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DOOM Launch Trailer & System Requirements

Bethesda.net celebrates next week's launch of DOOM with a launch trailer, a release schedule, and system requirements for the new installment in the shooter series. Word is that Windows preloads will begin in Steam at midnight EDT on May 11th and that the game will launch at midnight local time on May 13th in most territories. Here are the system requirements:

Minimum:

  • Windows 7/8.1/10 (64-bit versions); Intel Core i5-2400/AMD FX-8320 or better;
  • 8 GB RAM; 55 GB free HDD space; NVIDIA GTX 670 2GB/AMD Radeon HD 7870 2GB or better
  • Contains a single disc. Download of additional files from Steam (total amount 45 GB) is required to run the game.
  • Requires Steam activation and broadband internet connection for Multiplayer and SnapMap.

Recommended:

  • Windows 7/8.1/10 (64-bit versions); Intel Core i7-3770/AMD FX-8350 or better;
  • 8 GB RAM; 55 GB free HDD space; NVIDIA GTX 970 4GB/AMD Radeon R9 290 4GB or better
  • Contains a single disc. Download of additional files from Steam (total amount 45 GB) is required to run the game.
  • Requires Steam activation and broadband internet connection for Multiplayer and SnapMap.

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43 Replies. 3 pages. Viewing page 1.
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43. Mac and Linux ports? May 8, 2016, 22:28 Ant
 
Jim wrote on May 6, 2016, 15:27:
No Mac version? Bummer, that means I'll have to play it at work.
And Linux. Remember when id Software supported them with Quake games?
 
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42. Re: DOOM Launch Trailer & System Requirements May 7, 2016, 11:18 Razumen
 
ded2me wrote on May 7, 2016, 07:20:
Initially was excited about this game. But after reading reviews about it. ... I don;t want another call of duty. I want a super fast twitch FPS like Quake 3 arena/Original doom. It seems id/Bethesda has lost touch with the Doom fan base. sigh...back to Brutal doom/Project Brutality.

The SP gameplay they've shown in the past looks great, this is not a CoD title at all.
 
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41. Re: DOOM Launch Trailer & System Requirements May 7, 2016, 07:24 christheshitter
 
I agree this looks like a Disney game. And the gameplay looks absolutely underwhelming. This is not Doom!  
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40. Re: DOOM Launch Trailer & System Requirements May 7, 2016, 07:20 ded2me
 
Initially was excited about this game. But after reading reviews about it. ... I don;t want another call of duty. I want a super fast twitch FPS like Quake 3 arena/Original doom. It seems id/Bethesda has lost touch with the Doom fan base. sigh...back to Brutal doom/Project Brutality.  
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39. Re: DOOM Launch Trailer & System Requirements May 6, 2016, 17:11 Razumen
 
Suppa7 wrote on May 6, 2016, 17:01:
BobBob wrote on May 6, 2016, 14:55:
The world is full of enough bullying, anger, and hate .. I come to this site in hopes to avoid it.

You can't get around it, the average person is dumb. So because gamers are people, and the vast majority of internet commenter are made by middle half of the IQ distribution, you get corporate bend over love fests and justifiable negative reaction to it to those who still have a functional brain and want gaming to be the best not a corporate controlled wasteland that it is becoming.

Wow, a lot of assumptions here.

I just hate it when people make false assertions, especially if they don't know what they're talking about. It's true the textures in Rage and W:TNO aren't as good as they could be, but the rest is just hyperbole.
 
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38. Re: DOOM Launch Trailer & System Requirements May 6, 2016, 17:09 Razumen
 
Suppa7 wrote on May 6, 2016, 17:03:
D-Rock wrote on May 6, 2016, 13:47:
The DOOM multiplayer beta was not representative of the final product

LOL man you need to go back to class, of course the beta was representative of the final product, it's not going to magically play radically differently from what we got in beta. With stupid classes and weapon limits.

He's talking about the graphics, not gameplay. Please read before you type.
 
