Out of the Blue

Looking forward to getting to the eye doctor today, hoping that my previous experience holds true, and that I'll be able to walk out of there with a couple of pairs of sample contact lenses. This relates to the first definitive thing I'd like to say about the Oculus Rift, which is that I do not believe the talk of being able to use these with glasses, as I was able to dig out a very small old pair, but using them with the headset was still extremely painful. It got to the point where I couldn't put on the headset yesterday, as even thinking about doing so made my face hurt (Does your face hurt? Because it's killing me!). Anyway, based on my experience, trying to use a Rift with glasses is not practical.

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1.
 
Re: Out of the Blue
May 23, 2016, 10:02
PHJF
 
1.
Re: Out of the Blue May 23, 2016, 10:02
May 23, 2016, 10:02
 PHJF
 
UC Berkley was studying vision-compensated displays years ago. HMDs seem like a natural fit for the technology.
Steam + PSN: PHJF
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2.
 
Re: Out of the Blue
May 23, 2016, 12:33
2.
Re: Out of the Blue May 23, 2016, 12:33
May 23, 2016, 12:33
 
I 100% agree. I tried the Rift at Best Buy a few weeks ago with my small(ish) glasses and couldn't do it, way too uncomfortable. So I guess now I'm left with the options of: 1. Skipping VR altogether until such time as they figure out how to accommodate glasses or 2. Getting contacts just for use during VR (I have progressive lenses).
3.
 
Re: Out of the Blue
May 23, 2016, 13:21
3.
Re: Out of the Blue May 23, 2016, 13:21
May 23, 2016, 13:21
 
The Vive has adjustments specifically for eye-glasses. Might want to check it out.
4.
 
Re: Out of the Blue
May 23, 2016, 13:44
4.
Re: Out of the Blue May 23, 2016, 13:44
May 23, 2016, 13:44
 
Hey Blue,

I know how photogenic you are (HAH!), Any chance we can get a headshot of you with your normal glasses and the small ones? Not that I have plans for a VR device in the near future it would be nice as a reference.
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5.
 
Re: Out of the Blue
May 23, 2016, 13:48
5.
Re: Out of the Blue May 23, 2016, 13:48
May 23, 2016, 13:48
 
please do this first http://www.facepixelizer.com/
Avatar 58135
6.
 
Re: Out of the Blue
May 23, 2016, 13:54
6.
Re: Out of the Blue May 23, 2016, 13:54
May 23, 2016, 13:54
 
Maybe you could get a pair of glasses that would work better with the Rift? I don't think contacts would be a good fit for gaming because you tend to not blink as much when playing games intensely.
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7.
 
Re: Out of the Blue
May 23, 2016, 13:54
nin
7.
Re: Out of the Blue May 23, 2016, 13:54
May 23, 2016, 13:54
nin
 
The Half Elf wrote on May 23, 2016, 13:44:
Hey Blue,

I know how photogenic you are (HAH!), Any chance we can get a headshot of you with your normal glasses and the small ones? Not that I have plans for a VR device in the near future it would be nice as a reference.

I'm still waiting for the squirrel cam!

8.
 
Re: Out of the Blue
May 23, 2016, 14:00
8.
Re: Out of the Blue May 23, 2016, 14:00
May 23, 2016, 14:00
 
Im short(or near)-sighted. I wonder if I would need to wear glasses, considering the RIFT's screen is actually pretty close to one's face anyway?

This comment was edited on May 23, 2016, 14:12.
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9.
 
Re: Out of the Blue
May 23, 2016, 14:17
9.
Re: Out of the Blue May 23, 2016, 14:17
May 23, 2016, 14:17
 
VaranDragon wrote on May 23, 2016, 14:00:
Im short(or near)-sighted. I wonder if I would need to wear glasses, considering the RIFT's screen is actually pretty close to one's face anyway?

only way to find out is to try one on, I'm near-sighted and can use google cardboard without glasses just fine.
Avatar 6174
10.
 
Re: Out of the Blue
May 23, 2016, 14:44
10.
Re: Out of the Blue May 23, 2016, 14:44
May 23, 2016, 14:44
 
DangerDog wrote on May 23, 2016, 14:17:
VaranDragon wrote on May 23, 2016, 14:00:
Im short(or near)-sighted. I wonder if I would need to wear glasses, considering the RIFT's screen is actually pretty close to one's face anyway?

only way to find out is to try one on, I'm near-sighted and can use google cardboard without glasses just fine.

Yeah, stuff gets blurry for me a couple inches from my eyes, I think I'd likely be OK with an HMD without my glasses on. Sadly none of my friends plan on having one any time soon, and I don't either for that matter.
11.
 
Re: Out of the Blue
May 23, 2016, 14:46
11.
Re: Out of the Blue May 23, 2016, 14:46
May 23, 2016, 14:46
 
nin wrote on May 23, 2016, 13:54:
The Half Elf wrote on May 23, 2016, 13:44:
Hey Blue,

I know how photogenic you are (HAH!), Any chance we can get a headshot of you with your normal glasses and the small ones? Not that I have plans for a VR device in the near future it would be nice as a reference.

I'm still waiting for the squirrel cam!


Can't you just look out the van window?
RIP RedEye9. We miss you.
Avatar 22024
12.
 
