Civilization VI Announced

2K Games announces Sid Meier's Civilization VI, saying a new installment in the beloved series of turn-based strategy games is coming on October 21st of this year, and that preorders are already available through the Civilization website (Sid is no longer involved in the series he pioneered, and it looks like his name may be getting smallified this time around). They offer this announcement trailer and the following details:
Sid Meier’s Civilization VI is the next entry in the award-winning Civilization franchise, which has sold in nearly 33 million units worldwide, including more than 8 million units of Civilization V.

Originally created by legendary game designer Sid Meier, Civilization is a turn-based strategy game in which you attempt to build an empire to stand the test of time. Become Ruler of the World by establishing and leading a civilization from the Stone Age to the Information Age. Wage war, conduct diplomacy, advance your culture, and go head-to-head with history’s greatest leaders as you attempt to build the greatest civilization the world has ever known.

Civilization VI offers new ways to engage with your world: cities now physically expand across the map, active research in technology and culture unlocks new potential, and competing leaders will pursue their own agendas based on their historical traits as you race for one of five ways to achieve victory in the game.

FEATURES

  • EXPANSIVE EMPIRES: See the marvels of your empire spread across the map like never before. Each city spans multiple tiles so you can custom build your cities to take full advantage of the local terrain.
  • ACTIVE RESEARCH: Unlock boosts that speed your civilization’s progress through history. To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures.
  • DYNAMIC DIPLOMACY: Interactions with other civilizations change over the course of the game, from primitive first interactions where conflict is a fact of life, to late game alliances and negotiations.
  • COMBINED ARMS: Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units.
  • ENHANCED MULTIPLAYER: In addition to traditional multiplayer modes, cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session.
  • A CIV FOR ALL PLAYERS: Civilization VI provides veteran players new ways to build and tune their civilization for the greatest chance of success. New tutorial systems introduce new players to the underlying concepts so they can easily get started.

View : : :
45 Replies. 3 pages. Viewing page 2.
Newer [  1  2  3  ] Older
25.
 
Re: Civilization VI Announced
May 11, 2016, 17:38
25.
Re: Civilization VI Announced May 11, 2016, 17:38
May 11, 2016, 17:38
 
I have owned every version of this game since the first, but I must say the graphics are dismal and given their latest track record (Beyond Earth and Starships) I will not be pre-ordering.

Hell, just go to the Firaxis web page. It has not been updated since Jan. 30, 2015. Sorry, Sid, your name may be on it, but I don't think you've been "home" for quite a while.
Avatar 55028
24.
 
Re: Civilization VI Announced
May 11, 2016, 17:07
24.
Re: Civilization VI Announced May 11, 2016, 17:07
May 11, 2016, 17:07
 
Quboid wrote on May 11, 2016, 15:21:
I've enjoyed each Civ more than the previous one. I like how 1UPT makes combat feel more tactical and less about who had the biggest number on their stack of doom. This sort of complexity adds more than per-city happiness, which is just busy-work IMHO.
This. Lots of people criticise each new version before eventually embracing it whereas I simply accept them for what they are - a new iteration. For me Civ5, even vanilla, was a great game and after playing it I couldn't go back. I even enjoyed CivBE. I have no doubt that Civ6 will also be an amazing game.

Steam shows that I put over 500hrs into Civ5, which really is a testament to its replayability. There were so many changes that made the experience unique, whilst still familiar. Getting rid of stacked units was a major improvement, as was the hex grids and better defensibility of cities (i.e. ability to attack and not be taken by a random unit).

I am happy with all of the features listed here.
"The price of freedom is eternal vigilance."
Avatar 22891
23.
 
Re: Civilization VI Announced
May 11, 2016, 15:58
23.
Re: Civilization VI Announced May 11, 2016, 15:58
May 11, 2016, 15:58
 
I've been a cynic on this series since Civ3 long ago. Civ4 is probably my favorite of the series but like others I'll wait until I see what the DLC/Expansions offer.

