From time to time we like to open Star Citizen up to our fans, and provide access to ships they might not otherwise own. This is not only a great chance for players to try new ships out, but it helps provide additional testing for those ships, too!
In addition, it can be a great way to introduce new players to the growing universe of Star Citizen as well. For the next week until April 25th, we’ve enabled Free Fly access to all accounts in celebration of PAX East. While we won’t be there this year in person, any chance to celebrate Star Citizen sounds like a good idea to us! For the next week, anyone with a Star Citizen account will have access to the Aurora LN, the F7C Hornet, and the Mustang Delta. This Free Fly event gives new players access to three unique parts of the Star Citizen experience:
- Star Citizen Alpha 2.3.1 – Also known as Crusader or the “mini-PU,” this is the nucleus of the world we’re building! Featuring multiple space stations and environments, scripted missions, places to explore and more, Alpha 2.3.1 is your first look at a much larger universe!
- Arena Commander – Arena Commander is a ‘game within a game’ that we’ve used to develop our flight mechanics and ship combat balance. Take on human opponents or an AI swarm in single seat fighter.
- Social Module – Interact with other players while you explore our first landing zone, ArcCorp! The Social Module is intended as a starting point for our world building,
You can register for an account here to get started. If you already have an account from a previous Free Fly, you’re all set! Just log in via the Star Citizen launcher and we’ll see you in the ‘Verse!
theyarecomingforyou wrote on Apr 23, 2016, 03:22:
The game isn't episodic, it's a trilogy.
Flatline wrote on Apr 19, 2016, 18:52:The game isn't episodic, it's a trilogy. Plus the appeal is that there's nothing else like it. How many times have we heard that singleplayer games are dead only to have a singleplayer game own the market (look at Fallout 4).
Not to particularly pick a fight or anything, but now that S42 is an episodic single player game, do you think it's going to rake cash in like never before? I mean, consoles are out, and single player games are not as hot as hot multiplayer games.
Flatline wrote on Apr 19, 2016, 18:52:The game has 1.3 million backers, so there's massive scope for further sales. Further, the development costs are the money raised so far - anything further allows the continued development of the game. There's also no evidence they they 'burned through' all the money. In fact they have continued to expand, which is not the sign of a company in financial difficulties. They're pulling in $2m a month and there hasn't been a huge amount of visible progress recently.
Plus, how many backers do they have now? Those are all people who are going to get the game and not actually have to pay for it. They've already front-loaded their revenue from S42 and burned through it a long time ago.
theyarecomingforyou wrote on Apr 19, 2016, 15:02:
Not to mention the huge amount of money that will come when S42 is released.
Wolfox wrote on Apr 18, 2016, 17:30:I'm still confident it will be a good game, I'm just not confident it can be delivered in the timeframe they are claiming. I've always been critical of some aspects of the game. For instance, I don't like the way CIG has prioritised ship development whilst other playable content has taken a back seat.
It seems your faith is waning, though you still try to be optimistic. I'd say that's fair. I'm curious myself to see in what state Star Citizen will be by the end of the year, and for the record, I hope it meets your expectations then.
The Half Elf wrote on Apr 18, 2016, 17:56:I understand your argument, it's just not that simple. The additional funding is going to making a better game - it couldn't simply be added in a patch or expansion. All the merchandise is being handled by the community team, which is funded by subscriptions - it's not coming out of the game funds
But as you said, what was 'PROMISED' and what they are doing are two ENTIRELY different things.
Deliver on what you promised 1st, then add goodies 2nd. But there are things they have done that are just fucking mind boggling like building a motion capture studio.
At the end of the day it wasn't about making a game, it was about financing Chris Roberts to make a STUDIO that is going to make a game which is a huge difference.
One of the reason's I requested a refund (only in for 50 to get both S42 and SC) is because the more I watch the more I get angry. I payed for development of the game. Not posters, not display models and cases, not t-shirts, not costumes and name tags and jewelry for the dev team. I paid for a GAME.
Mordhaus wrote on Apr 18, 2016, 19:55:They're pulling in $2m a month, combined with money from other deals and tax breaks. For instance, CIG recently appeared in an advert for Time Warner cable and they did a major promotion with AMD. Not to mention the huge amount of money that will come when S42 is released. CIG is taking on more staff all the time, which is not the sign of a company with major financial difficulties.
