Minimum:
- Windows 7/8.1/10 (64-bit versions); Intel Core i5-2400/AMD FX-8320 or better;
- 8 GB RAM; 55 GB free HDD space; NVIDIA GTX 670 2GB/AMD Radeon HD 7870 2GB or better
- Contains a single disc. Download of additional files from Steam (total amount 45 GB) is required to run the game.
- Requires Steam activation and broadband internet connection for Multiplayer and SnapMap.
Recommended:
- Windows 7/8.1/10 (64-bit versions); Intel Core i7-3770/AMD FX-8350 or better;
- 8 GB RAM; 55 GB free HDD space; NVIDIA GTX 970 4GB/AMD Radeon R9 290 4GB or better
- Contains a single disc. Download of additional files from Steam (total amount 45 GB) is required to run the game.
- Requires Steam activation and broadband internet connection for Multiplayer and SnapMap.
ItBurn wrote on May 6, 2016, 10:32:
Megatextures load a gigantic texture into video card memory and the quality of it is limited by video card memory, which is why the textures are blurry as hell. This isn't a console induced limitation. They released improved textures for Rage because of people complaining and the textures were of the same shitty quality, except with a "sharpen" filter. It was ridiculous. Now, this was id tech 5, I haven't seen a game using id tech 6(was dishonored id tech 6? Cause that was blurry as all hell). From what I hear and see though, textures lack definition up close and there's texture pop in. The games look great from afar, but if you take time to look, you see that they lack definition up close and that the whole game has a washed up look. That's what I see in all id tech 6 games. I did play the Doom mp beta that uses id tech 6 and it definitely lacks well defined textures. The whole game is blurry too, but maybe that's because it was beta...