HorrorScope wrote on May 26, 2016, 17:52:
ItBurn wrote on May 26, 2016, 13:43:
HorrorScope wrote on May 26, 2016, 10:53:
What's peoples thoughts on Empyrion? It seems to be an epic scale with a lot more to do, from travel to planets all the way down to fighting in dungeon levels on each, crafting, survival, etc. A game that gets no pub vs another game that for some reason just gets all the pub, hasn't released, hasn't shown a lot to do.
I played Empyrion several months ago with a friend and we got bored really fast because we didn't see anything worth doing. You have no motivation to do things and surviving is really easy. It felt like an empty world with no direction and nothing pushing you to explore. So, basically, it seems to have the faults that people plant on No Man's Sky. BUT, that was months ago, maybe it's better now? We were expecting a space 7 days to die and that's not what we got.
I been watching my son play it the last few days and it looks better than what you make it sounded like months ago. I'm also big on 7 Days to, waiting for it to finish up. This late June console release, we'll have to see what that all means to the 7 Day franchise.
Empryion had a free weekend just a couple weeks ago and got pounded because it's a bit eccentric in some ways. For example, when crafting, there are specific crafting stations, one for food, one for items/blocks and then you have a fridge to keep the food from spoiling. The item/block crafting station, called a 'constructor' makes you craft the individual parts before crafting the actual thing you need. Like, say, for a thruster for a 'small vehicle', you need steel panels (which needs to be from an ingot that you crafted from ore), a computer, cables, electronics, etc. And that sounds kinda neat but you can't do anything else until it's done crafting these parts, and each one takes about 8 seconds. So that's like 10 parts (sometimes you need multiple smaller parts) and 80 seconds just to make ONE thruster, which you need at least two. That's not counting 'directional thrusters' which let you go straight up, down, right, and left. Those require their own parts. So unless you have enough ore/ingots to build a constructor or two, then you're going to be sitting there a while. Meanwhile, your hunger bar is going down and you can't 'eat' from within your inventory, you have to place it on your action bar and THEN double-click to eat it. I've died a couple times because of that. On any planet but the starting 'easy' planet, you need oxygen. That's oxygen bottles, which are produced by an oxygen constructor, which has to be in water, AND an oxygen dispenser that the bottles go into. One bottle is produced every minute or so, but that oxygen constructor needs to be powered by fuel cells that need to be constructed also. So basically, until you get leveled up enough (Level 15, I believe, about two or three hours in) to build the 'Advanced Constructor', which isn't much faster but builds the smaller parts for you instead of you doing it yourself (you still incur the time penalty to build them though), you're going to be doing a LOT of busywork and micromanaging. Then, when you run out of ore, you have to go mine it, which means either walking there, SLOWLY (and you can't use the jetpack and run at the same time...or well, you couldn't...I'll get back to that in a minute) or build a hovercraft or 'small vehicle' (which can fly and go into space but can't warp to other planets), get out there, hope you don't get spotted by drones, find the ore, land and hope you don't get slaughtered by sentient flowers (not kidding, they're
nasty) and start digging. It takes about ten minutes of digging and 3 or 4 reloads of your mining 'lazor' to get enough to make it worth it and all the while, a drone might happen upon your craft and blow it up before you even know it's out there, leaving you to walk home. Just hope you brought some food! Because if not, you'll starve before getting home unless you kill something (and bump your health meter up slightly while also getting food poisoning - not worth it).
Once you have enough to build a worthy capital ship, you can dock your small vehicle inside and take off. There's been problems with your smaller vehicles disappearing in the transition between planet-side and space but it's sporadic and they don't know exactly what conditions cause it yet though it's been 'fixed' a couple of times already.
When I said that you couldn't run and use the jetpack? Well, after the free weekend and the flood of complaints the devs got because the game wasn't up to the usual 'Early Access Standards' (ie. easy shit), they decided to patch the game and take out all the hard stuff. Now you can use the jetpack and run, you can eat from the inventory, you don't have to build the small parts before the big parts anymore, totally making the 'Advanced Constructor' useless and pointless. IMO, I think they should have made these things optional in the new game setup screen instead of making it permanent. They claim they have another way of making the 'Advanced Constructor' useful again, but haven't implemented it yet, so I have no idea what that may be.
Don't get me wrong, I freakin' LOVE this game! The bases you build can be saved as 'blueprints' and used in other new games plus you can download other blueprints via STEAM Workshop. Anything you can think of, you can build in this game. They have a TON of different styles of blocks and you can texture and paint them whatever you want. They recently implemented some new enemies and some new 'Points of Interest' that spawn on various worlds and each world is very different from each other, from a lava world to a desert world to an ice 'Hoth' lookalike. It's still very much early access but it has a lot of potential and the devs seem to be dedicated to it. They put out new patches (that absolutely break dedicated servers and then piss half of the playerbase off) nearly every week. There are bugs, of course. Sometimes drones come out you endlessly. The gunplay isn't too good. Don't come in thinking Battlefield or CoD, you're gonna be disappointed. But you know when you hit something and know when you're hit and you don't die in two seconds. It's not one of THOSE games. Sometimes you fall through the world (in which case, I recommend to immediately quit the game without saving and when you come back, it's usually right where you left before you fell with your stuff intact) and sometimes you'll get out of your ship only to immediately die. And sometimes your ships disappear. But, for the potential and the hours and fun you can get out of it, it's worth it. Don't go in with high, HIGH expectations and you'll be pleasantly surprised. This isn't one of those cashgrab shit games that Ye Ole' Sir Jim Fucking Sterling Son is so fond of...
EDIT: Wow, that was a wall of text, eh? Ok, TL;DR- a Space Engineers-Lite (more SPACE, less ENGINEER) with lots of potential and dedicated devs. There's some bugs but they're slowly being fixed and usually the community comes in with a workaround shortly after it's discovered.
=-Rigs-=
This comment was edited on May 26, 2016, 21:21.
Dec 10th, '21 Mayfield EF4 tornado survivor'Sorry, we thought you were dead.'
'I was. I'm better now.'