Civilization VI Announced

2K Games announces Sid Meier's Civilization VI, saying a new installment in the beloved series of turn-based strategy games is coming on October 21st of this year, and that preorders are already available through the Civilization website (Sid is no longer involved in the series he pioneered, and it looks like his name may be getting smallified this time around). They offer this announcement trailer and the following details:
Sid Meier’s Civilization VI is the next entry in the award-winning Civilization franchise, which has sold in nearly 33 million units worldwide, including more than 8 million units of Civilization V.

Originally created by legendary game designer Sid Meier, Civilization is a turn-based strategy game in which you attempt to build an empire to stand the test of time. Become Ruler of the World by establishing and leading a civilization from the Stone Age to the Information Age. Wage war, conduct diplomacy, advance your culture, and go head-to-head with history’s greatest leaders as you attempt to build the greatest civilization the world has ever known.

Civilization VI offers new ways to engage with your world: cities now physically expand across the map, active research in technology and culture unlocks new potential, and competing leaders will pursue their own agendas based on their historical traits as you race for one of five ways to achieve victory in the game.

FEATURES

  • EXPANSIVE EMPIRES: See the marvels of your empire spread across the map like never before. Each city spans multiple tiles so you can custom build your cities to take full advantage of the local terrain.
  • ACTIVE RESEARCH: Unlock boosts that speed your civilization’s progress through history. To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures.
  • DYNAMIC DIPLOMACY: Interactions with other civilizations change over the course of the game, from primitive first interactions where conflict is a fact of life, to late game alliances and negotiations.
  • COMBINED ARMS: Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units.
  • ENHANCED MULTIPLAYER: In addition to traditional multiplayer modes, cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session.
  • A CIV FOR ALL PLAYERS: Civilization VI provides veteran players new ways to build and tune their civilization for the greatest chance of success. New tutorial systems introduce new players to the underlying concepts so they can easily get started.

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Re: Civilization VI Announced
May 11, 2016, 17:07
24.
Re: Civilization VI Announced May 11, 2016, 17:07
May 11, 2016, 17:07
 
Quboid wrote on May 11, 2016, 15:21:
I've enjoyed each Civ more than the previous one. I like how 1UPT makes combat feel more tactical and less about who had the biggest number on their stack of doom. This sort of complexity adds more than per-city happiness, which is just busy-work IMHO.
This. Lots of people criticise each new version before eventually embracing it whereas I simply accept them for what they are - a new iteration. For me Civ5, even vanilla, was a great game and after playing it I couldn't go back. I even enjoyed CivBE. I have no doubt that Civ6 will also be an amazing game.

Steam shows that I put over 500hrs into Civ5, which really is a testament to its replayability. There were so many changes that made the experience unique, whilst still familiar. Getting rid of stacked units was a major improvement, as was the hex grids and better defensibility of cities (i.e. ability to attack and not be taken by a random unit).

I am happy with all of the features listed here.
"The price of freedom is eternal vigilance."
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