DOOM Balance Patch

A post to the Bethesda.net Forums outlines the changes in a multiplayer balance patch that went live today in DOOM, id Software's new shooter. They also explain the reasoning for the update and give details on the next game patch, which they expect by the end of the month:
We hope you’ve been enjoying your time playing DOOM! It’s been less than a month since launch, but the team at id Software has been hard at work preparing to deploy DOOM’s next game update, which will arrive later this month.

In the meantime, today we are releasing a multiplayer improvement update for DOOM. This includes rebalancing of some multiplayer weapons based on your feedback: the Chaingun, Rocket Launcher, and Combat Shotgun. This update will also reduce the wait time between matches to 60 seconds. Last but not least, Clan Arena and Freeze Tag will now require the winning team to complete 5 rounds in order to win the match. The multiplayer improvement update will begin today at 10:30 ET —this is a server-side update, and will not require a download, though it will require a server outage, which we anticipate will be about an hour. As always, we appreciate your feedback and we hope you’ll continue to let us know your thoughts.

For DOOM’s next game update, we will be releasing the patch notes later this month, which will include several improvements and features. We thought it was important to share some of those improvements with you now:

  • Added Photo Mode for taking in-game screenshots
  • Added Classic DOOM weapon placement/view model option (1st person view option)
  • Added new Snapmap features (including skybox windows) and AI pathing and logic fixes.
  • Fixed various bugs including players accidentally triggering Dev Mode and Trophy/Achievement bugs (IDKFA, Every Nook and Cranny).

These are just a few of the improvements and fixes coming later this month, but we wanted to provide an update as soon as we could. Thank you all for your continued support. We greatly appreciate you taking the time to provide your feedback. We hope you’re enjoying your time in-game and we can’t wait to share more with you soon.

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This comment was deleted on Oct 2, 2017, 04:39.
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Re: DOOM Balance Patch
Jun 12, 2016, 07:05
12.
Re: DOOM Balance Patch Jun 12, 2016, 07:05
Jun 12, 2016, 07:05
 
Overon wrote on Jun 11, 2016, 15:13:
What about the promised Vulkan support?
Dont hold your hopes up, I bet they forgot and if anyone by luck read ur post, they would be like "hey guys did we ever promise this?".
"On 2646.215 I myself attacked & destroyed TCS Tiger's Claw in my Jalthi heavy fighter"
Bakhtosh Redclaw Nar Kiranka
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Re: DOOM Balance Patch
Jun 12, 2016, 05:41
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Re: DOOM Balance Patch Jun 12, 2016, 05:41
Jun 12, 2016, 05:41
 
"DOOM, id Software's new shooter"

I almost coughed-up a lung. I mean what is this, like Doom 9?
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Re: DOOM Balance Patch
Jun 11, 2016, 19:32
10.
Re: DOOM Balance Patch Jun 11, 2016, 19:32
Jun 11, 2016, 19:32
 
ShadyPete wrote on Jun 10, 2016, 22:25:
back in my day the plasma rifle was better than the shotgun and that's just the way it was. ya did what ya had to do and were thankfull.
+1
back in my day Photo Mode for taking in-game screenshots was only available if the Polaroid 600 had film.
"I expect death to be nothingness and by removing from me all possible fears of death, I am thankful to atheism." Isaac Asimov
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9.
 
Re: DOOM Balance Patch
Jun 11, 2016, 15:13
9.
Re: DOOM Balance Patch Jun 11, 2016, 15:13
Jun 11, 2016, 15:13
 
What about the promised Vulkan support?
8.
 
Re: DOOM Balance Patch
Jun 11, 2016, 08:49
8.
Re: DOOM Balance Patch Jun 11, 2016, 08:49
Jun 11, 2016, 08:49
 
It figures, I just started learning how to use the chaingun effectively in MP, now it gets nerfed.....
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Re: DOOM Balance Patch
Jun 11, 2016, 02:58
7.
Re: DOOM Balance Patch Jun 11, 2016, 02:58
Jun 11, 2016, 02:58
 
Meh. The game's servers will be depopulated in 2 months tops.

This comment was edited on Jun 11, 2016, 05:07.
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Re: DOOM Balance Patch
Jun 11, 2016, 01:07
nin
6.
Re: DOOM Balance Patch Jun 11, 2016, 01:07
Jun 11, 2016, 01:07
nin
 
SirKnight wrote on Jun 11, 2016, 01:03:
Looks like id is taking the multiplayer back from the CoD devs (like they should have done in the beginning). linky

I'd never heard of them.
5.
 
Re: DOOM Balance Patch
Jun 11, 2016, 01:03
5.
Re: DOOM Balance Patch Jun 11, 2016, 01:03
Jun 11, 2016, 01:03
 
Looks like id is taking the multiplayer back from the CoD devs (like they should have done in the beginning). linky

Hopefully over time the MP will turn into something amazing like the single player is. I have warmed up _a little_ to the MP but it still feels very out of place when considering the great single player sitting right there next to it. There are decent moments to be had from time to time, but could be A LOT better. Hopefully id will come through.
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Re: DOOM Balance Patch
Jun 11, 2016, 00:17
Ant
 
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Re: DOOM Balance Patch Jun 11, 2016, 00:17
Jun 11, 2016, 00:17
 Ant
 
ShadyPete wrote on Jun 10, 2016, 22:25:
back in my day the plasma rifle was better than the shotgun and that's just the way it was. ya did what ya had to do and were thankfull.
BFG9K!
Avatar 1957
3.
 
Re: DOOM Balance Patch
Jun 10, 2016, 22:25
3.
Re: DOOM Balance Patch Jun 10, 2016, 22:25
Jun 10, 2016, 22:25
 
back in my day the plasma rifle was better than the shotgun and that's just the way it was. ya did what ya had to do and were thankfull.
Avatar 18283
2.
 
Re: DOOM Balance Patch
Jun 10, 2016, 21:43
2.
Re: DOOM Balance Patch Jun 10, 2016, 21:43
Jun 10, 2016, 21:43
 
Well I hope they nerf the shotgun and buff the rocket launcher.
1.
 
Re: DOOM Balance Patch
Jun 10, 2016, 20:57
1.
Re: DOOM Balance Patch Jun 10, 2016, 20:57
Jun 10, 2016, 20:57
 
Balance is always a good thing.
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