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37. Re: DOOM Launch Trailer & System Requirements May 6, 2016, 17:03 Suppa7
 
D-Rock wrote on May 6, 2016, 13:47:
The DOOM multiplayer beta was not representative of the final product

LOL man you need to go back to class, of course the beta was representative of the final product, it's not going to magically play radically differently from what we got in beta. With stupid classes and weapon limits.
 
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36. Re: DOOM Launch Trailer & System Requirements May 6, 2016, 17:01 Suppa7
 
BobBob wrote on May 6, 2016, 14:55:
The world is full of enough bullying, anger, and hate .. I come to this site in hopes to avoid it.

You can't get around it, the average person is dumb. So because gamers are people, and the vast majority of internet commenter are made by middle half of the IQ distribution, you get corporate bend over love fests and justifiable negative reaction to it to those who still have a functional brain and want gaming to be the best not a corporate controlled wasteland that it is becoming.
 
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35. Re: DOOM Launch Trailer & System Requirements May 6, 2016, 15:27 Jim
 
No Mac version? Bummer, that means I'll have to play it at work.  
Jim
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34. Re: DOOM Launch Trailer & System Requirements May 6, 2016, 14:55 BobBob
 
A fascinating discussion on the technology .. well until the insults and personal attacks started flying. Wouldn't it be better to simply make an argument with facts and discuss the issue at hand instead of attacking a fellow poster?

Example 1)

"That isn't how A and B works .. instead, it's XYZ and this is why ..."

Example 2)

"You are an idiot for saying A and B works that way! You are too stupid to understand XYZ and you should be ashamed of yourself!"

Which example makes for a more civilized and readable discussion?

The world is full of enough bullying, anger, and hate .. I come to this site in hopes to avoid it.
 
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33. Re: DOOM Launch Trailer & System Requirements May 6, 2016, 14:02 ItBurn
 
D-Rock wrote on May 6, 2016, 13:47:
ItBurn wrote on May 6, 2016, 10:32:
Megatextures load a gigantic texture into video card memory and the quality of it is limited by video card memory, which is why the textures are blurry as hell. This isn't a console induced limitation. They released improved textures for Rage because of people complaining and the textures were of the same shitty quality, except with a "sharpen" filter. It was ridiculous. Now, this was id tech 5, I haven't seen a game using id tech 6(was dishonored id tech 6? Cause that was blurry as all hell). From what I hear and see though, textures lack definition up close and there's texture pop in. The games look great from afar, but if you take time to look, you see that they lack definition up close and that the whole game has a washed up look. That's what I see in all id tech 6 games. I did play the Doom mp beta that uses id tech 6 and it definitely lacks well defined textures. The whole game is blurry too, but maybe that's because it was beta...

You have no clue how megatexture works. It's basically texture streaming -- it does not load a gigantic texture into video card memory. A 'megatexture' is generally too big to fit in video memory, so a texture 'buffer' is used for the portion of the texture you see. The whole point of it is to not have repeating textures. They first used it in Quake Wars for the map terrain, and it worked really well. Another added benefit is that there are fewer limitations based on video memory.

They did not release improved textures for Rage. They released a patch that enabled more visual options, including the sharpen filter.

The DOOM multiplayer beta was not representative of the final product and they've made that clear for quite some time now. There are significantly more visual options available for the PC upon release.

Your ignorance is astounding. Do some research before you rant about things that aren't true and look like an idiot.

I dunno, that's how I understood it from Carmack explaining it. That was years ago, so maybe my mind isn't that reliable.

The way the patch was advertised was kinda confusing. I found an article, and it does seem to say it's just filters, but the way the patch was advertised(by news sites) made it seem like it was new textures.

The fact that I was wrong about two points doesn't make it so Rage has good textures.

I'm sorry that my mind doesn't remember exactly every detail from 5 years ago... Also, you might want to tone down the personal insults if you want people to take you seriously.

I never said the multiplayer beta was representative of the final product, just that there's no reason to believe tech 6 is going to be better than 5 for textures.
 
