Battleborn Adding Microtransactions

The Battleborn website announces plans to update Battleborn on Thursday with a patch that introduces a premium currency system and adds microtransactions to the multiplayer shooter. Gearbox Software stresses that these will be for cosmetic items only, though the also talk about expanding this down the road, saying, "we’re also exploring convenient ways players can add bank spaces, loadouts, or boost their XP and credit earnings that do not affect actual gameplay." Here's more on the plan:
We know what you’re thinking. Don’t worry! When we expand the Battleborn Marketplace on June 16th, we’ll be offering premium taunts and skins that will not affect gameplay at all (warning: may make your teammates and opponents incredibly jealous). This optional, cosmetic content we’ve created comes in addition to all the skins and taunts we’ve already put in the game. On top of that, the first five Battleborn DLC Packs will have EVEN MORE skins and taunts that are only unlockable by playing the Story Operations and will not be sold individually in the Marketplace.
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Re: Battleborn Adding Microtransactions
Jun 15, 2016, 13:14
15.
Re: Battleborn Adding Microtransactions Jun 15, 2016, 13:14
Jun 15, 2016, 13:14
 
NetHead wrote on Jun 15, 2016, 11:55:
descender wrote on Jun 15, 2016, 09:43:
Selling XP boosts...

Whenever I see that, or some kind of "XP Boost" or "XP Weekend", all I really see is "Grindfest".

This. If I should want to use an XP boost for your game, then that indicates that your gameplay is so boring that I should want to do less of it. And that means your game is just bad. I dunno, maybe I'm too old-school, but I come from playing games like CS:Source and UT2K4 where we played thousands of hours just because it was fun, not because we needed to unlock some stupid shit. I mean, XP and unlocks and shit make sense for progression in a PvE game, but for PvP? No thanks.
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