Serious Sam VR Announced

Croteam announces Serious Sam VR, a virtual reality installment in their fast-paced first-person shooter series. They offer this trailer showing this off, and say this should come to early access this summer with support for HTC Viva and Oculus Rift. Here's the news:
The Parking Lot Behind the Hooters Across the Street from the L.A. Convention Center – Sam Stone is back! And this time it's real. Real developer Croteam and virtual publisher Devolver Digital announce Serious Sam VR, coming to a VR headset near you later this year.

It is the period of the first Mental War. Earth's defense forces are crumbling under the hordes of the vicious Mental. He managed to break the will of many nations by destroying the ancient shrines of the domestic people. A fearless EDF general, Sam 'Serious' Stone, is leading the resistance from the battlecruiser 'BC Saratoga' in a desperate attempt to save the galaxy. And it's all going down in the virtual realm.

For the first time, immerse yourself in the universe of Serious Sam – travel the galaxy, meet interesting aliens, and blow the shit out of them all in a mind-blowing, fast-paced, guns-blazin' virtual reality environment. Get into the action immediately after choosing one of several missions, drop in and start wreckin' faces. Featuring multiple levels on multiple planets, the bosses you'll encounter in this virtual world are bigger, badder and uglier than you've yet encountered as Sam Stone. And the bigger they are, the harder they fall.

Mental's hordes are about to unleash their fury on you from every direction – some of them are familiar, and others you're going to wish you never met. Pick up and master new weapons or use trusty favorites (dual-wielding shotguns, anybody?) Serious Sam VR gives you a seemingly never ending supply of enemy-eviscerating weapons, and use your power ups to navigate your skill tree to be the boldest, biggest and most virtual Sam you can be. Customize or upgrade your gear on the Saratoga battlecruiser in-between missions using in-game currency that has nothing to do with real-world currency (sorry Fork Parker, no microtransactions.)

Get ready to strap it on, get in and get shooting. Serious Sam VR hits Early Access this summer.

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25 Replies. 2 pages. Viewing page 1.
Older [  1  2  ] Newer
1.
 
Re: Serious Sam VR Announced
Jun 13, 2016, 13:13
1.
Re: Serious Sam VR Announced Jun 13, 2016, 13:13
Jun 13, 2016, 13:13
 
Seems like there are a lot of VR games coming out...how many people actually have VR units?
2.
 
Re: Serious Sam VR Announced
Jun 13, 2016, 13:23
2.
Re: Serious Sam VR Announced Jun 13, 2016, 13:23
Jun 13, 2016, 13:23
 
Jagacademy wrote on Jun 13, 2016, 13:13:
Seems like there are a lot of VR games coming out...how many people actually have VR units?

Well, how did 3D work out...yet again?
"Van Gogh painted alone and in despair and in madness and sold one picture in his entire life. Millions struggled alone, unrecognized, and struggled as heroically as any famous hero. Was it worthless? I knew it wasn't."
3.
 
Re: Serious Sam VR Announced
Jun 13, 2016, 13:27
3.
Re: Serious Sam VR Announced Jun 13, 2016, 13:27
Jun 13, 2016, 13:27
 
Woooow floating guns , cool hardware
4.
 
Re: Serious Sam VR Announced
Jun 13, 2016, 14:05
4.
Re: Serious Sam VR Announced Jun 13, 2016, 14:05
Jun 13, 2016, 14:05
 
Jagacademy wrote on Jun 13, 2016, 13:13:
Seems like there are a lot of VR games coming out...how many people actually have VR units?

It's going to take time for both the market to grow and their software to be completed. But with any new tech, those with the new tech will buy more software for their new tech on avg. because it is all new.
Avatar 17232
5.
 
Re: Serious Sam VR Announced
Jun 13, 2016, 14:49
5.
Re: Serious Sam VR Announced Jun 13, 2016, 14:49
Jun 13, 2016, 14:49
 
Looks pretty cool! Another damn wave shooter though. As much as I am enjoying them, it's just too easy and simple. I'm MUCH more interested in the Fallout 4 vr update and Bridge Commander.

