jdreyer wrote on May 12, 2016, 13:58:
Beamer wrote on May 12, 2016, 07:24:
jdreyer wrote on May 12, 2016, 04:22:Yeah, I didn't buy 5 because it wasn't the same game.
VaranDragon wrote on May 12, 2016, 04:07:
Beamer wrote on May 11, 2016, 12:14:
I'm fairly certain I'll never leave 4.
Yeah, why people keep buying the same game over and over again is beyond me. Sure its a nice game, but I don't think any more can really be added to the game without changing it into something different. I think CivIV is where the gameplay of the different games has been distilled to perfection. It can't get any better than that.
Civ 5 is a pretty different game from 4. I didn't buy 5 until Gods and Kings came out, so I'd read enough to know it had a ton of differences from 4 while still being Civ. Also, it was, and still is, a gorgeous game and that really helped with immersion and playability.
Hmm, did you play the new X-Com? It was pretty different from the original while capturing the essence of what made the original great. Ditto for Civ V. It was a ton of fun with tons of strategic options, and by now a bug free and mature experience.
The new XCOM changed what I felt needed to be changed, most notably the graphics and interface. It kept enough of the original, while making some changes I felt were for the better and some I felt were for the worse.
Or did you mean XCOM 2, which I've yet to buy but seems like a more of the same sequel. And will buy when time permits.
Civ V changes quite a bit, and Civ 4 literally has nothing I feel needs to be changed. There's a wealth of depth I have 0 understanding of (or interest in), but it lets me play exactly where I want it to be. A rare game I see no real way to improve on for the time being, and one unit per square doesn't interest me much.
I should point out I'm a very, very lazy Civ 4 player. Very lazy. I automate Workers 100% of the time and can't fathom why anyone wouldn't. War, for me, is producing a ton of units, sending them all to a tile nearest the city I want to conquer, fortifying them until I have a critical mass, declaring war, moving a large stack in, attacking as a stack, after conquering resting as a stack, then moving the stack to the next place. I do maps where I need ships as little as possible as the logistics of transporting units gets tiresome for me fairly rapidly.
The thought of having to move individual pieces of an army individually is nightmarish.