I got V after the second or third expansion I think. I shouldn't have... it wasn't much better than the original demo. Its just not as good as Civ4 and I hated the hex and combat systems. At least I was only out about $20. Beyond Earth looked to be much the same and I avoided it.
22.
 
Re: Civilization VI Announced
May 11, 2016, 15:31
22.
Re: Civilization VI Announced May 11, 2016, 15:31
May 11, 2016, 15:31
 
ItBurn wrote on May 11, 2016, 14:46:
Only one unit per tile of V was a complete deal breaker for me. Capturing a city was about bringing a constant stream of single units rather than attacking it with large forces. It wasn't fun. It looks like they improved that a bit, but I don't feel like it'll be enough.

To each his own, but I prefer the one unit per tile mechanic. Made for more strategic maneuvering and easier to manage.
"In questions about good and bad, we ought not to follow the opinion of the many, but the opinion of the one who has understanding."
Avatar 22244
21.
 
Re: Civilization VI Announced
May 11, 2016, 15:21
Quboid
 
21.
Re: Civilization VI Announced May 11, 2016, 15:21
May 11, 2016, 15:21
 Quboid
 
I've enjoyed each Civ more than the previous one. I like how 1UPT makes combat feel more tactical and less about who had the biggest number on their stack of doom. This sort of complexity adds more than per-city happiness, which is just busy-work IMHO.
Avatar 10439
20.
 
Re: Civilization VI Announced
May 11, 2016, 14:46
20.
Re: Civilization VI Announced May 11, 2016, 14:46
May 11, 2016, 14:46
 
Only one unit per tile of V was a complete deal breaker for me. Capturing a city was about bringing a constant stream of single units rather than attacking it with large forces. It wasn't fun. It looks like they improved that a bit, but I don't feel like it'll be enough.
Avatar 56211
19.
 
Re: Civilization VI Announced
May 11, 2016, 14:36
Beamer
 
19.
Re: Civilization VI Announced May 11, 2016, 14:36
May 11, 2016, 14:36
 Beamer
 
Yosemite Sam wrote on May 11, 2016, 13:43:
Beamer wrote on May 11, 2016, 12:14:
I'm fairly certain I'll never leave 4.

Diddo... I'll keep hoping for a new one as complex and open as 4 but I seriously doubt it will ever happen, that trend is dead.

I don't even use the complexity. I do nothing in the city screens. Nothing. I can make an Elvis? Great, so what?
18.
 
Re: Civilization VI Announced
May 11, 2016, 14:29
18.
Re: Civilization VI Announced May 11, 2016, 14:29
May 11, 2016, 14:29
 
Unless they fix the neutered multiplayer implementation that they had in V, I won't be touching this game. As far as MP went, V was a monumental step back from IV. And their excuse for that implementation in V was simply that less than 5% (? or maybe 10?) of their player base plays multiplayer so it wasn't a focus - which doesn't bode well for VI.

Of course, it's a chicken and egg problem... of course no one will play MP if the MP is poor.
17.
 
Re: Civilization VI Announced
May 11, 2016, 14:08
17.
Re: Civilization VI Announced May 11, 2016, 14:08
May 11, 2016, 14:08
 
MT Silver wrote on May 11, 2016, 13:06:
Is that Sean Bean I hear?

Yup.

Spoilers for the end of Civ 6: Sean Bean dies.

Also, in case you're wondering what that epic music is, it's John Murphy's transcendent theme to the movie Sunshine.
To prevent CV-19, avoid the Serious Seven: weddings, funerals, faith-based activities, bars, gyms, house gatherings and other small events.
Avatar 22024
16.
 
Re: Civilization VI Announced
May 11, 2016, 14:01
16.
Re: Civilization VI Announced May 11, 2016, 14:01
May 11, 2016, 14:01
 
Morgan19 wrote on May 11, 2016, 13:13:
Missed opportunity to name it CiVI.

Don't you mean they missed that opportunity with 5? CiV

I guess with 6 it would be CiVIlization.
To prevent CV-19, avoid the Serious Seven: weddings, funerals, faith-based activities, bars, gyms, house gatherings and other small events.
Avatar 22024
15.
 
