Civilization VI Announced

2K Games announces Sid Meier's Civilization VI, saying a new installment in the beloved series of turn-based strategy games is coming on October 21st of this year, and that preorders are already available through the Civilization website (Sid is no longer involved in the series he pioneered, and it looks like his name may be getting smallified this time around). They offer this announcement trailer and the following details:
Sid Meier’s Civilization VI is the next entry in the award-winning Civilization franchise, which has sold in nearly 33 million units worldwide, including more than 8 million units of Civilization V.

Originally created by legendary game designer Sid Meier, Civilization is a turn-based strategy game in which you attempt to build an empire to stand the test of time. Become Ruler of the World by establishing and leading a civilization from the Stone Age to the Information Age. Wage war, conduct diplomacy, advance your culture, and go head-to-head with history’s greatest leaders as you attempt to build the greatest civilization the world has ever known.

Civilization VI offers new ways to engage with your world: cities now physically expand across the map, active research in technology and culture unlocks new potential, and competing leaders will pursue their own agendas based on their historical traits as you race for one of five ways to achieve victory in the game.

FEATURES

  • EXPANSIVE EMPIRES: See the marvels of your empire spread across the map like never before. Each city spans multiple tiles so you can custom build your cities to take full advantage of the local terrain.
  • ACTIVE RESEARCH: Unlock boosts that speed your civilization’s progress through history. To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures.
  • DYNAMIC DIPLOMACY: Interactions with other civilizations change over the course of the game, from primitive first interactions where conflict is a fact of life, to late game alliances and negotiations.
  • COMBINED ARMS: Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units.
  • ENHANCED MULTIPLAYER: In addition to traditional multiplayer modes, cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session.
  • A CIV FOR ALL PLAYERS: Civilization VI provides veteran players new ways to build and tune their civilization for the greatest chance of success. New tutorial systems introduce new players to the underlying concepts so they can easily get started.

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45 Replies. 3 pages. Viewing page 1.
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45.
 
Re: Civilization VI Announced
May 13, 2016, 00:42
45.
Re: Civilization VI Announced May 13, 2016, 00:42
May 13, 2016, 00:42
 
It took me a long time to come around to some of the changes made in V, but eventually I did so I will give this the same chance.

It may never feel like the old Civ games, but if it is fun, whatever.
”Not many people know I owned the first radio in Springfield. Weren’t much on the air then. Just Edison reciting the alphabet over and over. “A,” he’d say. Then “B.” “C” would usually follow."
44.
 
Re: Civilization VI Announced
May 12, 2016, 16:18
Beamer
 
44.
Re: Civilization VI Announced May 12, 2016, 16:18
May 12, 2016, 16:18
 Beamer
 
jdreyer wrote on May 12, 2016, 13:58:
Beamer wrote on May 12, 2016, 07:24:
jdreyer wrote on May 12, 2016, 04:22:
VaranDragon wrote on May 12, 2016, 04:07:
Beamer wrote on May 11, 2016, 12:14:
I'm fairly certain I'll never leave 4.

Yeah, why people keep buying the same game over and over again is beyond me. Sure its a nice game, but I don't think any more can really be added to the game without changing it into something different. I think CivIV is where the gameplay of the different games has been distilled to perfection. It can't get any better than that.


Civ 5 is a pretty different game from 4. I didn't buy 5 until Gods and Kings came out, so I'd read enough to know it had a ton of differences from 4 while still being Civ. Also, it was, and still is, a gorgeous game and that really helped with immersion and playability.
Yeah, I didn't buy 5 because it wasn't the same game.

Hmm, did you play the new X-Com? It was pretty different from the original while capturing the essence of what made the original great. Ditto for Civ V. It was a ton of fun with tons of strategic options, and by now a bug free and mature experience.

The new XCOM changed what I felt needed to be changed, most notably the graphics and interface. It kept enough of the original, while making some changes I felt were for the better and some I felt were for the worse.

Or did you mean XCOM 2, which I've yet to buy but seems like a more of the same sequel. And will buy when time permits.

Civ V changes quite a bit, and Civ 4 literally has nothing I feel needs to be changed. There's a wealth of depth I have 0 understanding of (or interest in), but it lets me play exactly where I want it to be. A rare game I see no real way to improve on for the time being, and one unit per square doesn't interest me much.

