Yeah, after doing a little digging, the programmers in my regular 4 man have found out just how simple it is for even complete morons to do stuff like eternal clips with enormous fire rates.
To the point where they can game the built in systems. eg. You can increase the head hit box and texture to enormous size to make a head shot easier than a body shot (even before you get to aim bot territory).
Considering how much went right with the Division (had a bunch of fun so far), the lack of security is stunning (except, Ubi, so there's always guaranteed to be something completely broken...)