Vampire Bloodlines TMed

RPG Codex notes that White Wolf has filed for a computer game trademark for Vampire Bloodlines, saying they have never previously trademarked the name. This spawned a discussion of the state of the rights to this property, and how likely it is someone will develop a new game in the series. One factor in that is the poor sales of Vampire: The Masquerade - Bloodlines, which basically killed developer Troika Games. Thanks RPGWatch via Acleacius.
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18.
 
Re: Vampire Bloodlines TMed
May 7, 2016, 20:54
18.
Re: Vampire Bloodlines TMed May 7, 2016, 20:54
May 7, 2016, 20:54
 
eRe4s3r wrote on May 7, 2016, 06:41:
rudra wrote on May 7, 2016, 06:15:

not sure where you get this shit

You obviously never played the game on release... or maybe you were just lucky..

And in case you lack reading skills, I said "my first impressions were abysmal"

I had literally every issue listed in the patch notes.

If you played this without issues, good for you but I don't care about your experience

played it on release day dude

you OBVIOUSLY have a problem accepting the possibility you could be wrong

just the same, dont give a fuck about your problems - if you are too stupid to figure it out or get over it, thats on you

it wasnt flawless but it sure as hell wasnt broken or unplayable... in fact it was quite playable and finishable in numerous ways
17.
 
Re: Irony...
May 7, 2016, 14:47
17.
Re: Irony... May 7, 2016, 14:47
May 7, 2016, 14:47
 
They've long since fixed the problems from release. Most of these patches in the last several years involve fixing content that was partially implemented or never finished.
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16.
 
Irony...
May 7, 2016, 12:23
16.
Irony... May 7, 2016, 12:23
May 7, 2016, 12:23
 
The game has had northwards of 125+ patches (and counting) in the last 12 years, still trying to fix problems with the initial release...

"Bro, this game was perfectly fine since day one!"

*facepalm*
15.
 
Re: Vampire Bloodlines TMed
May 7, 2016, 12:07
15.
Re: Vampire Bloodlines TMed May 7, 2016, 12:07
May 7, 2016, 12:07
 
There's no way anyone played this at release without issues. You're either glossing over memories or simply don't recall how bad the issues were. Tim Cain and Leonard Boyarsky make awesome games they just don't understand budgeting and how much time and money you need to properly QA a game - especially a CRPG. And if anyone should make it it should be them seeing as they're both at Obsidian now.
"You have enemies? Good. That means you’ve stood up for something, sometime in your life."
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14.
 
Re: Vampire Bloodlines TMed
May 7, 2016, 09:37
14.
Re: Vampire Bloodlines TMed May 7, 2016, 09:37
May 7, 2016, 09:37
 
Ah yes, Vampire:tM-Bloodlines. That and X-Com Terror From the Deep, only two games I played out of the box that I encountered fatal errors that prevented me from finishing, after like 70 hours played.

Still have fond memories of both of course, albeit years later after many patches.

It's extremely early, but I hope this new game turns out well. I'm sure they can find a competent RPG developer these days, with the resurgence of old school rpgs.

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13.
 
Re: Vampire Bloodlines TMed
May 7, 2016, 06:41
13.
Re: Vampire Bloodlines TMed May 7, 2016, 06:41
May 7, 2016, 06:41
 
rudra wrote on May 7, 2016, 06:15:

not sure where you get this shit

You obviously never played the game on release... or maybe you were just lucky..

And in case you lack reading skills, I said "my first impressions were abysmal"

I had literally every issue listed in the patch notes.

If you played this without issues, good for you but I don't care about your experience
Avatar 54727
12.
 
Re: Vampire Bloodlines TMed
May 7, 2016, 06:15
12.
Re: Vampire Bloodlines TMed May 7, 2016, 06:15
May 7, 2016, 06:15
 
eRe4s3r wrote on May 7, 2016, 01:07:
What killed Troika games was an absolute broken mess shipped on release.... and no amount of mods can fix THAT first impression (which I had on release, by the way... got stuck literally in that boss fight in the warehouse with no weapon....)

Even with all the polish and redux mods for Bloodlines, the game is still INCREDIBLY rough to play... but that's not something modders can fix short of completely using a new (or at least more modern version of Source) engine.

not sure where you get this shit

its not true for most people... only a handful of really loud whiners
11.
 
Re: Vampire Bloodlines TMed
May 7, 2016, 05:29
nin
 
11.
Re: Vampire Bloodlines TMed May 7, 2016, 05:29
May 7, 2016, 05:29
 nin
 
Acleacius wrote on May 7, 2016, 00:04:
Right...dev? How about Obsidian? Can't get anymore...right, correct? Mwahaha

I'd love to see obsidian involved...

10.
 
Re: Vampire Bloodlines TMed
May 7, 2016, 02:19
El Pit
 
10.
Re: Vampire Bloodlines TMed May 7, 2016, 02:19
May 7, 2016, 02:19
 El Pit
 
Vampire Bloodlines One will be the title! Remember: you've heard it first HERE!
"There is no right life in the wrong one." (Theodor W. Adorno, philosopher)
"Only a Sith deals in absolutes." (Obi-Wan Kenobi, Jedi)
9.
 
Re: Vampire Bloodlines TMed
May 7, 2016, 01:07
9.
Re: Vampire Bloodlines TMed May 7, 2016, 01:07
May 7, 2016, 01:07
 
What killed Troika games was an absolute broken mess shipped on release.... and no amount of mods can fix THAT first impression (which I had on release, by the way... got stuck literally in that boss fight in the warehouse with no weapon....)

