plans to deal with the scurrilous sort who have been
cheating in Tom Clancy's The Division
. They make a distinction between those actively running
cheat engines versus those exploiting bugs, and say that going forward they are
going to be more proactive in earmarking unpatched bugs they consider exploits
and will then be taking stronger actions against those who exploit them after
that. Here's word on dealing with those who run cheat engines:
very beginning of development, our emphasis has always been on the player
experience and how good we want it to be. We have great plans for the future of
The Division, and for these to succeed we must make sure to provide a smooth
high-quality experience. Unfortunately, the gameplay experience was recently
impaired by in-game bugs and players violating the rules of the game. In order
to bring back a better and healthier environment, we have taken new steps to
address the situation.
Cheating players have been an issue for a number of you in the Dark Zone, and
we’ve heard this feedback loud and clear. We are strengthening our efforts to
address this problem, as described below.
First, we have implemented new cheat detection methods that have allowed us to
identify many more players currently using cheat engines in the game. We have
already caught more cheaters in the last few days than we had in total during
the previous weeks. As a result, we will be handing out the biggest wave of
suspensions and bans to date over the course of the next few days.
Second, when cheaters are caught, we will now apply a suspension of 14 days on
first offense (instead of the previous 3 day initial suspension). Second offense
will always be a permanent ban.
We anticipate these two changes will noticeably improve your experience. New
upgrades on cheat detection are underway.