John Romero and fellow id Software co-founder Adrian Carmack proudly announce BLACKROOMâ„¢, a visceral, varied and violent shooter that harkens back to classic FPS play with a mixture of exploration, speed, and intense, weaponized combat. Use fast, skillful movement to dodge enemy attacks, circle-strafe your foes, and rule the air as you rocket jump in the single- and multiplayer modes. BLACKROOM launches with unique multiplayer maps and robust modding support for the community to make diabolical creations of their own design - Coming Winter 2018 to PC!
- Platform - PC and Mac (DRM Free + Steam)
- Release Date - Winter 2018
- Genre - FPS
- Single-Player Campaign - 10 Hours, Leaderboard Challenge Modes
- Multiplayer - Co-op, 1-on-1 Deathmatch, Arena
- Multiplayer Maps - 6 Built In + Community Maps
- Fully Moddable, Run Dedicated Servers, Create Maps
- New Soundtrack by acclaimed metal guitarist George Lynch
BLACKROOM is the FPS you have been waiting for: a return to fast, violent and masterful play on the PC. In BLACKROOM, you reign supreme in a variety of multiplayer modes, including co-op, 1-on-1 deathmatch and free-for-all arena in a motley mix of locations including hardcore military sims, hellish infernos and interstellar space. If you prefer a single-player experience, delve into an intense 10+ hour campaign, spanning wildly varied environments, from ruined Victorian mansions to Wild West ghost towns to treacherous pirate galleons and beyond.
Doombringer wrote on Apr 26, 2016, 09:03:Oh fucking horseshit. John Romero was only ever a fucking level designer for ID. He has no actual game design chops or experience, he's just a fucking level designer who started to believe his own fucking bullshit.
I have to set the record straight here, because Romero gets crap he doesn't deserve, but if you did some research you'd know. Quake's development cycle went way off the rails, and it wasn't because of Romero's design doc. Yeah, he had plans for it... they weren't any more or less crazy than what they came up with for Doom. The id guys cribbed ideas left and right from Dungeons & Dragons, which they played. So an axe or hammer-wielding warrior with fantasy elements wasn't that strange a concept for Quake.
Quake's engine took too long to sort out, and they had to rush the "creative" side of it toward the end of development. Any truly interesting ideas were stripped out and what we got was more of a tech demo than an actual game... I mean really, who remembers Quake for any of its design i.e. enemies or weapons, like we remember Doom or Duke 3D?
And Daikatana... the game had some great ideas, but execution was flawed. They aimed too high with too green a team at ION Storm. It definitely could have and should have been handled better.
Tachikoma wrote on Apr 26, 2016, 16:49:
Release date: Winter 2018. ROTFL. Remind me about it when it`s finally released in Winter 2019.
And Dokken was "metal" only if you put "soft" in front of it. Same league as GnR reallyBut then Romero was always a poseur.
Necrophob wrote on Apr 26, 2016, 09:14:Doombringer wrote on Apr 26, 2016, 09:03:ForgedReality wrote on Apr 25, 2016, 20:53:
Remember back when Quake was first announced, and it was supposed to be all about this dude with an axe in like medieval times or whatever, and you were supposed to be able to hit things with your axe and you could chop wood and lop off limbs and stuff and if you fell, you'd tumble realistically and stuff... All this crazy Romerohype that basically never saw the light of day. It was to be this crazy realistic shit, and look at what we got instead. XD Romero is full of shit.
I have to set the record straight here, because Romero gets crap he doesn't deserve, but if you did some research you'd know. Quake's development cycle went way off the rails, and it wasn't because of Romero's design doc. Yeah, he had plans for it... they weren't any more or less crazy than what they came up with for Doom. The id guys cribbed ideas left and right from Dungeons & Dragons, which they played. So an axe or hammer-wielding warrior with fantasy elements wasn't that strange a concept for Quake.
Quake's engine took too long to sort out, and they had to rush the "creative" side of it toward the end of development. Any truly interesting ideas were stripped out and what we got was more of a tech demo than an actual game... I mean really, who remembers Quake for any of its design i.e. enemies or weapons, like we remember Doom or Duke 3D?
And Daikatana... the game had some great ideas, but execution was flawed. They aimed too high with too green a team at ION Storm. It definitely could have and should have been handled better.
Yah, from Masters of Doom (really good read), they talk about the trouble during Quake's development. A lot of it was the fact that they never really had an engine to develop for until the end, and they were stuck churning out assets that ultimately had to be scrapped. However, Romero was also in the middle of his "rockstar" phase, so he takes some of the blame. It's not like it mattered in the end though, since everyone was so awed by the Quake engine they didn't care about the schizo game design.
Speaking of schizo design, it seems to be what Romero loves the best. I wish he'd nail down a style and stick with it all the way through a game, rather than coming up with these scenarios so he can design anything he wants and glue it together into a game.
Kxmode wrote on Apr 25, 2016, 19:02:BLACKROOM is metal. It features a new soundtrack and compositions by acclaimed metal guitarist George Lynch, frequently cited as one of the best metal guitarists in the world.
I'm pretty sure Slash from Guns N' Roses is one of the best metal guitarists in the world. His solo part in November Rain is crazy!
Doombringer wrote on Apr 26, 2016, 09:03:I do
(...)I mean really, who remembers Quake for any of its design i.e. enemies or weapons, like we remember Doom or Duke 3D?
Doombringer wrote on Apr 26, 2016, 09:03:ForgedReality wrote on Apr 25, 2016, 20:53:
Remember back when Quake was first announced, and it was supposed to be all about this dude with an axe in like medieval times or whatever, and you were supposed to be able to hit things with your axe and you could chop wood and lop off limbs and stuff and if you fell, you'd tumble realistically and stuff... All this crazy Romerohype that basically never saw the light of day. It was to be this crazy realistic shit, and look at what we got instead. XD Romero is full of shit.
I have to set the record straight here, because Romero gets crap he doesn't deserve, but if you did some research you'd know. Quake's development cycle went way off the rails, and it wasn't because of Romero's design doc. Yeah, he had plans for it... they weren't any more or less crazy than what they came up with for Doom. The id guys cribbed ideas left and right from Dungeons & Dragons, which they played. So an axe or hammer-wielding warrior with fantasy elements wasn't that strange a concept for Quake.
Quake's engine took too long to sort out, and they had to rush the "creative" side of it toward the end of development. Any truly interesting ideas were stripped out and what we got was more of a tech demo than an actual game... I mean really, who remembers Quake for any of its design i.e. enemies or weapons, like we remember Doom or Duke 3D?
And Daikatana... the game had some great ideas, but execution was flawed. They aimed too high with too green a team at ION Storm. It definitely could have and should have been handled better.
ForgedReality wrote on Apr 25, 2016, 20:53:
Remember back when Quake was first announced, and it was supposed to be all about this dude with an axe in like medieval times or whatever, and you were supposed to be able to hit things with your axe and you could chop wood and lop off limbs and stuff and if you fell, you'd tumble realistically and stuff... All this crazy Romerohype that basically never saw the light of day. It was to be this crazy realistic shit, and look at what we got instead. XD Romero is full of shit.
rudra wrote on Apr 25, 2016, 17:26:BLACKROOM is metal. It features a new soundtrack and compositions by acclaimed metal guitarist George Lynch, frequently cited as one of the best metal guitarists in the world.
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