Star Citizen Free Week

The Roberts Space Industries website has word that another free-fly week is underway for Star Citizen, Cloud Imperium's upcoming open world space game (thanks Rock, Paper, Shotgun). Here's the deal:
From time to time we like to open Star Citizen up to our fans, and provide access to ships they might not otherwise own. This is not only a great chance for players to try new ships out, but it helps provide additional testing for those ships, too!

In addition, it can be a great way to introduce new players to the growing universe of Star Citizen as well. For the next week until April 25th, we’ve enabled Free Fly access to all accounts in celebration of PAX East. While we won’t be there this year in person, any chance to celebrate Star Citizen sounds like a good idea to us! For the next week, anyone with a Star Citizen account will have access to the Aurora LN, the F7C Hornet, and the Mustang Delta. This Free Fly event gives new players access to three unique parts of the Star Citizen experience:

  • Star Citizen Alpha 2.3.1 – Also known as Crusader or the “mini-PU,” this is the nucleus of the world we’re building! Featuring multiple space stations and environments, scripted missions, places to explore and more, Alpha 2.3.1 is your first look at a much larger universe!
  • Arena Commander – Arena Commander is a ‘game within a game’ that we’ve used to develop our flight mechanics and ship combat balance. Take on human opponents or an AI swarm in single seat fighter.
  • Social Module – Interact with other players while you explore our first landing zone, ArcCorp! The Social Module is intended as a starting point for our world building,

You can register for an account here to get started. If you already have an account from a previous Free Fly, you’re all set! Just log in via the Star Citizen launcher and we’ll see you in the ‘Verse!

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42.
 
Re: Star Citizen Free Week
Apr 18, 2016, 18:03
42.
Re: Star Citizen Free Week Apr 18, 2016, 18:03
Apr 18, 2016, 18:03
 
Comet wrote on Apr 18, 2016, 16:48:
Mass Effect Andromeda. Started development in 2012. Planned release date - 2017.

Star Citizen. Started development in 2013. Planned release date for single player SQ42 (according to latest trailer) 2016. Planned release date for Star Citizen - 2017+

What we have seen so far of Mass Effect Andromeda
https://www.youtube.com/watch?v=I-Qx5vtu_vo
https://www.youtube.com/watch?v=uG8V9dRqSsw

What we have seen so far of Star Citizen and SQ42:
https://www.youtube.com/watch?v=6FF-ewiwmhs
https://www.youtube.com/watch?v=ZjSXcdvd-ME
https://www.youtube.com/watch?v=yP6Ma_tfDlU
https://www.youtube.com/watch?v=Ok_JC-ClscY
https://www.youtube.com/watch?v=OBYRIZA44Eg
https://www.youtube.com/watch?v=-rQDDc7Pxlc

I'm not going to "defend" CIG. Release dates have changed and all that.

But I fail to understand why is there so much speculation around this game.
Crowdfunded game or not, it is a AAA budget title.
I don't see anyone saying Mass Effect Andromeda will fail although it has been in development for about the same time as Star Citizen and has shown considerably less footage.

If Star Citizen game development was not so "open" to the public, with Alpha modules for people to try and so on, the image we would have of Star Citizen development would just be the polished pretty trailers.

So why the criticism when in truth most people don't really know much about game development or the real state of an in development game when they first show some gameplay footage in gaming conventions?

FYI. When The Witcher 3 was first announced, they showed some pretty cool in game footage. Seemed polished and all that.
The final game graphics were a bit different and people criticize CD Projekt Red because of it.
In a reply to those criticisms CD Projekt Red stated the following

"If you're looking at the development process," Iwinski begins, "we do a certain build for a tradeshow and you pack it, it works, it looks amazing. And you are extremely far away from completing the game. Then you put it in the open-world, regardless of the platform, and it's like 'oh shit, it doesn't really work'. We've already showed it, now we have to make it work. And then we try to make it work on a huge scale. This is the nature of games development."

Full article at Eurogamer if you want to read about development of Witcher 3.
That first footage was released in 2013 and they expected the game to be released in 2014.
But here is the important part. As stated by the developer, even though they expected the game to be released next year or so, according to him, "they were extremely far away from finishing the game.". He then states "you then put it in the open-world and it doesn't really work"

To put it simple. Demos don't mean anything. The one thing we all do know is that they have quite a few people working on the game. Some well known game veterans that worked on recent titles.
These game probability of success or failure is precisely the same as other AAA titles out there.

I won't predict SC failure just as I won't predict Mass Effect Andromeda or other AAA titles that have been in development during the last few years.
I'll just wait for the finished product. That according to them is not that far off. If it never comes out, than we can discuss it. Right now, let's just wait.

Witcher dev's have 3 SHIPPED games under their belt.

EA/Bioware has how many SHIPPED games, and 3 Mass Effect games SHIPPED.

Why even bring up Andromeda? It's going to ship regardless due to it being a huge franchise with EA as the publisher. No question about it.

And Witcher 3 had some visual difference, but 95-98% of what was shown was in the final version of the game.

You argue like my sister. As Bill Burr would say... If a women is right she will argue the point until it's dead. If a women is wrong she'll find another subject to bring up (typically one that really pisses ya off).

And how the hell do you call SC at AAA title? To be a AAA title you have to ship a AAA game. I've seen a ton of great amazing tech demo's but to call them a AAA game is beyond a reach.
Using a steering wheel on a Burnout game is like using the Space Shuttle controls to fly a kite.
https://www.twitch.tv/the_half_elf
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