Minimum:
- Windows 7/8.1/10 (64-bit versions); Intel Core i5-2400/AMD FX-8320 or better;
- 8 GB RAM; 55 GB free HDD space; NVIDIA GTX 670 2GB/AMD Radeon HD 7870 2GB or better
- Contains a single disc. Download of additional files from Steam (total amount 45 GB) is required to run the game.
- Requires Steam activation and broadband internet connection for Multiplayer and SnapMap.
Recommended:
- Windows 7/8.1/10 (64-bit versions); Intel Core i7-3770/AMD FX-8350 or better;
- 8 GB RAM; 55 GB free HDD space; NVIDIA GTX 970 4GB/AMD Radeon R9 290 4GB or better
- Contains a single disc. Download of additional files from Steam (total amount 45 GB) is required to run the game.
- Requires Steam activation and broadband internet connection for Multiplayer and SnapMap.
Jim wrote on May 6, 2016, 15:27:And Linux. Remember when id Software supported them with Quake games?
No Mac version? Bummer, that means I'll have to play it at work.
ded2me wrote on May 7, 2016, 07:20:
Initially was excited about this game. But after reading reviews about it. ... I don;t want another call of duty. I want a super fast twitch FPS like Quake 3 arena/Original doom. It seems id/Bethesda has lost touch with the Doom fan base. sigh...back to Brutal doom/Project Brutality.
Suppa7 wrote on May 6, 2016, 17:01:BobBob wrote on May 6, 2016, 14:55:
The world is full of enough bullying, anger, and hate .. I come to this site in hopes to avoid it.
You can't get around it, the average person is dumb. So because gamers are people, and the vast majority of internet commenter are made by middle half of the IQ distribution, you get corporate bend over love fests and justifiable negative reaction to it to those who still have a functional brain and want gaming to be the best not a corporate controlled wasteland that it is becoming.
Suppa7 wrote on May 6, 2016, 17:03:D-Rock wrote on May 6, 2016, 13:47:
The DOOM multiplayer beta was not representative of the final product
LOL man you need to go back to class, of course the beta was representative of the final product, it's not going to magically play radically differently from what we got in beta. With stupid classes and weapon limits.
D-Rock wrote on May 6, 2016, 13:47:
The DOOM multiplayer beta was not representative of the final product
BobBob wrote on May 6, 2016, 14:55:
The world is full of enough bullying, anger, and hate .. I come to this site in hopes to avoid it.
D-Rock wrote on May 6, 2016, 13:47:ItBurn wrote on May 6, 2016, 10:32:
Megatextures load a gigantic texture into video card memory and the quality of it is limited by video card memory, which is why the textures are blurry as hell. This isn't a console induced limitation. They released improved textures for Rage because of people complaining and the textures were of the same shitty quality, except with a "sharpen" filter. It was ridiculous. Now, this was id tech 5, I haven't seen a game using id tech 6(was dishonored id tech 6? Cause that was blurry as all hell). From what I hear and see though, textures lack definition up close and there's texture pop in. The games look great from afar, but if you take time to look, you see that they lack definition up close and that the whole game has a washed up look. That's what I see in all id tech 6 games. I did play the Doom mp beta that uses id tech 6 and it definitely lacks well defined textures. The whole game is blurry too, but maybe that's because it was beta...
You have no clue how megatexture works. It's basically texture streaming -- it does not load a gigantic texture into video card memory. A 'megatexture' is generally too big to fit in video memory, so a texture 'buffer' is used for the portion of the texture you see. The whole point of it is to not have repeating textures. They first used it in Quake Wars for the map terrain, and it worked really well. Another added benefit is that there are fewer limitations based on video memory.
They did not release improved textures for Rage. They released a patch that enabled more visual options, including the sharpen filter.
The DOOM multiplayer beta was not representative of the final product and they've made that clear for quite some time now. There are significantly more visual options available for the PC upon release.
Your ignorance is astounding. Do some research before you rant about things that aren't true and look like an idiot.
ItBurn wrote on May 6, 2016, 10:32:
Megatextures load a gigantic texture into video card memory and the quality of it is limited by video card memory, which is why the textures are blurry as hell. This isn't a console induced limitation. They released improved textures for Rage because of people complaining and the textures were of the same shitty quality, except with a "sharpen" filter. It was ridiculous. Now, this was id tech 5, I haven't seen a game using id tech 6(was dishonored id tech 6? Cause that was blurry as all hell). From what I hear and see though, textures lack definition up close and there's texture pop in. The games look great from afar, but if you take time to look, you see that they lack definition up close and that the whole game has a washed up look. That's what I see in all id tech 6 games. I did play the Doom mp beta that uses id tech 6 and it definitely lacks well defined textures. The whole game is blurry too, but maybe that's because it was beta...
ItBurn wrote on May 6, 2016, 10:56:Razumen wrote on May 6, 2016, 10:42:ItBurn wrote on May 6, 2016, 10:32:
Megatextures load a gigantic texture into video card memory and the quality of it is limited by video card memory, which is why the textures are blurry as hell. This isn't a console induced limitation. They released improved textures for Rage because of people complaining and the textures were of the same shitty quality, except with a "sharpen" filter. It was ridiculous. Now, this was id tech 5, I haven't seen a game using id tech 6(was dishonored id tech 6? Cause that was blurry as all hell). From what I hear and see though, textures lack definition up close and there's texture pop in. The games look great from afar, but if you take time to look, you see that they lack definition up close and that the whole game has a washed up look. That's what I see in all id tech 6 games. I did play the Doom mp beta that uses id tech 6 and it definitely lacks well defined textures. The whole game is blurry too, but maybe that's because it was beta...
