Star Citizen EVA Video

A new video from Star Citizen offers a look at extravehicular activities in the early access space combat game. Word is: "A brief look at the continuing development of our three-stage EVA transitions designed to make first-person combat in the persistent universe a thrilling experience." Thanks DSOGaming.

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39.
 
Re: Star Citizen EVA Video
Apr 12, 2016, 05:40
39.
Re: Star Citizen EVA Video Apr 12, 2016, 05:40
Apr 12, 2016, 05:40
 
jdreyer wrote on Apr 11, 2016, 02:53:
theyarecomingforyou wrote on Apr 10, 2016, 05:09:
jdreyer wrote on Apr 9, 2016, 20:32:
Meh, that's probably the wrong term for it. 2.3 plays nicely, even if it's only one environment. They'll just never make it a "universe" of 100 systems before they run out of money. There's a reason E:D and NMS went procedural.
Star Citizen combines procedural with artist driven design. There's a video here demonstrating that. The planets themselves will be procedural, with landing zones created by hand from a pool of assets. It means that once they have the assets created (shops, textures, materials, etc) they can quickly ramp up the number of planets. Don't forget that SC isn't due out this year, only S42 is - the full game won't be until at least last 2017, more likely beyond that.

Yes, the planets will be procedural, but all the locations are hand-built. A couple dozen locations per system, times 100 systems is thousands of hand crafted locations. I love it in theory, but that's insane in practice.

In NMS everything is procedural. So they just need to concentrate on improving those procedural engines. Ditto for Limit Theory.

And while E:D is a combination of hand made and procedural,
A) their game is small subset of what SC is trying to accomplish
B) their systems are entirely procedural, unlike SC. So you'll never see something like the spectacular Broken Moon on the one hand, on the other hand they didn't have to spend months building it.

The point is they're taking an extremely labor-intensive approach.
They've stated that they're working on procedural tech for more than just planets. It would be very easy to build out stores in varied layouts using procedural tech, then just build out the specifics of each area. Don't get me wrong though, as I don't see any way they're going to get out 100 star systems and landing zones by the end of next year. I think the dates will slide but I do think they'll get there.

Where CIG puts out content it has easily exceeds the scope and fidelity of what was originally promised. The issue is it takes a long time. For me my main concern is the end product, not the development time. As I've said before, by the end of the year we'll have a good idea of what's happening with the project - S42 is due out and there needs to be substantial progress in the PU. So far this year I've been underwhelmed by the amount of progress made, with persistence and additional landing zones taking far too long. The game has to progress much more rapidly by the end of the year if there is any hope of it releasing in a sensible time frame.
"The price of freedom is eternal vigilance."
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38.
 
Re: Star Citizen EVA Video
Apr 11, 2016, 02:53
38.
Re: Star Citizen EVA Video Apr 11, 2016, 02:53
Apr 11, 2016, 02:53
 
theyarecomingforyou wrote on Apr 10, 2016, 05:09:
jdreyer wrote on Apr 9, 2016, 20:32:
Meh, that's probably the wrong term for it. 2.3 plays nicely, even if it's only one environment. They'll just never make it a "universe" of 100 systems before they run out of money. There's a reason E:D and NMS went procedural.
Star Citizen combines procedural with artist driven design. There's a video here demonstrating that. The planets themselves will be procedural, with landing zones created by hand from a pool of assets. It means that once they have the assets created (shops, textures, materials, etc) they can quickly ramp up the number of planets. Don't forget that SC isn't due out this year, only S42 is - the full game won't be until at least last 2017, more likely beyond that.

Yes, the planets will be procedural, but all the locations are hand-built. A couple dozen locations per system, times 100 systems is thousands of hand crafted locations. I love it in theory, but that's insane in practice.

In NMS everything is procedural. So they just need to concentrate on improving those procedural engines. Ditto for Limit Theory.

And while E:D is a combination of hand made and procedural,
A) their game is small subset of what SC is trying to accomplish
B) their systems are entirely procedural, unlike SC. So you'll never see something like the spectacular Broken Moon on the one hand, on the other hand they didn't have to spend months building it.

The point is they're taking an extremely labor-intensive approach.
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
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37.
 
Re: Star Citizen EVA Video
Apr 10, 2016, 15:34
37.
Re: Star Citizen EVA Video Apr 10, 2016, 15:34
Apr 10, 2016, 15:34
 
vvenaya wrote on Apr 10, 2016, 13:28:
Bluesnews forum is saturated with trolls people who have a clue what is going on at CIG. If you want any decent discussion to circle jerk with fellow cultists until your weenie falls off go to the Official SC forums.

^ fixed that fer ya mate
36.
 