Re: Civilization VI Announced
May 11, 2016, 13:59
15.
Re: Civilization VI Announced May 11, 2016, 13:59
May 11, 2016, 13:59
 
Beamer wrote on May 11, 2016, 12:14:
I'm fairly certain I'll never leave 4.

4 is the ultimate refinement of Sid's original design. 5 is awesome though. Have you played it? I love the city-state mechanic for example. Also, religion.

To prevent CV-19, avoid the Serious Seven: weddings, funerals, faith-based activities, bars, gyms, house gatherings and other small events.
Avatar 22024
14.
 
Re: Civilization VI Announced
May 11, 2016, 13:56
14.
Re: Civilization VI Announced May 11, 2016, 13:56
May 11, 2016, 13:56
 
Kajetan wrote on May 11, 2016, 12:03:
As always ... wait at least until the first expansion.
Heh. Came here to say the same thing. V didn't get really good until Gods and Kings.
To prevent CV-19, avoid the Serious Seven: weddings, funerals, faith-based activities, bars, gyms, house gatherings and other small events.
Avatar 22024
13.
 
Re: Civilization VI Announced
May 11, 2016, 13:48
13.
Re: Civilization VI Announced May 11, 2016, 13:48
May 11, 2016, 13:48
 
No more civ:space then that didn't live up to the hype or the superior Alpha Centauri?
Avatar 37119
12.
 
Re: Civilization VI Announced
May 11, 2016, 13:43
12.
Re: Civilization VI Announced May 11, 2016, 13:43
May 11, 2016, 13:43
 
Beamer wrote on May 11, 2016, 12:14:
I'm fairly certain I'll never leave 4.

Diddo... I'll keep hoping for a new one as complex and open as 4 but I seriously doubt it will ever happen, that trend is dead.
Avatar 21539
11.
 
Re: Civilization VI Announced
May 11, 2016, 13:38
11.
Re: Civilization VI Announced May 11, 2016, 13:38
May 11, 2016, 13:38
 
Civ 4+Warlords is the definitive version of this game.
Avatar 23265
10.
 
Re: Civilization VI Announced
May 11, 2016, 13:32
Cutter
 
10.
Re: Civilization VI Announced May 11, 2016, 13:32
May 11, 2016, 13:32
 Cutter
 
Yeah, I'm not keen on how they gut the games now only to sell DLC. For the first time I'll be waiting for a year or two on this one.
"If you're going through Hell...keep going."
- Winston Churchill
Avatar 25394
9.
 
Re: Civilization VI Announced
May 11, 2016, 13:26
9.
Re: Civilization VI Announced May 11, 2016, 13:26
May 11, 2016, 13:26
 
It became available to preorder on Steam an hour or so ago? It's number 3 top seller
Steam: SpectralMeat
Avatar 14225
8.
 
Re: Civilization VI Announced
May 11, 2016, 13:16
8.
Re: Civilization VI Announced May 11, 2016, 13:16
May 11, 2016, 13:16
 
As others have mentioned, it is annoying how each new version is a step back in features until the expansions.

That being said, I like some of the ideas. The combined arms is interesting. I am curious to see what they do with multiplayer. We start games but often never finish them, at least with my semi-casual gamer group of friends.

This graphic overhaul is going to be controversial, but I actually like the simplified cartoony look. I think it brings clarity to elements on the map. I am going purely by the two screenshots though.
"In questions about good and bad, we ought not to follow the opinion of the many, but the opinion of the one who has understanding."
Avatar 22244
7.
 
Re: Civilization VI Announced
May 11, 2016, 13:13
7.
Re: Civilization VI Announced May 11, 2016, 13:13
May 11, 2016, 13:13
 
Missed opportunity to name it CiVI.
Avatar 11406
6.
 
Re: Civilization VI Announced
May 11, 2016, 13:06
6.
Re: Civilization VI Announced May 11, 2016, 13:06
May 11, 2016, 13:06
 
Is that Sean Bean I hear?
Avatar 58239
45 Replies. 3 pages. Viewing page 2.
Newer [  1  2  3  ] Older