Competitive Overwatch Delayed; Balance Changes Discussed

Blizzard tweets about plans to launch competitive play in Overwatch, saying "We'll be introducing our Competitive Play (hopefully) later in July," a change from their previously announced intention to get this going by the end of this month. A later tweet specifies: "We're aiming for mid-to-late July." In related news, Overwatch principle designer Geoff Goodman touches on balance changes for the multiplayer shooter in a couple of replies to a thread on the Overwatch forums on the topic. Blizzard has not discussed balance changes before, and this is not comprehensive, but he does specifically mention the possibility of nerfing McCree and buffing D.Va. This post about D.Va says that she probably need improvements, but based on the nature of the character he says that this is unlikely to be in the form of increased damage, and in this post he discusses corralling everyone's favorite cowboy:
I've been watching McCree carefully since we've released. McCree's flashbang plays an important role in being a strong option against very fast/agile teams (tracers/genjis/etc). It is also a nice tool to prevent close range devastating abilities and ultimates such as Reaper's Death Blossom.

That said, its probably a bit too good at dealing damage to higher health targets such as Tanks and barriers. I don't have any concrete changes yet, but I'm going to be testing some things internally to see how he plays.
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Re: Competitive Overwatch Delayed; Balance Changes Discussed
Jun 1, 2016, 21:35
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Re: Competitive Overwatch Delayed; Balance Changes Discussed Jun 1, 2016, 21:35
Jun 1, 2016, 21:35
 
theglaze wrote on Jun 1, 2016, 13:35:
Yifes wrote on Jun 1, 2016, 12:51:
theglaze wrote on Jun 1, 2016, 11:32:
I may consider it when they put in a ranking system for competitive play, not because I'm a hardcore fragger, but because there is a horde of Blizzard fans that only know casual gameplay and are newbs with first-person-shooter dynamics, team tactics, and teamwork via voice comm.

Maybe for consoles, but most PC players would have played some sort of team based shooter like TF2 or CS.

Also, given how matchmaking is skill based, consistently being matched with players who "only know casual gameplay and are newbs with first-person-shooter dynamics" would mean you're just as bad as they are.

I only played the open beta and was paired against opponents that were lvl 20 when I was lvl 3. It was 6 straight matches even with re-queues. Didn't seem like intelligent match making that used skill, level, or overall play time...but hey it was just the beta.


Profile level has nothing to do with the skill level that's used in matchmaking. You may just being using it as a general clue to what their skill level might be but that's usually a mistake. People can play the game all day and still be terrible.
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