about plans to launch competitive play in Overwatch
saying "We'll be introducing our Competitive Play (hopefully) later in July," a
change from their previously announced
intention to get this going by the end of this month. A
specifies: "We're aiming for mid-to-late July." In related news,
principle designer Geoff Goodman touches on balance changes for
the multiplayer shooter in a couple of replies to
thread on the Overwatch forums
on the topic. Blizzard has not discussed
balance changes before, and this is not comprehensive, but he does specifically
mention the possibility of nerfing McCree and buffing D.Va.
about D.Va says that she probably need improvements, but based on
the nature of the character he says that this is unlikely to be in the form of
increased damage, and in
he discusses corralling everyone's favorite cowboy:
been watching McCree carefully since we've released. McCree's flashbang plays an
important role in being a strong option against very fast/agile teams
(tracers/genjis/etc). It is also a nice tool to prevent close range devastating
abilities and ultimates such as Reaper's Death Blossom.
That said, its probably a bit too good at dealing damage to higher health
targets such as Tanks and barriers. I don't have any concrete changes yet, but
I'm going to be testing some things internally to see how he plays.