I won't go into another long diatribe. All I will say is this, RSI has repeatedly denied that they are in a financial crisis, now they have done little but release new purchasable ships (or made available again ones that were supposed to be limited edition) and have multiple free week trials.
This smacks of a company that is running out of funds, not even whales can keep defending RSI for much longer.
Kxmode wrote on Apr 19, 2016, 00:59:Kosumo wrote on Apr 19, 2016, 00:09:
Chris going backwards on an unicycle
"Star Citizen is never going to be finished." I think that's the first truth Chris has ever stated.
He cannot compare his definition of finish to Blizzard's or CCP's. For them finished means the game's going gold. It is actually a feature complete title ready to be shipped. Can you imagine Eve Online launching with like 3 systems and 2 planets and 70% of features missing? It's not even a game at that point. lol
Spektr wrote on Apr 18, 2016, 19:18:rudra wrote on Apr 18, 2016, 17:02:
apparently you just arent intelligent enough to understand the difference between Star Citizen and Mass Effect - most notably, the entirely different technology involved, but also the massive corporate infrastructure at EA vs none of it at CIG
Did you forget to take your pills again?
I will try to understand your thinking. Andromeda and Star Citizen are different games made by different people working for different companies and as such they are completely different and so, people should be forbidden to compare them or be subjected to spitting on their face in public?
Comet wrote on Apr 18, 2016, 16:48:
Mass Effect Andromeda. Started development in 2012. Planned release date - 2017.
Star Citizen. Started development in 2013. Planned release date for single player SQ42 (according to latest trailer) 2016. Planned release date for Star Citizen - 2017+
What we have seen so far of Mass Effect Andromeda
https://www.youtube.com/watch?v=I-Qx5vtu_vo
https://www.youtube.com/watch?v=uG8V9dRqSsw
What we have seen so far of Star Citizen and SQ42:
https://www.youtube.com/watch?v=6FF-ewiwmhs
https://www.youtube.com/watch?v=ZjSXcdvd-ME
https://www.youtube.com/watch?v=yP6Ma_tfDlU
https://www.youtube.com/watch?v=Ok_JC-ClscY
https://www.youtube.com/watch?v=OBYRIZA44Eg
https://www.youtube.com/watch?v=-rQDDc7Pxlc
I'm not going to "defend" CIG. Release dates have changed and all that.
But I fail to understand why is there so much speculation around this game.
Kosumo wrote on Apr 19, 2016, 00:09:
Chris going backwards on an unicycle
Kxmode wrote on Apr 18, 2016, 22:35:I would say those are reasonable estimates although they wouldn't include advertising.The Half Elf wrote on Apr 18, 2016, 19:47:
Where exactly did you find the budget/cost of all the Mass Effect games?
Mass Effect 3 - $40 million - "EA's money-maker for that period was Mass Effect 3. That game's budget has been estimated at around $40 million, and it has sold over 3.5 million copies to date."
Using the scale and scope of ME3 it's reasonable to conclude Mass Effect 2 cost $25-30 million and Mass Effect 1 cost $15-20 million.
The Half Elf wrote on Apr 18, 2016, 19:47:
Where exactly did you find the budget/cost of all the Mass Effect games?
Mordhaus wrote on Apr 18, 2016, 19:55:This is my take as well. They keep doing free weekends and now a whole week. It smacks of desperation.
I won't go into another long diatribe. All I will say is this, RSI has repeatedly denied that they are in a financial crisis, now they have done little but release new purchasable ships (or made available again ones that were supposed to be limited edition) and have multiple free week trials.
This smacks of a company that is running out of funds, not even whales can keep defending RSI for much longer.
Spektr wrote on Apr 18, 2016, 19:18:Not forbidden but nonsensical. Apples and oranges. Although rudra was perhaps a bit rude, his point stands.rudra wrote on Apr 18, 2016, 17:02:
apparently you just arent intelligent enough to understand the difference between Star Citizen and Mass Effect - most notably, the entirely different technology involved, but also the massive corporate infrastructure at EA vs none of it at CIG
Did you forget to take your pills again?