Even with all the polish and redux mods for Bloodlines, the game is still INCREDIBLY rough to play... but that's not something modders can fix short of completely using a new (or at least more modern version of Source) engine.
Avatar 54727
8.
 
Re: Morning Mobilization
May 7, 2016, 00:56
8.
Re: Morning Mobilization May 7, 2016, 00:56
May 7, 2016, 00:56
 
Creston wrote on May 6, 2016, 21:37:
It was a great RPG, but it was so horrendously broken on release that I'm sure nobody was really surprised when it didn't sell well.

It was even more galling that the game had been done for over a year (since they had to wait for HL2 to come out first), and they fixed absolutely jack shit in that timespan...


I doubt Activision was willing to pay for them to continue development during that delay period. Clients typically aren't enthused when contractors put in more work than what they're contracted to do, and from Troika's perspective, why work for free on something when you need all hands on deck to put together a demo of your next project so that you can shop it to publishers before you run out of credit for payroll?
7.
 
Re: Vampire Bloodlines TMed
May 7, 2016, 00:04
7.
Re: Vampire Bloodlines TMed May 7, 2016, 00:04
May 7, 2016, 00:04
 
Right...dev? How about Obsidian? Can't get anymore...right, correct? Mwahaha
‘What is this bullshit that you people are doing?’
The worst criminal in human history, undeniably.
Beating and Gassing Americans for Jesus!
Ain't no tweetin, in jail jammies!
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6.
 
No subject
May 6, 2016, 23:15
6.
No subject May 6, 2016, 23:15
May 6, 2016, 23:15
 
Jerykk wrote on May 6, 2016, 23:07:
Nah, that's not true. Most of the people who played Bloodlines did so without any of the community fixes. I played the game at launch and thought it was awesome even with all the jank.

Same. It was an amazing game at release, there were bugs but if it suffered for one thing it was lack of marketing. And by the time people realized that there was a sleeper hit out there the company had basically folded.
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
5.
 
Re: Vampire Bloodlines TMed
May 6, 2016, 23:14
mlw
5.
Re: Vampire Bloodlines TMed May 6, 2016, 23:14
May 6, 2016, 23:14
mlw
 
Jerykk wrote on May 6, 2016, 23:07:

Nah, that's not true. Most of the people who played Bloodlines did so without any of the community fixes. I played the game at launch and thought it was awesome even with all the jank.

True, I played the game at launch and never had a major bug. Best vampire rpg ever made.
4.
 
Re: Vampire Bloodlines TMed
May 6, 2016, 23:07
4.
Re: Vampire Bloodlines TMed May 6, 2016, 23:07
May 6, 2016, 23:07
 
Cutter wrote on May 6, 2016, 22:04:
Creston wrote on May 6, 2016, 21:37:
It was a great RPG, but it was so horrendously broken on release that I'm sure nobody was really surprised when it didn't sell well.

It was even more galling that the game had been done for over a year (since they had to wait for HL2 to come out first), and they fixed absolutely jack shit in that timespan...


Yeah, without the community fixes the game would have been a blip on gaming history radar. Still, everyone's been waiting for this for a long time. Let's hope they don't drop the ball.

Nah, that's not true. Most of the people who played Bloodlines did so without any of the community fixes. I played the game at launch and thought it was awesome even with all the jank.
Avatar 20715
3.
 
Re: Vampire Bloodlines TMed
May 6, 2016, 22:55
3.
Re: Vampire Bloodlines TMed May 6, 2016, 22:55
May 6, 2016, 22:55
 
Cutter wrote on May 6, 2016, 22:04:
Creston wrote on May 6, 2016, 21:37:
It was a great RPG, but it was so horrendously broken on release that I'm sure nobody was really surprised when it didn't sell well.

It was even more galling that the game had been done for over a year (since they had to wait for HL2 to come out first), and they fixed absolutely jack shit in that timespan...


Yeah, without the community fixes the game would have been a blip on gaming history radar. Still, everyone's been waiting for this for a long time. Let's hope they don't drop the ball.

You'd need the right dev to make it, but I don't think there's one that exists...
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2.
 
Re: Vampire Bloodlines TMed
May 6, 2016, 22:04
2.
Re: Vampire Bloodlines TMed May 6, 2016, 22:04
May 6, 2016, 22:04
 
Creston wrote on May 6, 2016, 21:37:
It was a great RPG, but it was so horrendously broken on release that I'm sure nobody was really surprised when it didn't sell well.

It was even more galling that the game had been done for over a year (since they had to wait for HL2 to come out first), and they fixed absolutely jack shit in that timespan...


Yeah, without the community fixes the game would have been a blip on gaming history radar. Still, everyone's been waiting for this for a long time. Let's hope they don't drop the ball.
"You have enemies? Good. That means you’ve stood up for something, sometime in your life."
Avatar 25394
1.
 
Re: Vampire Bloodlines TMed
May 6, 2016, 21:37
1.
Re: Vampire Bloodlines TMed May 6, 2016, 21:37
May 6, 2016, 21:37
 
It was a great RPG, but it was so horrendously broken on release that I'm sure nobody was really surprised when it didn't sell well.

It was even more galling that the game had been done for over a year (since they had to wait for HL2 to come out first), and they fixed absolutely jack shit in that timespan...

Avatar 15604
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