Re: Star Citizen EVA Video
Apr 10, 2016, 14:07
36.
Re: Star Citizen EVA Video Apr 10, 2016, 14:07
Apr 10, 2016, 14:07
 
Dagnamit wrote on Apr 10, 2016, 08:12:

I'm sorry but the opinion of one disgruntled former employee, or even a few, is not convincing evidence of a sinking ship, nor is a game still clearly in development a failed experiment. No doubt CR has unrealistic ambition, but this has been known for decades, and is actually is reason I backed the project at $150. Foolish? Maybe. But I'm taking the risk to see how it plays out.

Uhhh..Rob Irving isn't some nobody in the industry. So I'd be way more willing to take what he says seriously compared to Derek Smart.
35.
 
Re: Star Citizen EVA Video
Apr 10, 2016, 13:34
Jivaro
 
35.
Re: Star Citizen EVA Video Apr 10, 2016, 13:34
Apr 10, 2016, 13:34
 Jivaro
 
Muscular Beaver wrote on Apr 10, 2016, 08:16:
What happened to all of you guys? All I read here anymore is personal attacks because you dont like someones opinion in the style of "oh look theres our resident troll/whiner/apologist/whatever".
One could think you guys didnt get older in the last 10 years, but instead are about to crawl back into your mothers wombs...

You could quite literally drop this comment in half of all the threads here from the last 2-3 years and it would not be out of place.
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34.
 
Re: Star Citizen EVA Video
Apr 10, 2016, 13:28
34.
Re: Star Citizen EVA Video Apr 10, 2016, 13:28
Apr 10, 2016, 13:28
 
Bluesnews forum is saturated with trolls. If you want any decent discussion go to the Official SC forums.

33.
 
Re: Star Citizen EVA Video
Apr 10, 2016, 13:17
33.
Re: Star Citizen EVA Video Apr 10, 2016, 13:17
Apr 10, 2016, 13:17
 
theyarecomingforyou wrote on Apr 10, 2016, 10:56:

This topic is about SC's EVA system. Care to actually contribute to that discussion?
*Cricket*
*Cricket*
*Cricket*
32.
 
Re: Star Citizen EVA Video
Apr 10, 2016, 10:56
32.
Re: Star Citizen EVA Video Apr 10, 2016, 10:56
Apr 10, 2016, 10:56
 
Kxmode wrote on Apr 10, 2016, 05:37:
Oh look. It's theyarearecomingforyou; our resident Star Citizen apologist and White Knight. Tell us all about Star Citizen's awesome fidelitah and wonderful immershun.
I make comments about the topic at hand; you trash the game and insult others. You have zero interest in a sincere discussion, whereas I am perfectly open to discussing the project's shortcomings and frequently criticise aspects of the game. You frequently lie and make unsubstantiated claims, taking offence at the notion that anyone could like the game.

If you want to continue behaving like a child then I can't stop that but if you want a genuine discussion then let's do that. You haven't shown any attempt at being reasonable.

This topic is about SC's EVA system. Care to actually contribute to that discussion?
"The price of freedom is eternal vigilance."
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31.
 
Re: Star Citizen EVA Video
Apr 10, 2016, 08:16
31.
Re: Star Citizen EVA Video Apr 10, 2016, 08:16
Apr 10, 2016, 08:16
 
What happened to all of you guys? All I read here anymore is personal attacks because you dont like someones opinion in the style of "oh look theres our resident troll/whiner/apologist/whatever".
One could think you guys didnt get older in the last 10 years, but instead are about to crawl back into your mothers wombs...

This comment was edited on Apr 10, 2016, 08:25.
I have given up on waiting for BIS to come back to their senses and do a real ArmA 2 successor.
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30.
 
Re: Star Citizen EVA Video
Apr 10, 2016, 08:12
30.
Re: Star Citizen EVA Video Apr 10, 2016, 08:12
Apr 10, 2016, 08:12
 
Kxmode wrote on Apr 10, 2016, 07:54:
Redmask wrote on Apr 10, 2016, 07:14:
Kxmode wrote on Apr 10, 2016, 05:37:
Oh look. It's theyarearecomingforyou; our resident Star Citizen apologist and White Knight. Tell us all about Star Citizen's awesome fidelitah and wonderful immershun.

You of all people should not be singling out others about Star Citizen, you have been obsessively stalking this game since its inception and have hundreds, if not thousands of comments across forums about it. Months of this creepy behavior is not healthy, seek help.

No, I'm not a backer or a dupe account for someone else before you go into weirdo conspiracy theory mode. You're just really unhinged and its very obvious.

Or perhaps Chris Roberts is a habitual liar and incapable of self restraint. I am simply calling out what I see as a failed experiment. If you don't believe me watch Rob Irving's brutally honest assessment of Star Citizen on a recent Matt Chat Q&A. The man worked on Star Citizen and even he's thinking it's a sinking ship.