I will try to understand your thinking. Andromeda and Star Citizen are different games made by different people working for different companies and as such they are completely different and so, people should be forbidden to compare them or be subjected to spitting on their face in public?
The Half Elf wrote on Apr 18, 2016, 18:03:Comet wrote on Apr 18, 2016, 16:48:
Mass Effect Andromeda. Started development in 2012. Planned release date - 2017.
Star Citizen. Started development in 2013. Planned release date for single player SQ42 (according to latest trailer) 2016. Planned release date for Star Citizen - 2017+
What we have seen so far of Mass Effect Andromeda
https://www.youtube.com/watch?v=I-Qx5vtu_vo
https://www.youtube.com/watch?v=uG8V9dRqSsw
What we have seen so far of Star Citizen and SQ42:
https://www.youtube.com/watch?v=6FF-ewiwmhs
https://www.youtube.com/watch?v=ZjSXcdvd-ME
https://www.youtube.com/watch?v=yP6Ma_tfDlU
https://www.youtube.com/watch?v=Ok_JC-ClscY
https://www.youtube.com/watch?v=OBYRIZA44Eg
https://www.youtube.com/watch?v=-rQDDc7Pxlc
I'm not going to "defend" CIG. Release dates have changed and all that.
But I fail to understand why is there so much speculation around this game.
Crowdfunded game or not, it is a AAA budget title.
I don't see anyone saying Mass Effect Andromeda will fail although it has been in development for about the same time as Star Citizen and has shown considerably less footage.
If Star Citizen game development was not so "open" to the public, with Alpha modules for people to try and so on, the image we would have of Star Citizen development would just be the polished pretty trailers.
So why the criticism when in truth most people don't really know much about game development or the real state of an in development game when they first show some gameplay footage in gaming conventions?
FYI. When The Witcher 3 was first announced, they showed some pretty cool in game footage. Seemed polished and all that.
The final game graphics were a bit different and people criticize CD Projekt Red because of it.
In a reply to those criticisms CD Projekt Red stated the following
"If you're looking at the development process," Iwinski begins, "we do a certain build for a tradeshow and you pack it, it works, it looks amazing. And you are extremely far away from completing the game. Then you put it in the open-world, regardless of the platform, and it's like 'oh shit, it doesn't really work'. We've already showed it, now we have to make it work. And then we try to make it work on a huge scale. This is the nature of games development."
Full article at Eurogamer if you want to read about development of Witcher 3.
That first footage was released in 2013 and they expected the game to be released in 2014.
But here is the important part. As stated by the developer, even though they expected the game to be released next year or so, according to him, "they were extremely far away from finishing the game.". He then states "you then put it in the open-world and it doesn't really work"
To put it simple. Demos don't mean anything. The one thing we all do know is that they have quite a few people working on the game. Some well known game veterans that worked on recent titles.
These game probability of success or failure is precisely the same as other AAA titles out there.
I won't predict SC failure just as I won't predict Mass Effect Andromeda or other AAA titles that have been in development during the last few years.
I'll just wait for the finished product. That according to them is not that far off. If it never comes out, than we can discuss it. Right now, let's just wait.
Witcher dev's have 3 SHIPPED games under their belt.
EA/Bioware has how many SHIPPED games, and 3 Mass Effect games SHIPPED.
Why even bring up Andromeda? It's going to ship regardless due to it being a huge franchise with EA as the publisher. No question about it.
And Witcher 3 had some visual difference, but 95-98% of what was shown was in the final version of the game.
You argue like my sister. As Bill Burr would say... If a women is right she will argue the point until it's dead. If a women is wrong she'll find another subject to bring up (typically one that really pisses ya off).
And how the hell do you call SC at AAA title? To be a AAA title you have to ship a AAA game. I've seen a ton of great amazing tech demo's but to call them a AAA game is beyond a reach.
rudra wrote on Apr 18, 2016, 17:02:
apparently you just arent intelligent enough to understand the difference between Star Citizen and Mass Effect - most notably, the entirely different technology involved, but also the massive corporate infrastructure at EA vs none of it at CIG