John Romero's BLACKROOM Kickstarter

A new Kickstarter campaign from Night Work Games for BLACKROOM reveals the recently teased plans for a new first-person shooter from John Romero and Adrian Carmack (no relation to John Carmack), two of the id Software cofounders who helped create DOOM and QUAKE. They are seeking $750K to make what they call "a visceral, action-packed FPS set in a holographic simulation gone rogue." Here's more on the plan:
John Romero and fellow id Software co-founder Adrian Carmack proudly announce BLACKROOMâ„¢, a visceral, varied and violent shooter that harkens back to classic FPS play with a mixture of exploration, speed, and intense, weaponized combat. Use fast, skillful movement to dodge enemy attacks, circle-strafe your foes, and rule the air as you rocket jump in the single- and multiplayer modes. BLACKROOM launches with unique multiplayer maps and robust modding support for the community to make diabolical creations of their own design - Coming Winter 2018 to PC!

  • Platform - PC and Mac (DRM Free + Steam)
  • Release Date - Winter 2018
  • Genre - FPS
  • Single-Player Campaign - 10 Hours, Leaderboard Challenge Modes
  • Multiplayer - Co-op, 1-on-1 Deathmatch, Arena
  • Multiplayer Maps - 6 Built In + Community Maps
  • Fully Moddable, Run Dedicated Servers, Create Maps
  • New Soundtrack by acclaimed metal guitarist George Lynch

BLACKROOM is the FPS you have been waiting for: a return to fast, violent and masterful play on the PC. In BLACKROOM, you reign supreme in a variety of multiplayer modes, including co-op, 1-on-1 deathmatch and free-for-all arena in a motley mix of locations including hardcore military sims, hellish infernos and interstellar space. If you prefer a single-player experience, delve into an intense 10+ hour campaign, spanning wildly varied environments, from ruined Victorian mansions to Wild West ghost towns to treacherous pirate galleons and beyond.

View : : :
43.
 
Re: Quake
Apr 26, 2016, 09:03
43.
Re: Quake Apr 26, 2016, 09:03
Apr 26, 2016, 09:03
 
ForgedReality wrote on Apr 25, 2016, 20:53:
Remember back when Quake was first announced, and it was supposed to be all about this dude with an axe in like medieval times or whatever, and you were supposed to be able to hit things with your axe and you could chop wood and lop off limbs and stuff and if you fell, you'd tumble realistically and stuff... All this crazy Romerohype that basically never saw the light of day. It was to be this crazy realistic shit, and look at what we got instead. XD Romero is full of shit.

I have to set the record straight here, because Romero gets crap he doesn't deserve, but if you did some research you'd know. Quake's development cycle went way off the rails, and it wasn't because of Romero's design doc. Yeah, he had plans for it... they weren't any more or less crazy than what they came up with for Doom. The id guys cribbed ideas left and right from Dungeons & Dragons, which they played. So an axe or hammer-wielding warrior with fantasy elements wasn't that strange a concept for Quake.

Quake's engine took too long to sort out, and they had to rush the "creative" side of it toward the end of development. Any truly interesting ideas were stripped out and what we got was more of a tech demo than an actual game... I mean really, who remembers Quake for any of its design i.e. enemies or weapons, like we remember Doom or Duke 3D?

And Daikatana... the game had some great ideas, but execution was flawed. They aimed too high with too green a team at ION Storm. It definitely could have and should have been handled better.
Date
Subject
Author
3.
Apr 25, 2016Apr 25 2016
4.
Apr 25, 2016Apr 25 2016
21.
Apr 25, 2016Apr 25 2016
22.
Apr 25, 2016Apr 25 2016
23.
Apr 25, 2016Apr 25 2016
36.
Apr 26, 2016Apr 26 2016
37.
Apr 26, 2016Apr 26 2016
2.
Apr 25, 2016Apr 25 2016
6.
Apr 25, 2016Apr 25 2016
7.
Apr 25, 2016Apr 25 2016
8.
Apr 25, 2016Apr 25 2016
20.
Apr 25, 2016Apr 25 2016
24.
Apr 25, 2016Apr 25 2016
25.
Apr 25, 2016Apr 25 2016
26.
Apr 25, 2016Apr 25 2016
27.
Apr 25, 2016Apr 25 2016
29.
Apr 25, 2016Apr 25 2016
47.
Apr 26, 2016Apr 26 2016
48.
Apr 26, 2016Apr 26 2016
50.
Apr 27, 2016Apr 27 2016
38.
Apr 26, 2016Apr 26 2016
10.
Apr 25, 2016Apr 25 2016
31.
Apr 25, 2016Apr 25 2016
 43.
Apr 26, 2016Apr 26 2016
   Re: Quake
44.
Apr 26, 2016Apr 26 2016
    Re: Quake
46.
Apr 26, 2016Apr 26 2016
     Re: Quake
49.
Apr 27, 2016Apr 27 2016
     Re: Quake
51.
Apr 29, 2016Apr 29 2016
    Re: Quake
39.
Apr 26, 2016Apr 26 2016
40.
Apr 26, 2016Apr 26 2016
16.
Apr 25, 2016Apr 25 2016
17.
Apr 25, 2016Apr 25 2016
15.
Apr 25, 2016Apr 25 2016
14.
Apr 25, 2016Apr 25 2016
18.
Apr 25, 2016Apr 25 2016
19.
Apr 25, 2016Apr 25 2016
28.
Apr 25, 2016Apr 25 2016
30.
Apr 25, 2016Apr 25 2016
33.
Apr 26, 2016Apr 26 2016
35.
Apr 26, 2016Apr 26 2016
45.
Apr 26, 2016Apr 26 2016
52.
May 1, 2016May 1 2016