Oculus Touch Titles Revealed; Controllers Still MIA

The Oculus blog announces more than 30 made-for-VR games will launch this year for Oculus Rift, with more than 20 of them specifically supporting the features of Oculus Touch controllers. This is an odd commitment, as while the HTC Vive comes with touch controllers, Rift touch controllers are not yet available, and carry neither a projected release date nor a suggested price. The only commitment they are making is for "this year," and probably later in the year, as they say they'll "share the full Touch lineup and launch details later this fall." Here's a video and here's word:
We’re excited to share that Oculus Touch will launch with more than 30 full, made-for-VR games later this year, including 20 brand-new titles that are designed around the immersive sense of hand presence you can only get with Touch.

Launch titles include Oculus Studios games like Insomniac’s Unspoken, Dead & Buried, Rock Band VR from Harmonix, VR Sports Challenge by Sanzaru, Crytek’s The Climb (now Touch enabled), as well as independent games like Serious Sam VR: The Last Hope by Croteam, Pro Fishing Challenge VR by Opus, I Expect You to Die by Schell Games, Luna by Funomena, Giant Cop by Other Ocean, Job Simulator by Owlchemy Labs, and Fantastic Contraption by Northway Games. Oculus Medium will also ship with Touch, which brings the tactile satisfaction of sculpting into the world of VR.

Cast spells and unleash magic from your fingertips. Open doors, pick locks, and pull triggers like you’re really there. Give your friend a “thumbs up” in VR. This is the power of hand presence with Touch.

This is just the beginning—there are hundreds of additional Touch titles in development, and we’ll share the full Touch lineup and launch details later this fall. Here’s a fun preview of a few Touch games coming to Oculus:

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Re: Oculus Touch Titles Revealed; Controllers Still MIA
Jun 14, 2016, 19:40
8.
Re: Oculus Touch Titles Revealed; Controllers Still MIA Jun 14, 2016, 19:40
Jun 14, 2016, 19:40
 
Screen door isn't totally a resolution issue.

You can affect SDE good or bad based on pixel density, which I believe the consumer release versions improved on this part and was a focus. Each pixel can fill with a color, but there is a black (screen door) grid around each pixel as well. If you make the pixels larger and the black space smaller on the panel, that also reduces SDE considerably.

Another possibility is 4k or in general higher rez panels but running games at lower rez on those panels to maintain needed performance. If you have a quality scaler you can have say 1080p rez running in a 4k panel. You can do that today with whatever monitor as well, you don't have to run at native resolution. The problem with running lower rez than native on most monitors is the scalers built in those suck and blow and blurriness happens. But common thinking is 4k panels need 4k rez games which means gobs of power to maintain performance. You could have 4k panels to reduce screen door and run say something like 1080P or 1440P rez games on those panels to keep frames high, if you have quality scaling.

So scalers and pixel density are ways around SDE. Razer's VR unit they are using a pixel blending technique to further reduce SDE.

This comment was edited on Jun 14, 2016, 19:53.
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Re: Oculus Touch Titles Revealed; Controllers Still MIA