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32. Re: DOOM Launch Trailer & System Requirements May 6, 2016, 13:47 D-Rock
 
ItBurn wrote on May 6, 2016, 10:32:
Megatextures load a gigantic texture into video card memory and the quality of it is limited by video card memory, which is why the textures are blurry as hell. This isn't a console induced limitation. They released improved textures for Rage because of people complaining and the textures were of the same shitty quality, except with a "sharpen" filter. It was ridiculous. Now, this was id tech 5, I haven't seen a game using id tech 6(was dishonored id tech 6? Cause that was blurry as all hell). From what I hear and see though, textures lack definition up close and there's texture pop in. The games look great from afar, but if you take time to look, you see that they lack definition up close and that the whole game has a washed up look. That's what I see in all id tech 6 games. I did play the Doom mp beta that uses id tech 6 and it definitely lacks well defined textures. The whole game is blurry too, but maybe that's because it was beta...

You have no clue how megatexture works. It's basically texture streaming -- it does not load a gigantic texture into video card memory. A 'megatexture' is generally too big to fit in video memory, so a texture 'buffer' is used for the portion of the texture you see. The whole point of it is to not have repeating textures. They first used it in Quake Wars for the map terrain, and it worked really well. Another added benefit is that there are fewer limitations based on video memory.

They did not release improved textures for Rage. They released a patch that enabled more visual options, including the sharpen filter.

The DOOM multiplayer beta was not representative of the final product and they've made that clear for quite some time now. There are significantly more visual options available for the PC upon release.

Your ignorance is astounding. Do some research before you rant about things that aren't true and look like an idiot.
 
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31. Re: DOOM Launch Trailer & System Requirements May 6, 2016, 11:22 Razumen
 
ItBurn wrote on May 6, 2016, 10:56:
Razumen wrote on May 6, 2016, 10:42:
ItBurn wrote on May 6, 2016, 10:32:
Megatextures load a gigantic texture into video card memory and the quality of it is limited by video card memory, which is why the textures are blurry as hell. This isn't a console induced limitation. They released improved textures for Rage because of people complaining and the textures were of the same shitty quality, except with a "sharpen" filter. It was ridiculous. Now, this was id tech 5, I haven't seen a game using id tech 6(was dishonored id tech 6? Cause that was blurry as all hell). From what I hear and see though, textures lack definition up close and there's texture pop in. The games look great from afar, but if you take time to look, you see that they lack definition up close and that the whole game has a washed up look. That's what I see in all id tech 6 games. I did play the Doom mp beta that uses id tech 6 and it definitely lacks well defined textures. The whole game is blurry too, but maybe that's because it was beta...

Ok first of all, it was a BS shot, because I've been in that same area in the game it doesn't look that bad unless you caught it loading textures.

Secondly, EVERY engine loads textures into memory, it's not unique to Idtech5 or 6.

Thirdly, the low texture resolution IS due to consoles, because they have less video memory. Had id optimized for cards with 3-4GB of vram, the textures would've been much sharper. Carmack's tech is great, but even he was hamstrung by bad business decisions forcing console limitations onto asset creation.

Finally, pop-in was next to nonexistent in TNO, especially if you're running the game on a SSD, helps immensely in Rage as well.

You're wrong. The screenshot is what the game looks like for everyone at max details. I know it's hard to believe, but this is real. I made sure of it. I even looked at screenshots on id's own website.

Yes, every engine loads different textures into memory, but not one single gigantic texture, and especially not ALL textures. This isn't how video cards are designed to work and it caused a lot of issues. I read Carmack's post mortem of megatextures and he said it was incredibly hard to do and that it didn't turn out as great as he had hoped.

The Rage PC textures were of a better resolution than the console textures, they even released an improved PC textures patch, but even with that, they couldn't make them look good.

You claim there's no texture pop-in, but there's widespread claims of exactly that... "just use a SSD" isn't a valid argument. Most engines have great textures and no pop-in even without an SSD.

I'm sorry man, I played id tech 5 games. Some of them were good games, but the textures were always really bad if you actually took time to look and question what you were seeing. It's the nature of the engine.

I never said there wasn't texture pop-in at all, but that it becomes pretty much a non-issue with SSDs.

