Tachikoma wrote on Apr 30, 2016, 15:38:
Oh boy, somebody in 2016 still rides the ol` straw horse? Somebody pinch me. It was always the get-go wisecrack for lame forum warriors but come on, it`s beyond tedious. Ask a smarter cousin, he might lend you a new toy, some sort of plastic saber to rattle here, perhaps.
What has Quake to do with Ubisoft? Nothing. Maybe because my comment meant to point out that people were always cheating and companies were never able to wipe it out. But hey, you got your lil` TRUSTED CLIENT MODEL 111111!1 to jerk off to, so let`s not interrupt that bit of fun before bedtime, shall we?
So because people have always cheated, developers shouldn't bother trying to reduce it? We'll never stop all murders and murders have always occurred so why bother even trying?
Sorry, that's nonsense. Ubisoft should have anticipated the problem with using a trusted client model and should have realised that this is really bad design. That's their mistake. They won't get rid of all cheaters but they should make a decent effort to reduce the problem.
It's not as if the problems with trusting the client are unknown. This is very basic stuff. It's why every website I used to make treated every single piece of data from the client as if it is radioactive - that data is a hack until proved otherwise.