I'm sorry but the opinion of one disgruntled former employee, or even a few, is not convincing evidence of a sinking ship, nor is a game still clearly in development a failed experiment. No doubt CR has unrealistic ambition, but this has been known for decades, and is actually is reason I backed the project at $150. Foolish? Maybe. But I'm taking the risk to see how it plays out.
29.
 
Re: Star Citizen EVA Video
Apr 10, 2016, 07:54
29.
Re: Star Citizen EVA Video Apr 10, 2016, 07:54
Apr 10, 2016, 07:54
 
Redmask wrote on Apr 10, 2016, 07:14:
Kxmode wrote on Apr 10, 2016, 05:37:
Oh look. It's theyarearecomingforyou; our resident Star Citizen apologist and White Knight. Tell us all about Star Citizen's awesome fidelitah and wonderful immershun.

You of all people should not be singling out others about Star Citizen, you have been obsessively stalking this game since its inception and have hundreds, if not thousands of comments across forums about it. Months of this creepy behavior is not healthy, seek help.

No, I'm not a backer or a dupe account for someone else before you go into weirdo conspiracy theory mode. You're just really unhinged and its very obvious.

Or perhaps Chris Roberts is a habitual liar and incapable of self restraint. I am simply calling out what I see as a failed experiment. If you don't believe me watch Rob Irving's brutally honest assessment of Star Citizen on a recent Matt Chat Q&A. The man worked on Star Citizen and even he's thinking it's a sinking ship.
"Listen, Peter... with great horsepower comes... the sickest drifts..." - source
Avatar 18786
28.
 
Re: Star Citizen EVA Video
Apr 10, 2016, 07:14
28.
Re: Star Citizen EVA Video Apr 10, 2016, 07:14
Apr 10, 2016, 07:14
 
Kxmode wrote on Apr 10, 2016, 05:37:
Oh look. It's theyarearecomingforyou; our resident Star Citizen apologist and White Knight. Tell us all about Star Citizen's awesome fidelitah and wonderful immershun.

You of all people should not be singling out others about Star Citizen, you have been obsessively stalking this game since its inception and have hundreds, if not thousands of comments across forums about it. Months of this creepy behavior is not healthy, seek help.

No, I'm not a backer or a dupe account for someone else before you go into weirdo conspiracy theory mode. You're just really unhinged and its very obvious.
Avatar 57682
27.
 
Re: Star Citizen EVA Video
Apr 10, 2016, 05:54
27.
Re: Star Citizen EVA Video Apr 10, 2016, 05:54
Apr 10, 2016, 05:54
 
theyarecomingforyou wrote on Apr 10, 2016, 05:09:
Kosumo wrote on Apr 9, 2016, 18:44:
Why is it that the player model can not walk on the underside of the platform - what makes the top side so special?
Artificial gravity. It's present in ships and platforms but obviously not on the underside of unused areas. I believe they're looking at a magnetic boots style system for other areas but it's not confirmed as far as I'm aware.

Kosumo wrote on Apr 9, 2016, 18:44:
The model itself is super stiff as fuck and the ragdoll having no 'life' to it.
It's still very much work in progress. They've been iterating on this repeatedly over the last few months, with noticeable changes between PTU builds. The initial release was so bad they had to revert back to the previous system - now it's really enjoyable. This is nowhere near final.

Kosumo wrote on Apr 9, 2016, 18:44:
Can someone tell me what they see in it because I'm not seeing anything impressive.
There's never been any game made on this scale with this level of freedom. The work they've done on zero-g animations is impressive and nowhere near completion. The procedural planet tech is progressing rapidly. Multi-crew ships where players can move around freely has never been done before. The game is breaking major new ground technologically. Every time I try out the game it's improved from where it was before. Don't get me wrong though, as there's a huge amount of development still left and the game is in its infancy.

Kxmode wrote on Apr 9, 2016, 20:13:
Vaporware
Troll.

jdreyer wrote on Apr 9, 2016, 20:32:
Meh, that's probably the wrong term for it. 2.3 plays nicely, even if it's only one environment. They'll just never make it a "universe" of 100 systems before they run out of money. There's a reason E:D and NMS went procedural.
Star Citizen combines procedural with artist driven design. There's a video here demonstrating that. The planets themselves will be procedural, with landing zones created by hand from a pool of assets. It means that once they have the assets created (shops, textures, materials, etc) they can quickly ramp up the number of planets. Don't forget that SC isn't due out this year, only S42 is - the full game won't be until at least last 2017, more likely beyond that.