I should point out I'm a very, very lazy Civ 4 player. Very lazy. I automate Workers 100% of the time and can't fathom why anyone wouldn't. War, for me, is producing a ton of units, sending them all to a tile nearest the city I want to conquer, fortifying them until I have a critical mass, declaring war, moving a large stack in, attacking as a stack, after conquering resting as a stack, then moving the stack to the next place. I do maps where I need ships as little as possible as the logistics of transporting units gets tiresome for me fairly rapidly.

The thought of having to move individual pieces of an army individually is nightmarish.
43.
 
Re: Civilization VI Announced
May 12, 2016, 15:19
43.
Re: Civilization VI Announced May 12, 2016, 15:19
May 12, 2016, 15:19
 
Sacrifice wrote on May 11, 2016, 15:31:
ItBurn wrote on May 11, 2016, 14:46:
Only one unit per tile of V was a complete deal breaker for me. Capturing a city was about bringing a constant stream of single units rather than attacking it with large forces. It wasn't fun. It looks like they improved that a bit, but I don't feel like it'll be enough.

To each his own, but I prefer the one unit per tile mechanic. Made for more strategic maneuvering and easier to manage.

It made cities particularly strong against sieges. Your siege weaponry didn't last long against a properly upgraded city since the attack range of the city and the siege weaponry was about the same and sieges took a really, really, really long time. Which I get, and appreciate on some level, but it needed some tweaking.

Eventually against the AI you'd just fortify a really defensive unit outside their gates first, let it get the living crap beat out of it while you moved your siege engines in to batter the city. Stupid solution for what I consider a design flaw.
42.
 
Re: Civilization VI Announced
May 12, 2016, 14:07
42.
Re: Civilization VI Announced May 12, 2016, 14:07
May 12, 2016, 14:07
 
Hell, if I remember, my copy of the original Civ was a special edition. $80 with a huge manual and a shitty mousepad.

$80 in 1991: ~$140 now. I don't know what people complain about with video game prices - there are so many cheap options nowadays. If you really insist that the price of the "full game" (base with all the DLCs) should be so low, just have some self-control and wait a year or so after release before buying. Problem solved. Doing it with DA:I now.
41.
 
Re: Civilization VI Announced
May 12, 2016, 13:58
41.
Re: Civilization VI Announced May 12, 2016, 13:58
May 12, 2016, 13:58
 
Beamer wrote on May 12, 2016, 07:24:
jdreyer wrote on May 12, 2016, 04:22:
VaranDragon wrote on May 12, 2016, 04:07:
Beamer wrote on May 11, 2016, 12:14:
I'm fairly certain I'll never leave 4.

Yeah, why people keep buying the same game over and over again is beyond me. Sure its a nice game, but I don't think any more can really be added to the game without changing it into something different. I think CivIV is where the gameplay of the different games has been distilled to perfection. It can't get any better than that.


Civ 5 is a pretty different game from 4. I didn't buy 5 until Gods and Kings came out, so I'd read enough to know it had a ton of differences from 4 while still being Civ. Also, it was, and still is, a gorgeous game and that really helped with immersion and playability.
Yeah, I didn't buy 5 because it wasn't the same game.

Hmm, did you play the new X-Com? It was pretty different from the original while capturing the essence of what made the original great. Ditto for Civ V. It was a ton of fun with tons of strategic options, and by now a bug free and mature experience.
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
Avatar 22024
40.
 
Re: Civilization VI Announced
May 12, 2016, 07:28
Beamer
 
40.
Re: Civilization VI Announced May 12, 2016, 07:28
May 12, 2016, 07:28
 Beamer
 
Linksil wrote on May 12, 2016, 00:19:
Sepharo wrote on May 11, 2016, 23:29:
Cutter wrote on May 11, 2016, 23:25:
Fucking $80? Suck my balls! Can't say I much care for the stylized look either.

$60.
What's the deal with people using digital deluxe prices all the time lately? Same thing was happening with Overwatch.

Because the deluxe is what used to be called the normal game. Not to mention all the "cut" dlc depending on who you ask/what game. Some games you can't even get the best play options without getting the deluxe edition.

So I went to see what the DD version is. Steam has it listed... and doesn't spell out what it is. I feel like Steam always does this - has a more expensive version, but nowhere does it list the difference.

