Competitive Overwatch Delayed; Balance Changes Discussed

Blizzard tweets about plans to launch competitive play in Overwatch, saying "We'll be introducing our Competitive Play (hopefully) later in July," a change from their previously announced intention to get this going by the end of this month. A later tweet specifies: "We're aiming for mid-to-late July." In related news, Overwatch principle designer Geoff Goodman touches on balance changes for the multiplayer shooter in a couple of replies to a thread on the Overwatch forums on the topic. Blizzard has not discussed balance changes before, and this is not comprehensive, but he does specifically mention the possibility of nerfing McCree and buffing D.Va. This post about D.Va says that she probably need improvements, but based on the nature of the character he says that this is unlikely to be in the form of increased damage, and in this post he discusses corralling everyone's favorite cowboy:
I've been watching McCree carefully since we've released. McCree's flashbang plays an important role in being a strong option against very fast/agile teams (tracers/genjis/etc). It is also a nice tool to prevent close range devastating abilities and ultimates such as Reaper's Death Blossom.

That said, its probably a bit too good at dealing damage to higher health targets such as Tanks and barriers. I don't have any concrete changes yet, but I'm going to be testing some things internally to see how he plays.
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Re: Competitive Overwatch Delayed; Balance Changes Discussed
Jun 1, 2016, 14:39
26.
Re: Competitive Overwatch Delayed; Balance Changes Discussed Jun 1, 2016, 14:39
Jun 1, 2016, 14:39
 
D. Va has an extremely important Ultimate, the Mecha-Bomb. and sometimes its needed to break an enemy defense area. But she is a one trick pony, everything else she does... even I'm not scared of her on the field.

McCree is a dick. I've been slaughtered by that stun effect he has enough times to stay far away from him. But even that is not effective as his ultimate is an auto-aiming one hit kill move.

One thing I think needs actual addressing is having more then 1 or 2 of the same char at the same time. I ran into a 5-man Torb(Engy) team with an army of sentries to back them up. Only a D. Va Mecha-bomb could stop them as well. I really wonder if Blizz can contain the monster's they unleashed with these heroes. But at least they can see the writing on the wall when one of these characters is really crap, for better or worse.

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Re: Competitive Overwatch Delayed; Balance Changes Discussed