Ok first of all, it was a BS shot, because I've been in that same area in the game it doesn't look that bad unless you caught it loading textures.
Secondly, EVERY engine loads textures into memory, it's not unique to Idtech5 or 6.
Thirdly, the low texture resolution IS due to consoles, because they have less video memory. Had id optimized for cards with 3-4GB of vram, the textures would've been much sharper. Carmack's tech is great, but even he was hamstrung by bad business decisions forcing console limitations onto asset creation.
Finally, pop-in was next to nonexistent in TNO, especially if you're running the game on a SSD, helps immensely in Rage as well.
You're wrong. The screenshot is what the game looks like for everyone at max details. I know it's hard to believe, but this is real. I made sure of it. I even looked at screenshots on id's own website.
Yes, every engine loads different textures into memory, but not one single gigantic texture, and especially not ALL textures. This isn't how video cards are designed to work and it caused a lot of issues. I read Carmack's post mortem of megatextures and he said it was incredibly hard to do and that it didn't turn out as great as he had hoped.
The Rage PC textures were of a better resolution than the console textures, they even released an improved PC textures patch, but even with that, they couldn't make them look good.
You claim there's no texture pop-in, but there's widespread claims of exactly that... "just use a SSD" isn't a valid argument. Most engines have great textures and no pop-in even without an SSD.
I'm sorry man, I played id tech 5 games. Some of them were good games, but the textures were always really bad if you actually took time to look and question what you were seeing. It's the nature of the engine.
ItBurn wrote on May 6, 2016, 10:58:Wasn't there something about the mp beta had the advanced video options locked away or something?
Well I did play Doom mp beta. It was extremely blurry, like it upscaled a lower resolution.
RedEye9 wrote on May 6, 2016, 10:41:ItBurn wrote on May 6, 2016, 10:07:
As for id tech 6 engine, it's a turd. T
id Tech 6 is new, no one knows what it's like until we get are hands on Doom. You're referring to id Tech 5.
Razumen wrote on May 6, 2016, 10:42:ItBurn wrote on May 6, 2016, 10:32:
Megatextures load a gigantic texture into video card memory and the quality of it is limited by video card memory, which is why the textures are blurry as hell. This isn't a console induced limitation. They released improved textures for Rage because of people complaining and the textures were of the same shitty quality, except with a "sharpen" filter. It was ridiculous. Now, this was id tech 5, I haven't seen a game using id tech 6(was dishonored id tech 6? Cause that was blurry as all hell). From what I hear and see though, textures lack definition up close and there's texture pop in. The games look great from afar, but if you take time to look, you see that they lack definition up close and that the whole game has a washed up look. That's what I see in all id tech 6 games. I did play the Doom mp beta that uses id tech 6 and it definitely lacks well defined textures. The whole game is blurry too, but maybe that's because it was beta...
Ok first of all, it was a BS shot, because I've been in that same area in the game it doesn't look that bad unless you caught it loading textures.
Secondly, EVERY engine loads textures into memory, it's not unique to Idtech5 or 6.
Thirdly, the low texture resolution IS due to consoles, because they have less video memory. Had id optimized for cards with 3-4GB of vram, the textures would've been much sharper. Carmack's tech is great, but even he was hamstrung by bad business decisions forcing console limitations onto asset creation.
Finally, pop-in was next to nonexistent in TNO, especially if you're running the game on a SSD, helps immensely in Rage as well.
ItBurn wrote on May 6, 2016, 10:32:
Megatextures load a gigantic texture into video card memory and the quality of it is limited by video card memory, which is why the textures are blurry as hell. This isn't a console induced limitation. They released improved textures for Rage because of people complaining and the textures were of the same shitty quality, except with a "sharpen" filter. It was ridiculous. Now, this was id tech 5, I haven't seen a game using id tech 6(was dishonored id tech 6? Cause that was blurry as all hell). From what I hear and see though, textures lack definition up close and there's texture pop in. The games look great from afar, but if you take time to look, you see that they lack definition up close and that the whole game has a washed up look. That's what I see in all id tech 6 games. I did play the Doom mp beta that uses id tech 6 and it definitely lacks well defined textures. The whole game is blurry too, but maybe that's because it was beta...
Razumen wrote on May 6, 2016, 10:22:ItBurn wrote on May 6, 2016, 10:07:
As for id tech 6 engine, it's a turd. Terrible textures and texture popping that can't be solved. Carmack must be ashamed of it. Games made with it are borderline unplayable for me. Not because they run bad on my pc, but because of the texture issues.Id Tech
Then your computer is shite, because that's obviously a cherry picked image from Rage, and Wolfenstein TNO looked and played great. If you knew anything about IDtech6 you'd understand that the way it handles texturing of environments is far superior than using standard tiled images. The fact is that the detail in the textures was hamstrung by their support for consoles.
As for Doom, I'm eagerly waiting it's release.
ItBurn wrote on May 6, 2016, 10:07:
As for id tech 6 engine, it's a turd. Terrible textures and texture popping that can't be solved. Carmack must be ashamed of it. Games made with it are borderline unplayable for me. Not because they run bad on my pc, but because of the texture issues.Id Tech