Re: Out of the Blue
May 23, 2016, 14:52
12.
Re: Out of the Blue May 23, 2016, 14:52
May 23, 2016, 14:52
 
Shineyguy wrote on May 23, 2016, 14:44:
DangerDog wrote on May 23, 2016, 14:17:
VaranDragon wrote on May 23, 2016, 14:00:
Im short(or near)-sighted. I wonder if I would need to wear glasses, considering the RIFT's screen is actually pretty close to one's face anyway?

only way to find out is to try one on, I'm near-sighted and can use google cardboard without glasses just fine.

Yeah, stuff gets blurry for me a couple inches from my eyes, I think I'd likely be OK with an HMD without my glasses on. Sadly none of my friends plan on having one any time soon, and I don't either for that matter.

Do you live near a Best Buy? I heard you can try them there.
RIP RedEye9. We miss you.
Avatar 22024
13.
 
Re: Out of the Blue
May 23, 2016, 14:53
13.
Re: Out of the Blue May 23, 2016, 14:53
May 23, 2016, 14:53
 
I found this post on Steam:

I have three pairs of glasses of different widths and have tested them with the Vive. They measure 130mm, 140mm and 150mm respectively in width.

The Vive is designed for glasses both in relation to the distance of the lens from one's face, and the design of the foam padding. The foam has cutouts on the left and right side which appear designed to accommodate the arms of glasses.

My 130mm glasses are the most comfortable. They appear to be narrower than the maximum usable width in the Vive. As a result, there is no noticeable pressure on the glasses' arms. In fact, wearing them with the Vive isn't any different than wearing them otherwise. The only ergonomic issue occurs when putting on or removing the Vive. I just have to be a little more careful doing so.

The 140mm glasses are at the borderline of comfort/discomfort. Their arms touch the interior sides of the foam. As a result, there is some pressure when wearing them in the Vive. It might be possible to alleviate this by removing a bit more of the foam. Loosening the headset also helps, but then results in a less secure overall fit.

The 150mm glasses are very uncomfortable. Because they are wider than the foam can reasonably accommodate, wearing them results on a distinct pressure on the face (both sides and the nose). Even moving the headset away from the face does not relieve this pressure.

Glasses up to ~135mm or so should be perfectly usable with the Vive. Anything larger and one would need to adjust the foam padding or the headset for comfort. Anything over 140mm is going to be tough to wear comfortably. At that point, contacts would be the better choice.

RIP RedEye9. We miss you.
Avatar 22024
14.
 
Re: Out of the Blue
May 23, 2016, 15:28
14.
Re: Out of the Blue May 23, 2016, 15:28
May 23, 2016, 15:28
 
jdreyer wrote on May 23, 2016, 14:46:
nin wrote on May 23, 2016, 13:54:
The Half Elf wrote on May 23, 2016, 13:44:
Hey Blue,

I know how photogenic you are (HAH!), Any chance we can get a headshot of you with your normal glasses and the small ones? Not that I have plans for a VR device in the near future it would be nice as a reference.

I'm still waiting for the squirrel cam!


Can't you just look out the van window?

nin is hardcore creepy, he has one of those cargo vans. Windows let too much light get in (insert joke about people might see victims inside said van, or how nin is really a internet vampire and will burst into flames/glitter like a disco ball in the sun).
Avatar 12670
15.
 
Re: Out of the Blue
May 23, 2016, 15:45
nin
15.
Re: Out of the Blue May 23, 2016, 15:45
May 23, 2016, 15:45
nin
 

Well, I mean the sun is bad, so...

16.
 
Re: Out of the Blue
May 23, 2016, 16:07
16.
Re: Out of the Blue May 23, 2016, 16:07
May 23, 2016, 16:07
 
Lasik, its what I did.
10 years ago, glasses be gone!
until old age kicks in and readers are necessary...
Avatar 45616
17.
 
Re: Out of the Blue
May 23, 2016, 21:45
17.
Re: Out of the Blue May 23, 2016, 21:45
May 23, 2016, 21:45
 
Again, you've....you've tried it without your glasses, yeah? If it turns out you can't stand contacts, you really should take a look at Lasik.
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18.
 
Re: Out of the Blue
May 23, 2016, 23:48
18.
Re: Out of the Blue May 23, 2016, 23:48
May 23, 2016, 23:48
 
Couple months ago my wife upgraded to a Galaxy S7, which came with a free GearVR. I've messed around with it a few times (and I do have glasses), but I experience the same as you. After a bit my head just kills me. It does have a focus knob, so I figured I'd try it without glasses. Seems ok, but I couldn't dial it in just right.
For what it is, though, it's a cool little thing. Once things mature more (and I get to a point where I could afford an upgrade that would run one), I'd love to get a Rift or a Vive.

On a side note, I'm kinda kicking myself for not getting Lasik years ago. At the time, there was a place in the area that was starting up, so what they did was work with our insurance to drop the cost to what insurance covered, making it no cost out of pocket. There were a few people at work who did it, and loved it. I was just way too hesitant though.
Fast forward to today, and it's just way out of my range. The insurance I have now essentially doesn't cover it at all.
19.
 
Re: Out of the Blue - Four Eyes
May 24, 2016, 07:35
Bub
19.
Re: Out of the Blue - Four Eyes May 24, 2016, 07:35
May 24, 2016, 07:35
Bub
 
I wear glasses (used to wear contacts until they became painful) and recently got a chance to try out the Occulus gear at an art installation in the Saint Petersburg FL, Dali Museum.

The experience sold me on VR, but I can see that games will have to be designed from the ground up to make it more than a gimmick like movie 3D.

The headset fit over my glasses with no problem and were quite comfortable. Maybe your set of glasses are too big, i.e. wide.
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