"Bridge Crew" utilizes a VR headset and hand-held controllers to boldly mimic seated players' heads and hands on the virtual bridge, providing 360-degree views and the ability to complete such tasks as activating the warp drive, scanning foreign objects in space and broadcasting relevant imagery to the ship's viewscreen. Urban, whose character rarely mashes buttons on the bridge, came away with an appreciation for his cast mates.
"In a funny kind of way, it gave me a new understanding for the reality of what we as actors pretend to do in our jobs," said Urban, who will reprise his role as McCoy on the big screen in "Star Trek Beyond" on July 22. "When you're playing the game, it's almost like you're not pretending. You're actually doing it. In some ways, it's one step closer to the experience."
Creston wrote on Jun 13, 2016, 18:10:SlimRam wrote on Jun 12, 2016, 22:42:Task wrote on Jun 12, 2016, 13:09:Or to Deanna Troi's quarters *RAWR*
I wish it would simulate beyond just the bridge like going on away missions in shuttles or via transporter.![]()
*pre-orders immediately*
Well the whole VR "thing" just popped up on my radar. Looking forward to more things like this.VR isn't the panacea and a better way to play everything. But in some respects it's incredible. My HTC Vive is a huge hit with everyone, and the kids constantly play it. It's not just a fun new thing and every new game is getting better at understanding its capabilities and limitations.
Task wrote on Jun 12, 2016, 13:09:Or to Deanna Troi's quarters *RAWR*
I wish it would simulate beyond just the bridge like going on away missions in shuttles or via transporter.
Creston wrote on Jun 12, 2016, 12:26:
I honestly think this would be fun for about an hour, and then once the immersion novelty wears off, it'd probably get boring as shit.
The Half Elf wrote on Jun 12, 2016, 11:10:
SQUEEEEEEEEEEEEE (except for the fact that I don't have a VR device and really don't want one).
Couldn't we just get a updated Bridge Commanderwith VR?