DOOM Launch Trailer & System Requirements

Bethesda.net celebrates next week's launch of DOOM with a launch trailer, a release schedule, and system requirements for the new installment in the shooter series. Word is that Windows preloads will begin in Steam at midnight EDT on May 11th and that the game will launch at midnight local time on May 13th in most territories. Here are the system requirements:

Minimum:

  • Windows 7/8.1/10 (64-bit versions); Intel Core i5-2400/AMD FX-8320 or better;
  • 8 GB RAM; 55 GB free HDD space; NVIDIA GTX 670 2GB/AMD Radeon HD 7870 2GB or better
  • Contains a single disc. Download of additional files from Steam (total amount 45 GB) is required to run the game.
  • Requires Steam activation and broadband internet connection for Multiplayer and SnapMap.

Recommended:

  • Windows 7/8.1/10 (64-bit versions); Intel Core i7-3770/AMD FX-8350 or better;
  • 8 GB RAM; 55 GB free HDD space; NVIDIA GTX 970 4GB/AMD Radeon R9 290 4GB or better
  • Contains a single disc. Download of additional files from Steam (total amount 45 GB) is required to run the game.
  • Requires Steam activation and broadband internet connection for Multiplayer and SnapMap.

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Re: DOOM Launch Trailer & System Requirements
May 6, 2016, 10:42
27.
Re: DOOM Launch Trailer & System Requirements May 6, 2016, 10:42
May 6, 2016, 10:42
 
ItBurn wrote on May 6, 2016, 10:32:
Megatextures load a gigantic texture into video card memory and the quality of it is limited by video card memory, which is why the textures are blurry as hell. This isn't a console induced limitation. They released improved textures for Rage because of people complaining and the textures were of the same shitty quality, except with a "sharpen" filter. It was ridiculous. Now, this was id tech 5, I haven't seen a game using id tech 6(was dishonored id tech 6? Cause that was blurry as all hell). From what I hear and see though, textures lack definition up close and there's texture pop in. The games look great from afar, but if you take time to look, you see that they lack definition up close and that the whole game has a washed up look. That's what I see in all id tech 6 games. I did play the Doom mp beta that uses id tech 6 and it definitely lacks well defined textures. The whole game is blurry too, but maybe that's because it was beta...

Ok first of all, it was a BS shot, because I've been in that same area in the game it doesn't look that bad unless you caught it loading textures.

Secondly, EVERY engine loads textures into memory, it's not unique to Idtech5 or 6.

Thirdly, the low texture resolution IS due to consoles, because they have less video memory. Had id optimized for cards with 3-4GB of vram, the textures would've been much sharper. Carmack's tech is great, but even he was hamstrung by bad business decisions forcing console limitations onto asset creation.

Finally, pop-in was next to nonexistent in TNO, especially if you're running the game on a SSD, helps immensely in Rage as well.
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     Re: DOOM Launch Trailer & System Requirements
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