Jagacademy wrote on Jun 13, 2016, 13:13:
Seems like there are a lot of VR games coming out...how many people actually have VR units?

"Seems" like. A couple side projects from a couple companies is not a lot. It's early.

There are enough units in the wild for good vr games to crack the steam top 10 for about a week. Enough of a market for side projects or cheap games. Especially if you can market a nice niche product whose sales potential is nearly guaranteed (everyone with a unit will buy this game etc).
6.
 
Re: Serious Sam VR Announced
Jun 13, 2016, 14:50
6.
Re: Serious Sam VR Announced Jun 13, 2016, 14:50
Jun 13, 2016, 14:50
 
Jagacademy wrote on Jun 13, 2016, 13:13:
Seems like there are a lot of VR games coming out...how many people actually have VR units?

VR is seriously getting out of hand. I personally will not put some stupid VR device on my head and years from now wonder why my eyes are all fucked up like in the movie the Jerk.

And that looks lame as shit, floating weapons? Give me a fucking break!!
Author of the Neverwinter Nights Eye of the Beholder Series of Mods.
Now integrated into Steams NWN: Enhanced Edition

http://www.moddb.com/mods/eye-of-the-beholder-ii-ledgend-of-darkmoon
Avatar 20498
7.
 
Re: Serious Sam VR Announced
Jun 13, 2016, 15:52
7.
Re: Serious Sam VR Announced Jun 13, 2016, 15:52
Jun 13, 2016, 15:52
 
Darks wrote on Jun 13, 2016, 14:50:
Jagacademy wrote on Jun 13, 2016, 13:13:
Seems like there are a lot of VR games coming out...how many people actually have VR units?

VR is seriously getting out of hand. I personally will not put some stupid VR device on my head and years from now wonder why my eyes are all fucked up like in the movie the Jerk.

And that looks lame as shit, floating weapons? Give me a fucking break!!

Yep, here we go, more people bitching about something they don't understand. The "floating guns" thing is becoming standard because unless people want to strap MORE shit to their arms, the game can't always properly guess your arm location, and IF IT IS WRONG, you will flip the fuck out as your brain tries to figure out why your arms are broken. Also, when you're playing, you DON'T NOTICE the guns are floating.

You and Cutter and everyone else on here who hates technology that's beyond what they can comprehend won't believe me, but whatever. Until you play around with it, you CANNOT understand why it's so incredible. You think that it's just a monitor on your face, and 3D, and so you think that sounds pretty lame and have written it off.

YES, it's true that most VR titles out right now are glorified tech demos. This is literally like having to start all over on game design. They're still working out First Person locomotion, as teleporting doesn't feel right and "sliding along" makes people sick. If someone is given enough visual cues, you can put them on a moving platform, but that again limits what kinds of games that can be done.

But then there are the things that we can do in VR that you CANNOT do on a monitor. You can have swordfights where you actually have to maneuver your sword around their armor, then go explore a dungeon where you may need to physically crouch to get under a swinging blade (Vanishing Realms). There's a bizarre gun fetishist game where reloading actually makes you eject your clip and physically insert a new one...and it doesn't approximate. You need to ACTUALLY get the clip into the gun, not just get it neat the socket (Hotdogs, Horseshoes and Hand Grenades). Shooting gallery games make a lot of sense in VR, so you'll see there are a lot of them popping up.

Also, VR is where "walking simulators" can thrive, as just being in a new environment is thrilling in VR. Sure, you can't slide along without being sick, but teleporting doesn't feel "cheap" in exploration games. You simply point to where you want to look around, click and you're there. If there's no combat, it simply takes the wasted time of moving over there out of it.

