You asked for it, and you’re getting it: a gameplay demo of BLACKROOM.
The team is at work on a demo which demonstrates the kind of gameplay, look and innovative, cool features that make BLACKROOM truly unique — the things we’ve waited years to put into an FPS and which make us incredibly excited about this game.
There’s a hitch here, a hitch that’s making us do something that’s right for the game, the team, and the community: we’re pressing “PAUSE” on the fundraising campaign for BLACKROOM to complete this gameplay demo. Simply put, this will take more time than the Kickstarter has left, so we’ve decided to suspend the campaign and launch a new one when the gameplay demo is ready. We believe, however, it is the right choice. We know you do, too. Thanks to your feedback, we know we should have included it at launch.
To all of our backers: your support has been incredible and valuable. We will, of course, honor backer achievements in the next campaign (and an extra something for those of you who continue to support us in the next campaign).
While we're working on the first gameplay demo, we welcome you to stay in touch with us at nightworkgames.com and @nightworkgames. Sign up for our newsletter for regular updates. You’re also welcome to email us at info@nightworkgames.com.
Beamer wrote on Apr 29, 2016, 12:59:Probably they didn't want to get just minimum, one of those projects where minimum wouldn't actually cover making the game and would fail 2 years later when they ran out of money.
Regardless, they got $131,000 in 3 days. If they ramped like Wasteland 2 or Shadowruns Returns, they'd be around $700-$800k. Barely making it. Late pushes as they were close, though, could probably nearly guarantee it.
CJ_Parker wrote on Apr 29, 2016, 21:32:
No. G.O.D was founded in January 1998. Daikatana, however, was originally scheduled for a xmas release in 1997 (yup... it was three years late when it released in Y2K ). The whole bitch thing was an early advertisement from 1997 so prior to the founding of G.O.D.
You are correct that Eidos was the gig doing Daikatana.
Jerykk wrote on Apr 30, 2016, 05:55:
You're only as good as your last game and for all intents and purposes, Daikatana was Romero's last game. That's one of the classic examples of games utterly failing to live up to the hype so I'm not sure why anyone would give him money now based on, well, hype.
That said, it's possible that he could redeem himself. Everybody hated Harvey Smith after DX:IW until he made Dishonored.
CJ_Parker wrote on Apr 29, 2016, 20:27:Doombringer wrote on Apr 29, 2016, 16:01:
Romero doesn't have any more "pull" or "cred" than, say, Chris Roberts -- and what was the last great thing that Chris did? Privateer or something? How many years ago? And, he was involved pretty heavily with the Wing Commander feature film, which was a stinker compared to the narrative in the games? How many failed ventures did Chris have, including Digital Anvil? Yet Chris raised a TON of Kickstarter dough with just a handful of dreams and wishes. He and Romero were (and probably still are) a lot alike, especially at the point when they both made a Kickstarter for a passion project.
Can't say I agree with that. No matter what you may think of the CR of today (I've come to dislike him as well), his historic achievements are several leagues above Romero.
CR was largely responsible for the entire Wing Commander saga (minus Prophecy), Privateer saga, Strike Commander, Starlancer and also did some design work on Ultima V or Times of Lore.
Doom might have kind of started the whole 3D FPS thing but id's games really don't even come close to living up to classics like the Origin games.
id games were always more like graphical showcases and games you bought just for the visual spectacle and to see what's state of the art but they never came close to the awesomeness of Origin's games which managed to combine great visuals, great gameplay and great narratives. id games had awesome visuals, simple gameplay and no story even worth mentioning.
Heck, I very well remember how id described their MO when coming up with a "story". They said they just create the levels and then basically three days before release put them in some order with a bit of narrative thrown in.
Seriously... John Romero = greenkeeper, Chris Roberts (of the 1990s) = Tiger Woods. No real contest between the two.
