The Climb Ascends

Crytek announces The Climb is now available for Oculus Rift, offering the chance to defy vertigo and gravity in a virtual rock-climbing experience. The game's launch trailer offers a look at gameplay, and more media along with all the details on the game can be found on its official website. Here's a rundown on the game:
Launching on Oculus Rift, The Climb invites players into breathtaking virtual worlds to scale sheer cliff faces and explore rock-climbing playgrounds inspired by real-life locations. To coincide with the game’s launch, Crytek has also shared details of The Climb’s third setting, Canyon, which joins Alps and the Asian-themed Bay location.

The newly revealed environment takes inspiration from the landscapes of the Grand Canyon and draws upon wider natural and cultural cues from across the USA, combining iconic elements to create an immersive blend of sights, sounds and adrenaline-pumping challenges. By night, fireworks from a music festival and howling coyotes accompany breathtaking ascents, while daylight reveals endless vistas marked by winding rivers, mysterious mine shafts and jets performing dramatic formation flyovers. The heat will be on as players feel the scale of the environment, the vertigo of the height and the challenge of the competition to achieve the best times on leaderboards.

Complementing the main free solo rock climbing experience, The Climb features tutorials and a procedurally generated endless climbing wall to practice on, plus six intense bouldering routes to beat. Players can also use Tourist mode to explore each expansive environment with simplified game mechanics, perfect for discovering new routes, enjoying the scenery, and demonstrating VR to friends and family for the first time. Finally, the game’s asynchronous multiplayer mode allows gamers to compete against other players' ascents and send challenges to their friends.

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Re: The Climb Ascends
Apr 30, 2016, 09:38
9.
Re: The Climb Ascends Apr 30, 2016, 09:38
Apr 30, 2016, 09:38
 
I can't argue about whether this feels right or wrong, as I've never climbed, but it sure does look pretty. Dang.

However, seriously Crytek, you couldn't be bothered to actually model a body? It's just two disembodied hands?

RACE YOUR FRIENDS! And then you see a pair of disembodied hands in a different color that you can apparently just float straight through.

Sigh
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8.
 
Re: The Climb Ascends
Apr 30, 2016, 03:43
8.
Re: The Climb Ascends Apr 30, 2016, 03:43
Apr 30, 2016, 03:43
 
HoSpanky wrote on Apr 29, 2016, 11:53:
Amusingly, this game looks designed for motion controls and it's an exclusive to the VR system WITHOUT them. I'm pretty sure they'll have a version for the Vive as soon as the exclusivity contract runs out.

That was my thought. The entire challenge/fun of this game would be moving your hands in 3D space with the controllers, getting them to that spot to pull yourself up.

Does look pretty tho.
"Blizzard fucked up what should have been the easiest pile of free money ever." - NKD
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7.
 
Re: The Climb Ascends
Apr 30, 2016, 03:39
7.
Re: The Climb Ascends Apr 30, 2016, 03:39
Apr 30, 2016, 03:39
 
Cutter wrote on Apr 29, 2016, 17:09:
jdreyer wrote on Apr 29, 2016, 14:51:
I've heard that if you fall in this game, the experience is so realistic that you're at risk for a heart attack.

Yeah, sure, Neo.

Dude, you missed the punchline!
"Blizzard fucked up what should have been the easiest pile of free money ever." - NKD
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6.
 
Re: The Climb Ascends
Apr 29, 2016, 18:25
6.
Re: The Climb Ascends Apr 29, 2016, 18:25
Apr 29, 2016, 18:25
 
The rock climber in me has a really hard time with this game existing, but I can't quite put my finger on why. I don't know, maybe it's that when I watch this it just feels like cheating to me.

Also, for it to be realistic I need motion controllers on my feet as well. Maybe rename it The Climb: Campus Edition?
5.
 
Re: The Climb Ascends
Apr 29, 2016, 17:09
Cutter
 
5.
Re: The Climb Ascends Apr 29, 2016, 17:09
Apr 29, 2016, 17:09
 Cutter
 
jdreyer wrote on Apr 29, 2016, 14:51:
I've heard that if you fall in this game, the experience is so realistic that you're at risk for a heart attack.

Yeah, sure, Neo.
"Whatever you say Stone Cold Steve Austin…I don't know why I just said that. Doesn't make a lot of sense, but gonna stand by it. Whatever you say Stone Cold Steve Austin! I'm owning it." - Rick Sanchez
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4.
 
Re: The Climb Ascends
Apr 29, 2016, 14:57
4.
Re: The Climb Ascends Apr 29, 2016, 14:57
Apr 29, 2016, 14:57
 
I would try this with revive, but it's overpriced.
3.
 
Re: The Climb Ascends
Apr 29, 2016, 14:51
3.
Re: The Climb Ascends Apr 29, 2016, 14:51
Apr 29, 2016, 14:51
 
I've heard that if you fall in this game, the experience is so realistic that you're at risk for a heart attack.

Gives new meaning to the term "killer app!"
"Blizzard fucked up what should have been the easiest pile of free money ever." - NKD
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2.
 
Re: The Climb Ascends
Apr 29, 2016, 13:46
2.
Re: The Climb Ascends Apr 29, 2016, 13:46
Apr 29, 2016, 13:46
 
I've heard tell that the action of pulling yourself up doesn't actually translate well to motion controls. You're expecting your body to move while your hands stay still, but in real life the opposite is happening.
1.
 
Re: The Climb Ascends
Apr 29, 2016, 11:53
1.
Re: The Climb Ascends Apr 29, 2016, 11:53
Apr 29, 2016, 11:53
 
Amusingly, this game looks designed for motion controls and it's an exclusive to the VR system WITHOUT them. I'm pretty sure they'll have a version for the Vive as soon as the exclusivity contract runs out.
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