Ripping on VR without having tried it makes you just sound bitter. You will compare it to failed technology, because you can't understand why it's so much better than what you have. You're the horse rider, telling everyone the automobile is crap.
Avatar 15603
8.
 
Re: Serious Sam VR Announced
Jun 13, 2016, 15:59
8.
Re: Serious Sam VR Announced Jun 13, 2016, 15:59
Jun 13, 2016, 15:59
 
HoSpanky wrote on Jun 13, 2016, 15:52:
Darks wrote on Jun 13, 2016, 14:50:
Jagacademy wrote on Jun 13, 2016, 13:13:
Seems like there are a lot of VR games coming out...how many people actually have VR units?

VR is seriously getting out of hand. I personally will not put some stupid VR device on my head and years from now wonder why my eyes are all fucked up like in the movie the Jerk.

And that looks lame as shit, floating weapons? Give me a fucking break!!

Yep, here we go, more people bitching about something they don't understand. The "floating guns" thing is becoming standard because unless people want to strap MORE shit to their arms, the game can't always properly guess your arm location, and IF IT IS WRONG, you will flip the fuck out as your brain tries to figure out why your arms are broken. Also, when you're playing, you DON'T NOTICE the guns are floating.

You and Cutter and everyone else on here who hates technology that's beyond what they can comprehend won't believe me, but whatever. Until you play around with it, you CANNOT understand why it's so incredible. You think that it's just a monitor on your face, and 3D, and so you think that sounds pretty lame and have written it off.

YES, it's true that most VR titles out right now are glorified tech demos. This is literally like having to start all over on game design. They're still working out First Person locomotion, as teleporting doesn't feel right and "sliding along" makes people sick. If someone is given enough visual cues, you can put them on a moving platform, but that again limits what kinds of games that can be done.

But then there are the things that we can do in VR that you CANNOT do on a monitor. You can have swordfights where you actually have to maneuver your sword around their armor, then go explore a dungeon where you may need to physically crouch to get under a swinging blade (Vanishing Realms). There's a bizarre gun fetishist game where reloading actually makes you eject your clip and physically insert a new one...and it doesn't approximate. You need to ACTUALLY get the clip into the gun, not just get it neat the socket (Hotdogs, Horseshoes and Hand Grenades). Shooting gallery games make a lot of sense in VR, so you'll see there are a lot of them popping up.

Also, VR is where "walking simulators" can thrive, as just being in a new environment is thrilling in VR. Sure, you can't slide along without being sick, but teleporting doesn't feel "cheap" in exploration games. You simply point to where you want to look around, click and you're there. If there's no combat, it simply takes the wasted time of moving over there out of it.

Ripping on VR without having tried it makes you just sound bitter. You will compare it to failed technology, because you can't understand why it's so much better than what you have. You're the horse rider, telling everyone the automobile is crap.

Lots of nothing ...the weapons are STILL floating 3D -VR = pushing shit out for tha money and SOME i see jumps right in defending there purchase ... Book
9.
 
Re: Serious Sam VR Announced
Jun 13, 2016, 16:07
9.
Re: Serious Sam VR Announced Jun 13, 2016, 16:07
Jun 13, 2016, 16:07
 
Jagacademy wrote on Jun 13, 2016, 13:13:
Seems like there are a lot of VR games coming out...how many people actually have VR units?

Me. I have one (Oculus CV1). It's mindblowingly amazing.
10.
 
Re: Serious Sam VR Announced
Jun 13, 2016, 16:08
10.
Re: Serious Sam VR Announced Jun 13, 2016, 16:08
Jun 13, 2016, 16:08
 
Luke wrote on Jun 13, 2016, 15:59:
HoSpanky wrote on Jun 13, 2016, 15:52:
Darks wrote on Jun 13, 2016, 14:50:
Jagacademy wrote on Jun 13, 2016, 13:13:
Seems like there are a lot of VR games coming out...how many people actually have VR units?