If it loaded one single gigantic texture into memory there wouldn't be texture pop-in, graphic cards are CONSTANTLY pulling data from RAM, you obviously don't know what you're talking about. There's nothing inherently wrong with the engine other than the fact they didn't create textures detailed enough, not that they couldn't.
 
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30. Re: DOOM Launch Trailer & System Requirements May 6, 2016, 11:03 SpectralMeat
 
ItBurn wrote on May 6, 2016, 10:58:
Well I did play Doom mp beta. It was extremely blurry, like it upscaled a lower resolution.
Wasn't there something about the mp beta had the advanced video options locked away or something?
That's why there was no fov slider etc?

Doom is also a different game than Rage or Wolfenstein. I doubt you'll see large open areas in Doom so maybe texture pop ins wouldn't be as bad?
 
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29. Re: DOOM Launch Trailer & System Requirements May 6, 2016, 10:58 ItBurn
 
RedEye9 wrote on May 6, 2016, 10:41:
ItBurn wrote on May 6, 2016, 10:07:
As for id tech 6 engine, it's a turd. T

id Tech 6 is new, no one knows what it's like until we get are hands on Doom. You're referring to id Tech 5.

Well I did play Doom mp beta. It was extremely blurry, like it upscaled a lower resolution. Plus the whole game has a bunch of forced blurry settings. Don't know what was up with that, but so far I didn't see better textures from tech 6.
 
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28. Re: DOOM Launch Trailer & System Requirements May 6, 2016, 10:56 ItBurn
 
Razumen wrote on May 6, 2016, 10:42:
ItBurn wrote on May 6, 2016, 10:32:
Megatextures load a gigantic texture into video card memory and the quality of it is limited by video card memory, which is why the textures are blurry as hell. This isn't a console induced limitation. They released improved textures for Rage because of people complaining and the textures were of the same shitty quality, except with a "sharpen" filter. It was ridiculous. Now, this was id tech 5, I haven't seen a game using id tech 6(was dishonored id tech 6? Cause that was blurry as all hell). From what I hear and see though, textures lack definition up close and there's texture pop in. The games look great from afar, but if you take time to look, you see that they lack definition up close and that the whole game has a washed up look. That's what I see in all id tech 6 games. I did play the Doom mp beta that uses id tech 6 and it definitely lacks well defined textures. The whole game is blurry too, but maybe that's because it was beta...

Ok first of all, it was a BS shot, because I've been in that same area in the game it doesn't look that bad unless you caught it loading textures.

Secondly, EVERY engine loads textures into memory, it's not unique to Idtech5 or 6.

Thirdly, the low texture resolution IS due to consoles, because they have less video memory. Had id optimized for cards with 3-4GB of vram, the textures would've been much sharper. Carmack's tech is great, but even he was hamstrung by bad business decisions forcing console limitations onto asset creation.

Finally, pop-in was next to nonexistent in TNO, especially if you're running the game on a SSD, helps immensely in Rage as well.

You're wrong. The screenshot is what the game looks like for everyone at max details. I know it's hard to believe, but this is real. I made sure of it. I even looked at screenshots on id's own website.

Yes, every engine loads different textures into memory, but not one single gigantic texture, and especially not ALL textures. This isn't how video cards are designed to work and it caused a lot of issues. I read Carmack's post mortem of megatextures and he said it was incredibly hard to do and that it didn't turn out as great as he had hoped.

The Rage PC textures were of a better resolution than the console textures, they even released an improved PC textures patch, but even with that, they couldn't make them look good.

You claim there's no texture pop-in, but there's widespread claims of exactly that... "just use a SSD" isn't a valid argument. Most engines have great textures and no pop-in even without an SSD.

I'm sorry man, I played id tech 5 games. Some of them were good games, but the textures were always really bad if you actually took time to look and question what you were seeing. It's the nature of the engine.
 
