Star Citizen Free Week

The Roberts Space Industries website has word that another free-fly week is underway for Star Citizen, Cloud Imperium's upcoming open world space game (thanks Rock, Paper, Shotgun). Here's the deal:
From time to time we like to open Star Citizen up to our fans, and provide access to ships they might not otherwise own. This is not only a great chance for players to try new ships out, but it helps provide additional testing for those ships, too!

In addition, it can be a great way to introduce new players to the growing universe of Star Citizen as well. For the next week until April 25th, we’ve enabled Free Fly access to all accounts in celebration of PAX East. While we won’t be there this year in person, any chance to celebrate Star Citizen sounds like a good idea to us! For the next week, anyone with a Star Citizen account will have access to the Aurora LN, the F7C Hornet, and the Mustang Delta. This Free Fly event gives new players access to three unique parts of the Star Citizen experience:

  • Star Citizen Alpha 2.3.1 – Also known as Crusader or the “mini-PU,” this is the nucleus of the world we’re building! Featuring multiple space stations and environments, scripted missions, places to explore and more, Alpha 2.3.1 is your first look at a much larger universe!
  • Arena Commander – Arena Commander is a ‘game within a game’ that we’ve used to develop our flight mechanics and ship combat balance. Take on human opponents or an AI swarm in single seat fighter.
  • Social Module – Interact with other players while you explore our first landing zone, ArcCorp! The Social Module is intended as a starting point for our world building,

You can register for an account here to get started. If you already have an account from a previous Free Fly, you’re all set! Just log in via the Star Citizen launcher and we’ll see you in the ‘Verse!

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29.
 
Re: Star Citizen Free Week
Apr 18, 2016, 15:49
29.
Re: Star Citizen Free Week Apr 18, 2016, 15:49
Apr 18, 2016, 15:49
 
Hanneth wrote on Apr 18, 2016, 15:24:
They definitely did not deliver the Baby Persistent Universe in December that showed they could do what Derek Smart said they couldn't. Being able to start on a station in first person, get in a ship with some friends, or stowaways, in a Constellation Andromeda having one person fly and other people in the turrets.

I know you're trying to be sarcastic but you are indeed 100% correct that they have achieved FUCK ALL in that regard.
I mean you do realize that everyone (about 30 players max atm) is in one single instance, right?

What Derek Smart (and others, of course... like anyone with a basic level of a clue) has said is not possible is a multi-instance system with the ~80 to 100 players per instance CIG was shooting for with the full advertised "fidelity" and the full feature set. He (and others) never said that a single instance demo would be impossible. Get a freakin' clue.

The current state of the game is a minuscule tiny fraction of the full feature set (and "fidelity"), no multi-instancing, no instance transitions (you know... the hard part of making a MMO... any idiot can make a single instance tech demo like the current "baby PU"), and a player count far, far below the original target.

And as you will know, they are having massive desync issues right now and have been massively struggling with getting more players into that single instance. To call the current state of affairs "sad" would be an understatement.

You know what will happen if they introduce the multi-instancing, transitions and if they add more complex gameplay systems and "fiiidddeliteeeehhhh" for da "immeeerrrssshhhuuunn" on top of it all? Yup. Buh-bye, Shtar Shitizen.

Train -> Wreck -> Keep watching.
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