VR is seriously getting out of hand. I personally will not put some stupid VR device on my head and years from now wonder why my eyes are all fucked up like in the movie the Jerk.

And that looks lame as shit, floating weapons? Give me a fucking break!!

Yep, here we go, more people bitching about something they don't understand. The "floating guns" thing is becoming standard because unless people want to strap MORE shit to their arms, the game can't always properly guess your arm location, and IF IT IS WRONG, you will flip the fuck out as your brain tries to figure out why your arms are broken. Also, when you're playing, you DON'T NOTICE the guns are floating.

You and Cutter and everyone else on here who hates technology that's beyond what they can comprehend won't believe me, but whatever. Until you play around with it, you CANNOT understand why it's so incredible. You think that it's just a monitor on your face, and 3D, and so you think that sounds pretty lame and have written it off.

YES, it's true that most VR titles out right now are glorified tech demos. This is literally like having to start all over on game design. They're still working out First Person locomotion, as teleporting doesn't feel right and "sliding along" makes people sick. If someone is given enough visual cues, you can put them on a moving platform, but that again limits what kinds of games that can be done.

But then there are the things that we can do in VR that you CANNOT do on a monitor. You can have swordfights where you actually have to maneuver your sword around their armor, then go explore a dungeon where you may need to physically crouch to get under a swinging blade (Vanishing Realms). There's a bizarre gun fetishist game where reloading actually makes you eject your clip and physically insert a new one...and it doesn't approximate. You need to ACTUALLY get the clip into the gun, not just get it neat the socket (Hotdogs, Horseshoes and Hand Grenades). Shooting gallery games make a lot of sense in VR, so you'll see there are a lot of them popping up.

Also, VR is where "walking simulators" can thrive, as just being in a new environment is thrilling in VR. Sure, you can't slide along without being sick, but teleporting doesn't feel "cheap" in exploration games. You simply point to where you want to look around, click and you're there. If there's no combat, it simply takes the wasted time of moving over there out of it.

Ripping on VR without having tried it makes you just sound bitter. You will compare it to failed technology, because you can't understand why it's so much better than what you have. You're the horse rider, telling everyone the automobile is crap.

Lots of nothing ...the weapons are STILL floating 3D -VR = pushing shit out for tha money and SOME i see jumps right in defending there purchase ... Book

^ This!

And to the dumbass who thinks this new Tech is so fucking brilliant doesn't have clue fucking one. It's a fucking gimmick, and suckers like you suck it up without hesitation.
Author of the Neverwinter Nights Eye of the Beholder Series of Mods.
Now integrated into Steams NWN: Enhanced Edition

http://www.moddb.com/mods/eye-of-the-beholder-ii-ledgend-of-darkmoon
Avatar 20498
11.
 
Re: Serious Sam VR Announced
Jun 13, 2016, 16:24
11.
Re: Serious Sam VR Announced Jun 13, 2016, 16:24
Jun 13, 2016, 16:24
 
Darks wrote on Jun 13, 2016, 16:08:

And to the dumbass who thinks this new Tech is so fucking brilliant doesn't have clue fucking one. It's a fucking gimmick, and suckers like you suck it up without hesitation.

Oh yes, be sure to copy this directly to Blue's inbox, since he's also one of these "suckers". You are the definition of Internet Moron, making broad statements about something you clearly have no knowledge of. Or is it that you want to feel like you're "resisting the man", or some shit? Do you feel cool?

So tell me, all-seeing eye, what IS "clue fucking one"?
Avatar 15603
12.
 
Re: Serious Sam VR Announced
Jun 13, 2016, 16:44
12.
Re: Serious Sam VR Announced Jun 13, 2016, 16:44
Jun 13, 2016, 16:44
 
HoSpanky wrote on Jun 13, 2016, 16:24:
Darks wrote on Jun 13, 2016, 16:08:

And to the persons who thinks this new Tech is so fucking brilliant doesn't have clue fucking one. It's a fucking gimmick, and suckers like you suck it up without hesitation. VR is seriously getting out of hand.

