Wallshadows wrote on Apr 22, 2016, 20:10:
I didn't play much of the first Borderlands so I don't know how it stacked up to the second title in regards to the writing quality of Mikey Neumann but Anthony Burch really made the second title an amazing treat.
Gadzooks wrote on Apr 23, 2016, 04:15:
BL2 on the other hand, had an actual story, that was more than just "Go to planet, find vault, open vault" that was the gist of the first one. The main thing however with BL2, was just the sheer brilliance that went into the dialog between the npcs and the characters. So many lines went on to be well known things all over the net, even by people who didnt ever play borderlands.
Gadzooks wrote on Apr 23, 2016, 04:15:
The first game really didnt have much of a story, and there werent a lot of dialog moments that really stuck with me after playing BL1 for well over 100 hours. I enjoyed the gameplay though.
BL2 on the other hand, had an actual story, that was more than just "Go to planet, find vault, open vault" that was the gist of the first one. The main thing however with BL2, was just the sheer brilliance that went into the dialog between the npcs and the characters. So many lines went on to be well known things all over the net, even by people who didnt ever play borderlands.
The writers for the pre-sequel didnt really get it though, as the game was kinda meh. It had a story, but it really lacked the talent that went into making the NPCs just a blast to listen to.
Surprisingly, Telltale games comes along, and its like they totally understood what made BL2 great. Their game (tales of the borderlands) nailed it. Great story and great dialog.
I kinda worry for the next borderlands, if the person from the first game is the one leading the story for it.
Gadzooks wrote on Apr 23, 2016, 04:15:
BL2 on the other hand, had an actual story, that was more than just "Go to planet, find vault, open vault" that was the gist of the first one. The main thing however with BL2, was just the sheer brilliance that went into the dialog between the npcs and the characters. So many lines went on to be well known things all over the net, even by people who didnt ever play borderlands.
Fantaz wrote on Apr 23, 2016, 00:32:
i can see where the devs are based in, but why the whole game has to be Australian?
DangerDog wrote on Apr 23, 2016, 00:38:
You would think they would do another Aliens game, that one was massively popular.
jdreyer wrote on Apr 22, 2016, 23:42:Agent.X7 wrote on Apr 22, 2016, 23:24:
Claptrap is my notification sound on my phone. All of them.
Weirdly, I could never finish 2, but the pre-sequel I finished in a week or two.
Did you play the BL2 DLC, Tiny Tina's Assault on Dragon Keep? So, so good.
Burrito of Peace wrote on Apr 23, 2016, 00:17:
BL1 and BL2 were enjoyable. The first because the novelty of it and because, obviously, Claptrap. The second because it was like getting in to an old pair of slippers. The pre-sequel though, turned me right the fuck off. The accents, more than anything, grated on my ears. I'm okay with the Aussie accent but not for every single fucking character (very nearly). I blame Leigh Diffy for that.
Agent.X7 wrote on Apr 22, 2016, 23:24:
Claptrap is my notification sound on my phone. All of them.
Weirdly, I could never finish 2, but the pre-sequel I finished in a week or two.
The Half Elf wrote on Apr 22, 2016, 20:48:
How many gatrillion guns that are all worthless except for 8 will they have this time?
Never did finish the Pre-squeal, and really have no desire to go back to Pandora or anything Borderlands related without some serious overhauls.