According to Amazon, the DD is:
Expand your empire further with the Civilization VI Digital Deluxe which includes the full base game, the 25th Anniversary Digital Soundtrack, and access to four post-launch DLC packs* that will add new maps, scenarios, civilizations and leaders for a bundled discount.

So it's a special soundtrack and a season pass. Sorry, that was never called the "normal game." How many expansions did Civ 4 have? That wasn't the "normal game."

Hell, if I remember, my copy of the original Civ was a special edition. $80 with a huge manual and a shitty mousepad.
39.
 
Re: Civilization VI Announced
May 12, 2016, 07:24
Beamer
 
39.
Re: Civilization VI Announced May 12, 2016, 07:24
May 12, 2016, 07:24
 Beamer
 
jdreyer wrote on May 12, 2016, 04:22:
VaranDragon wrote on May 12, 2016, 04:07:
Beamer wrote on May 11, 2016, 12:14:
I'm fairly certain I'll never leave 4.

Yeah, why people keep buying the same game over and over again is beyond me. Sure its a nice game, but I don't think any more can really be added to the game without changing it into something different. I think CivIV is where the gameplay of the different games has been distilled to perfection. It can't get any better than that.

Yeah, I didn't buy 5 because it wasn't the same game.

Civ 5 is a pretty different game from 4. I didn't buy 5 until Gods and Kings came out, so I'd read enough to know it had a ton of differences from 4 while still being Civ. Also, it was, and still is, a gorgeous game and that really helped with immersion and playability.
38.
 
Re: Civilization VI Announced
May 12, 2016, 04:22
38.
Re: Civilization VI Announced May 12, 2016, 04:22
May 12, 2016, 04:22
 
VaranDragon wrote on May 12, 2016, 04:07:
Beamer wrote on May 11, 2016, 12:14:
I'm fairly certain I'll never leave 4.

Yeah, why people keep buying the same game over and over again is beyond me. Sure its a nice game, but I don't think any more can really be added to the game without changing it into something different. I think CivIV is where the gameplay of the different games has been distilled to perfection. It can't get any better than that.

Civ 5 is a pretty different game from 4. I didn't buy 5 until Gods and Kings came out, so I'd read enough to know it had a ton of differences from 4 while still being Civ. Also, it was, and still is, a gorgeous game and that really helped with immersion and playability.
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
Avatar 22024
37.
 
Re: Civilization VI Announced
May 12, 2016, 04:20
37.
Re: Civilization VI Announced May 12, 2016, 04:20
May 12, 2016, 04:20
 
Sepharo wrote on May 11, 2016, 23:29:
Cutter wrote on May 11, 2016, 23:25:
Fucking $80? Suck my balls! Can't say I much care for the stylized look either.

$60.
What's the deal with people using digital deluxe prices all the time lately? Same thing was happening with Overwatch.

Pretty sure Cutter is giving the price in Canadian dollars?
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
Avatar 22024
36.
 
Re: Civilization VI Announced
May 12, 2016, 04:07
36.
Re: Civilization VI Announced May 12, 2016, 04:07
May 12, 2016, 04:07
 
Beamer wrote on May 11, 2016, 12:14:
I'm fairly certain I'll never leave 4.

Yeah, why people keep buying the same game over and over again is beyond me. Sure its a nice game, but I don't think any more can really be added to the game without changing it into something different. I think CivIV is where the gameplay of the different games has been distilled to perfection. It can't get any better than that.
Avatar 58327
35.
 
Re: Civilization VI Announced
May 12, 2016, 03:58
35.
Re: Civilization VI Announced May 12, 2016, 03:58
May 12, 2016, 03:58
 
I can't expect any further development on Beyond Earth? That's disappointing. I was looking forward to at least one more large add-on.
34.
 
Re: Civilization VI Announced
May 12, 2016, 02:18
34.
Re: Civilization VI Announced May 12, 2016, 02:18
May 12, 2016, 02:18
 
Linksil wrote on May 12, 2016, 00:19:
Sepharo wrote on May 11, 2016, 23:29:
Cutter wrote on May 11, 2016, 23:25:
Fucking $80? Suck my balls! Can't say I much care for the stylized look either.

$60.
What's the deal with people using digital deluxe prices all the time lately? Same thing was happening with Overwatch.