Beamer wrote on Apr 29, 2016, 17:03:Doombringer wrote on Apr 29, 2016, 16:01:
And the "bitch" campaign was supposedly helmed by a woman advert/marketing lead, so there's that.
Mike Wilson is a woman now? Or is this more "let's blame woman for interfering with gaming?"
Mike Wilson was responsible. For anyone that knows Mike Wilson, this makes sense. Romero reportedly hated it, but that's reported in hindsight. Regardless, it was Wilson's idea. He most certainly is not a woman.
Creston wrote on Apr 29, 2016, 21:10:Beamer wrote on Apr 29, 2016, 17:03:Doombringer wrote on Apr 29, 2016, 16:01:
And the "bitch" campaign was supposedly helmed by a woman advert/marketing lead, so there's that.
Mike Wilson is a woman now? Or is this more "let's blame woman for interfering with gaming?"
Mike Wilson was responsible. For anyone that knows Mike Wilson, this makes sense. Romero reportedly hated it, but that's reported in hindsight. Regardless, it was Wilson's idea. He most certainly is not a woman.
Didn't Mike Wilson helm G.O.D. at the time? I didn't think Ion Storm worked for G.O.D.? I'm pretty sure it was Eidos?
There we were, casually flipping through our favorite gaming magazine, and suddenly, POW! Like a kick to the jimmies, it was there: a bright red page with giant black letters, screaming "John Romero's About to Make You His Bitch." No screenshots, no game name, just an Eidos logo, an Ion Storm logo, and small text that added: "Suck it Down." It was the first game advertisement for Daikatana, hyping the game for a Christmas '97 release. Gamers everywhere had been challenged by the co-creator of DOOM in a campaign that hyped his name more than the game.
There were two ways it could've gone from there. Had Daikatana come out that holiday season and bowled over gamers as planned, all would've been forgiven. After all, Romero's name had weight; he was the most outspoken member of a team that had created the most incredible PC games of their time. Smack-talk was part of the culture he himself helped to create.
Clearly, this is the hair of a man acquainted with Pro V Vitamins.
But instead, Daikatana came out three years later in 2000 -- two game engines and a staff of about a hundred burned out employees later. By which time the pre-hyping was embarrassing ... and probably led to even harsher than necessary reviews of an admittedly mediocre game.
Beamer wrote on Apr 29, 2016, 17:03:Doombringer wrote on Apr 29, 2016, 16:01:
And the "bitch" campaign was supposedly helmed by a woman advert/marketing lead, so there's that.
Mike Wilson is a woman now? Or is this more "let's blame woman for interfering with gaming?"
Mike Wilson was responsible. For anyone that knows Mike Wilson, this makes sense. Romero reportedly hated it, but that's reported in hindsight. Regardless, it was Wilson's idea. He most certainly is not a woman.
Doombringer wrote on Apr 29, 2016, 16:01:
Romero doesn't have any more "pull" or "cred" than, say, Chris Roberts -- and what was the last great thing that Chris did? Privateer or something? How many years ago? And, he was involved pretty heavily with the Wing Commander feature film, which was a stinker compared to the narrative in the games? How many failed ventures did Chris have, including Digital Anvil? Yet Chris raised a TON of Kickstarter dough with just a handful of dreams and wishes. He and Romero were (and probably still are) a lot alike, especially at the point when they both made a Kickstarter for a passion project.
RedEye9 wrote on Apr 29, 2016, 18:05:BobBob wrote on Apr 29, 2016, 17:35:Tax breaks would be my guess.
Why Ireland?
JR: Castles are cool we should do a game in a country with castles.
AC: You're right, I bet we could get awesome tax breaks from one of those castle countries like Ireland and free money from crowd-funding.
JR: DUDE, you rawk. I heard of a space game that kickstarted 500K and is now banking over 110 million. We could get 700k tax free on our names alone. (flicks hair)
BobBob wrote on Apr 29, 2016, 17:35:
Why Ireland?