Oh yes, be sure to copy this directly to Blue's inbox, since he's also one of these "suckers". You are the definition of Internet Moron, making broad statements about something you clearly have no knowledge of. Or is it that you want to feel like you're "resisting the man", or some shit? Do you feel cool?

So tell me, all-seeing eye, what IS "clue fucking one"?

But mooommmy, VR is seriously getting out of hand (whatever that means). Mommy will you buy me a VR puleeze.
"I expect death to be nothingness and by removing from me all possible fears of death, I am thankful to atheism." Isaac Asimov
Avatar 58135
13.
 
Re: Serious Sam VR Announced
Jun 13, 2016, 16:51
13.
Re: Serious Sam VR Announced Jun 13, 2016, 16:51
Jun 13, 2016, 16:51
 
Fuck you, fun new technology!!
Avatar 36713
14.
 
Re: Serious Sam VR Announced
Jun 13, 2016, 17:47
14.
Re: Serious Sam VR Announced Jun 13, 2016, 17:47
Jun 13, 2016, 17:47
 
Get ready to strap it on

phrasing...

get in

Phrasing!

and get shooting

HEY!


This sounds like projectile vomitus in two minutes...
Avatar 15604
15.
 
Re: Serious Sam VR Announced
Jun 13, 2016, 17:49
15.
Re: Serious Sam VR Announced Jun 13, 2016, 17:49
Jun 13, 2016, 17:49
 
HoSpanky wrote on Jun 13, 2016, 15:52:
Darks wrote on Jun 13, 2016, 14:50:
Jagacademy wrote on Jun 13, 2016, 13:13:
Seems like there are a lot of VR games coming out...how many people actually have VR units?

VR is seriously getting out of hand. I personally will not put some stupid VR device on my head and years from now wonder why my eyes are all fucked up like in the movie the Jerk.

And that looks lame as shit, floating weapons? Give me a fucking break!!

Yep, here we go, more people bitching about something they don't understand. The "floating guns" thing is becoming standard because unless people want to strap MORE shit to their arms, the game can't always properly guess your arm location, and IF IT IS WRONG, you will flip the fuck out as your brain tries to figure out why your arms are broken. Also, when you're playing, you DON'T NOTICE the guns are floating.

You and Cutter and everyone else on here who hates technology that's beyond what they can comprehend won't believe me, but whatever. Until you play around with it, you CANNOT understand why it's so incredible. You think that it's just a monitor on your face, and 3D, and so you think that sounds pretty lame and have written it off.

YES, it's true that most VR titles out right now are glorified tech demos. This is literally like having to start all over on game design. They're still working out First Person locomotion, as teleporting doesn't feel right and "sliding along" makes people sick. If someone is given enough visual cues, you can put them on a moving platform, but that again limits what kinds of games that can be done.

But then there are the things that we can do in VR that you CANNOT do on a monitor. You can have swordfights where you actually have to maneuver your sword around their armor, then go explore a dungeon where you may need to physically crouch to get under a swinging blade (Vanishing Realms). There's a bizarre gun fetishist game where reloading actually makes you eject your clip and physically insert a new one...and it doesn't approximate. You need to ACTUALLY get the clip into the gun, not just get it neat the socket (Hotdogs, Horseshoes and Hand Grenades). Shooting gallery games make a lot of sense in VR, so you'll see there are a lot of them popping up.

Also, VR is where "walking simulators" can thrive, as just being in a new environment is thrilling in VR. Sure, you can't slide along without being sick, but teleporting doesn't feel "cheap" in exploration games. You simply point to where you want to look around, click and you're there. If there's no combat, it simply takes the wasted time of moving over there out of it.

Ripping on VR without having tried it makes you just sound bitter. You will compare it to failed technology, because you can't understand why it's so much better than what you have. You're the horse rider, telling everyone the automobile is crap.