Because the deluxe is what used to be called the normal game. Not to mention all the "cut" dlc depending on who you ask/what game. Some games you can't even get the best play options without getting the deluxe edition.

No. Sorry that's not why people are mistakenly giving the digital deluxe price instead of the actual base price.

Hell, the majority of the additional content in Overwatch's digital deluxe edition wasn't even for Overwatch.
Avatar 17249
33.
 
Re: Civilization VI Announced
May 12, 2016, 00:19
33.
Re: Civilization VI Announced May 12, 2016, 00:19
May 12, 2016, 00:19
 
Sepharo wrote on May 11, 2016, 23:29:
Cutter wrote on May 11, 2016, 23:25:
Fucking $80? Suck my balls! Can't say I much care for the stylized look either.

$60.
What's the deal with people using digital deluxe prices all the time lately? Same thing was happening with Overwatch.

Because the deluxe is what used to be called the normal game. Not to mention all the "cut" dlc depending on who you ask/what game. Some games you can't even get the best play options without getting the deluxe edition.
Munching On: FF14 storyline, SAO PS4, Horizon.
32.
 
Re: Civilization VI Announced
May 11, 2016, 23:29
32.
Re: Civilization VI Announced May 11, 2016, 23:29
May 11, 2016, 23:29
 
Cutter wrote on May 11, 2016, 23:25:
Fucking $80? Suck my balls! Can't say I much care for the stylized look either.

$60.
What's the deal with people using digital deluxe prices all the time lately? Same thing was happening with Overwatch.
Avatar 17249
31.
 
Re: Civilization VI Announced
May 11, 2016, 23:25
31.
Re: Civilization VI Announced May 11, 2016, 23:25
May 11, 2016, 23:25
 
Fucking $80? Suck my balls! Can't say I much care for the stylized look either.
30.
 
Re: Civilization VI Announced
May 11, 2016, 19:17
Osc8r
 
30.
Re: Civilization VI Announced May 11, 2016, 19:17
May 11, 2016, 19:17
 Osc8r
 
SWEEEEEEET! Enjoyed all the civs, so looking forward to this.

Civ 2 and Civ 1 were my personal favorites though.
Avatar 24533
29.
 
Re: Civilization VI Announced
May 11, 2016, 18:59
PHJF
 
29.
Re: Civilization VI Announced May 11, 2016, 18:59
May 11, 2016, 18:59
 PHJF
 
That's a nice way of saying Sid Meier isn't the designer of Civilization 6. The only Civ he was lead designer of was the very first.
Steam + PSN: PHJF
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28.
 
Re: Civilization VI Announced
May 11, 2016, 18:07
Jivaro
 
28.
Re: Civilization VI Announced May 11, 2016, 18:07
May 11, 2016, 18:07
 Jivaro
 
Number 4 was my personal favorite in the series so far, but I have enjoyed each entry very much. I have gotten my moneys worth out of it every single release and there just aren't many franchises I can say that about. I will obviously watch the preview trailers etc as we get closer to release, but I am having a really hard time imagining myself being in a position where I wouldn't be buying this game in the first week of release...if not on the first day.

Avatar 55841
27.
 
Re: Civilization VI Announced
May 11, 2016, 18:03
27.
Re: Civilization VI Announced May 11, 2016, 18:03
May 11, 2016, 18:03
 
ItBurn wrote on May 11, 2016, 14:46:
Only one unit per tile of V was a complete deal breaker for me. Capturing a city was about bringing a constant stream of single units rather than attacking it with large forces. It wasn't fun. It looks like they improved that a bit, but I don't feel like it'll be enough.

A constant stream won't even work. They made capturing cities more about pounding with artillery, ships, and/or bombers. The way that it should be.
Avatar 17249
26.
 
Re: Civilization VI Announced
May 11, 2016, 18:00
26.
Re: Civilization VI Announced May 11, 2016, 18:00
May 11, 2016, 18:00
 
Paragraph #1:

Sid Meier’s Civilization VI is the next entry in the award-winning Civilization franchise...

Paragraph #2:

Originally created by legendary game designer Sid Meier...

You don't say!? I was puzzled as to who the creator of this series was, since his name is right in the title of the game, and the first two fucking words of the press release!!!! Even the PR people are getting too stupid...
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