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27. Re: DOOM Launch Trailer & System Requirements May 6, 2016, 10:42 Razumen
 
ItBurn wrote on May 6, 2016, 10:32:
Megatextures load a gigantic texture into video card memory and the quality of it is limited by video card memory, which is why the textures are blurry as hell. This isn't a console induced limitation. They released improved textures for Rage because of people complaining and the textures were of the same shitty quality, except with a "sharpen" filter. It was ridiculous. Now, this was id tech 5, I haven't seen a game using id tech 6(was dishonored id tech 6? Cause that was blurry as all hell). From what I hear and see though, textures lack definition up close and there's texture pop in. The games look great from afar, but if you take time to look, you see that they lack definition up close and that the whole game has a washed up look. That's what I see in all id tech 6 games. I did play the Doom mp beta that uses id tech 6 and it definitely lacks well defined textures. The whole game is blurry too, but maybe that's because it was beta...

Ok first of all, it was a BS shot, because I've been in that same area in the game it doesn't look that bad unless you caught it loading textures.

Secondly, EVERY engine loads textures into memory, it's not unique to Idtech5 or 6.

Thirdly, the low texture resolution IS due to consoles, because they have less video memory. Had id optimized for cards with 3-4GB of vram, the textures would've been much sharper. Carmack's tech is great, but even he was hamstrung by bad business decisions forcing console limitations onto asset creation.

Finally, pop-in was next to nonexistent in TNO, especially if you're running the game on a SSD, helps immensely in Rage as well.
 
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26. Re: DOOM Launch Trailer & System Requirements May 6, 2016, 10:41 RedEye9
 
ItBurn wrote on May 6, 2016, 10:07:
As for id tech 6 engine, it's a turd. T

id Tech 6 is new, no one knows what it's like until we get are hands on Doom. You're referring to id Tech 5.
 
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25. Re: DOOM Launch Trailer & System Requirements May 6, 2016, 10:32 ItBurn
 
Razumen wrote on May 6, 2016, 10:22:
ItBurn wrote on May 6, 2016, 10:07:
As for id tech 6 engine, it's a turd. Terrible textures and texture popping that can't be solved. Carmack must be ashamed of it. Games made with it are borderline unplayable for me. Not because they run bad on my pc, but because of the texture issues.Id Tech

Then your computer is shite, because that's obviously a cherry picked image from Rage, and Wolfenstein TNO looked and played great. If you knew anything about IDtech6 you'd understand that the way it handles texturing of environments is far superior than using standard tiled images. The fact is that the detail in the textures was hamstrung by their support for consoles.

As for Doom, I'm eagerly waiting it's release.

The screenshot wasn't cherry picked. It's like that all over the game. This is literally seconds into the game. One of the first things you see.

Megatextures load a gigantic texture into video card memory and the quality of it is limited by video card memory, which is why the textures are blurry as hell. This isn't a console induced limitation. They released improved textures for Rage because of people complaining and the textures were of the same shitty quality, except with a "sharpen" filter. It was ridiculous. Now, this was id tech 5, I haven't seen a game using id tech 6(was dishonored id tech 6? Cause that was blurry as all hell). From what I hear and see though, textures lack definition up close and there's texture pop in. The games look great from afar, but if you take time to look, you see that they lack definition up close and that the whole game has a washed up look. That's what I see in all id tech 6 games. I did play the Doom mp beta that uses id tech 6 and it definitely lacks well defined textures. The whole game is blurry too, but maybe that's because it was beta...
 
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24. Re: DOOM Launch Trailer & System Requirements May 6, 2016, 10:22 Razumen
 
ItBurn wrote on May 6, 2016, 10:07:
As for id tech 6 engine, it's a turd. Terrible textures and texture popping that can't be solved. Carmack must be ashamed of it. Games made with it are borderline unplayable for me. Not because they run bad on my pc, but because of the texture issues.Id Tech

Then your computer is shite, because that's obviously a cherry picked image from Rage, and Wolfenstein TNO looked and played great. If you knew anything about IDtech6 you'd understand that the way it handles texturing of environments is far superior than using standard tiled images. The fact is that the detail in the textures was hamstrung by their support for consoles.

As for Doom, I'm eagerly waiting it's release.
 
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