Nice try but paragraphs of text aren't going to sell vr any more than a flat video of the caliber of serious sam are. You DO have to try it to form a valid opinion. But for this same reason you can't CONVINCE them to try it. I've wanted VR since I was young, so it was an easy sell for me. So glad it finally happened. But people tend to stick with what they want or what they think they want and be distrusting, ambivalent, or opposed to anything else.
16.
 
Re: Serious Sam VR Announced
Jun 13, 2016, 17:51
16.
Re: Serious Sam VR Announced Jun 13, 2016, 17:51
Jun 13, 2016, 17:51
 
Creston wrote on Jun 13, 2016, 17:47:
Get ready to strap it on

phrasing...

get in

Phrasing!

and get shooting

HEY!


This sounds like projectile vomitus in two minutes...

This looks like a pretty standard stationary vr shooter to me. No character movement = no vomit. But also constrains the gameplay in a way that is already getting tired.
17.
 
Re: Serious Sam VR Announced
Jun 13, 2016, 18:00
17.
Re: Serious Sam VR Announced Jun 13, 2016, 18:00
Jun 13, 2016, 18:00
 
Darks wrote on Jun 13, 2016, 14:50:
Jagacademy wrote on Jun 13, 2016, 13:13:
Seems like there are a lot of VR games coming out...how many people actually have VR units?

VR is seriously getting out of hand. I personally will not put some stupid VR device on my head and years from now wonder why my eyes are all fucked up like in the movie the Jerk.

And that looks lame as shit, floating weapons? Give me a fucking break!!

The first part, fine you have your opinion and choice. I hope it all leads to somewhere good. Your mom (general statement) thought you looked plenty stupid enough starring into your monitor for any period of time. So what's this nerds to nerds?

The last part, I thought the same thing about the floating guns, but then I thought to myself, for a demo perhaps they do this to make sure you know this is VR (read more replies to understand even further now), but I hope there is an option at least to add arms and hands, because in reality they are there just as much as the gun. If not in time arm and hands will be standard.

This comment was edited on Jun 13, 2016, 18:13.
Avatar 17232
18.
 
Re: Serious Sam VR Announced
Jun 13, 2016, 18:06
18.
Re: Serious Sam VR Announced Jun 13, 2016, 18:06
Jun 13, 2016, 18:06
 
Darks wrote on Jun 13, 2016, 16:08:
^ This!

And to the dumbass who thinks this new Tech is so fucking brilliant doesn't have clue fucking one. It's a fucking gimmick, and suckers like you suck it up without hesitation.

And then you go overboard.

See know you're sounding like Cutter, like your opinion should be more than it is and this media shouldn't exist because you don't like it and then want to make those that like it think they are wrong for doing so. Walk away from it, but let the rest of us do what we like.

I bet you didn't like when people looked at you are weird for playing PC games, they probably thought you should have been out doing something else instead. You've become what you were once against.

It's not harming you. 3d movies don't harm you.
Avatar 17232
19.
 
Re: Serious Sam VR Announced
Jun 13, 2016, 18:15
19.
Re: Serious Sam VR Announced Jun 13, 2016, 18:15
Jun 13, 2016, 18:15
 
VR is not at all relate-able to 3D. 3D didn't change the way you play games, it was just a cool graphical effect that added depth to games, whilst VR completely changes the gameplay paradigm for many games.

'Critics' here don't understand what they're talking about, nor even care to try.
20.
 
Re: Serious Sam VR Announced
Jun 13, 2016, 18:35
Slick
 
20.
Re: Serious Sam VR Announced Jun 13, 2016, 18:35
Jun 13, 2016, 18:35
 Slick
 
Had my Vive for a week now, highly recommend Holopoint, it's what I keep coming back to, I haven't been this physically exhausted in a decade since I used to take drugs and dance at a rave for 6 hours straight.

This comment was edited on Jun 13, 2016, 18:42.
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