Ubisoft vs The Division Cheaters

Ubisoft announces plans to deal with the scurrilous sort who have been cheating in Tom Clancy's The Division. They make a distinction between those actively running cheat engines versus those exploiting bugs, and say that going forward they are going to be more proactive in earmarking unpatched bugs they consider exploits and will then be taking stronger actions against those who exploit them after that. Here's word on dealing with those who run cheat engines:
From the very beginning of development, our emphasis has always been on the player experience and how good we want it to be. We have great plans for the future of The Division, and for these to succeed we must make sure to provide a smooth high-quality experience. Unfortunately, the gameplay experience was recently impaired by in-game bugs and players violating the rules of the game. In order to bring back a better and healthier environment, we have taken new steps to address the situation.

CHEAT ENGINES

Cheating players have been an issue for a number of you in the Dark Zone, and we’ve heard this feedback loud and clear. We are strengthening our efforts to address this problem, as described below.

First, we have implemented new cheat detection methods that have allowed us to identify many more players currently using cheat engines in the game. We have already caught more cheaters in the last few days than we had in total during the previous weeks. As a result, we will be handing out the biggest wave of suspensions and bans to date over the course of the next few days.

Second, when cheaters are caught, we will now apply a suspension of 14 days on first offense (instead of the previous 3 day initial suspension). Second offense will always be a permanent ban.

We anticipate these two changes will noticeably improve your experience. New upgrades on cheat detection are underway.
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17.
 
Re: Ubisoft vs The Division Cheaters
Apr 30, 2016, 07:51
17.
Re: Ubisoft vs The Division Cheaters Apr 30, 2016, 07:51
Apr 30, 2016, 07:51
 
Creston wrote on Apr 29, 2016, 21:03:
We have great plans for the future of The Division, and for these to succeed we must make sure to provide a smooth high-quality experience.

And the way you made sure of that was to program a game where the client data was trusted? Yeah, that seems legit.

I'm going to say that you had great plans for your wallets, and for those plans to succeed, you programmed the Division as cheaply as you possibly could.

Suits lining their pockets with fat bonus checks at the expense of quality and telling their programmers to STFU or find another job when they probably told them that a trusted-client model on the PC was insane. Sounds exactly right to me.
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