Frijoles wrote on Apr 9, 2016, 22:46:
Meh, wasn't Shattered Horizon doing this a half a decade ago?
No. The whole point of the video is the animations and transitions, with the combined animations of first-person and third-person. Anyone can make a zero-g game where you simply float about.


Baby
26.
 
Re: Star Citizen EVA Video
Apr 10, 2016, 05:37
26.
Re: Star Citizen EVA Video Apr 10, 2016, 05:37
Apr 10, 2016, 05:37
 
Oh look. It's theyarearecomingforyou; our resident Star Citizen apologist and White Knight. Tell us all about Star Citizen's awesome fidelitah and wonderful immershun.
"Listen, Peter... with great horsepower comes... the sickest drifts..." - source
Avatar 18786
25.
 
Re: Star Citizen EVA Video
Apr 10, 2016, 05:09
25.
Re: Star Citizen EVA Video Apr 10, 2016, 05:09
Apr 10, 2016, 05:09
 
Kosumo wrote on Apr 9, 2016, 18:44:
Why is it that the player model can not walk on the underside of the platform - what makes the top side so special?
Artificial gravity. It's present in ships and platforms but obviously not on the underside of unused areas. I believe they're looking at a magnetic boots style system for other areas but it's not confirmed as far as I'm aware.

Kosumo wrote on Apr 9, 2016, 18:44:
The model itself is super stiff as fuck and the ragdoll having no 'life' to it.
It's still very much work in progress. They've been iterating on this repeatedly over the last few months, with noticeable changes between PTU builds. The initial release was so bad they had to revert back to the previous system - now it's really enjoyable. This is nowhere near final.

Kosumo wrote on Apr 9, 2016, 18:44:
Can someone tell me what they see in it because I'm not seeing anything impressive.
There's never been any game made on this scale with this level of freedom. The work they've done on zero-g animations is impressive and nowhere near completion. The procedural planet tech is progressing rapidly. Multi-crew ships where players can move around freely has never been done before. The game is breaking major new ground technologically. Every time I try out the game it's improved from where it was before. Don't get me wrong though, as there's a huge amount of development still left and the game is in its infancy.

Kxmode wrote on Apr 9, 2016, 20:13:
Vaporware
Troll.

jdreyer wrote on Apr 9, 2016, 20:32:
Meh, that's probably the wrong term for it. 2.3 plays nicely, even if it's only one environment. They'll just never make it a "universe" of 100 systems before they run out of money. There's a reason E:D and NMS went procedural.
Star Citizen combines procedural with artist driven design. There's a video here demonstrating that. The planets themselves will be procedural, with landing zones created by hand from a pool of assets. It means that once they have the assets created (shops, textures, materials, etc) they can quickly ramp up the number of planets. Don't forget that SC isn't due out this year, only S42 is - the full game won't be until at least last 2017, more likely beyond that.

Frijoles wrote on Apr 9, 2016, 22:46:
Meh, wasn't Shattered Horizon doing this a half a decade ago?
No. The whole point of the video is the animations and transitions, with the combined animations of first-person and third-person. Anyone can make a zero-g game where you simply float about.
"The price of freedom is eternal vigilance."
Avatar 22891
24.
 
Re: Star Citizen EVA Video
Apr 10, 2016, 04:46
24.
Re: Star Citizen EVA Video Apr 10, 2016, 04:46
Apr 10, 2016, 04:46
 
1)I have no time for Chris Roberts and his company`s fraudulent operation

2)If you think content in this video "sucks" you`re really reaching out and trying way too hard. There`s nothing wrong with it...however attempts at nitpicking, especially with some learned (lol) arguments and outlandish logic (see CJ`s post) are quite funny.

A great paradox: I really want this game to succeed but also to see CIG crash`n burn. Unfortunately the two exclude each other (maybe the only way would be if they go bankrupt and somebody normal would take over the assets)
23.
 
Re: Star Citizen EVA Video
Apr 9, 2016, 23:18
23.
Re: Star Citizen EVA Video Apr 9, 2016, 23:18
Apr 9, 2016, 23:18
 
Frijoles wrote on Apr 9, 2016, 22:46:
Meh, wasn't Shattered Horizon doing this a half a decade ago? Doesn't look bad, but nothing really impressive IMO. I guess the difference between this and SH is you can go inside the ship and steal it.

And you can be "fully immersed" in this one, although I think that feature has a $500 entry point, and is yet to be added.
Currently setting a record for most edited posts, 1 reply at a time.
22.
 
Re: Star Citizen EVA Video
Apr 9, 2016, 22:46
22.
Re: Star Citizen EVA Video Apr 9, 2016, 22:46
Apr 9, 2016, 22:46
 
Meh, wasn't Shattered Horizon doing this a half a decade ago? Doesn't look bad, but nothing really impressive IMO. I guess the difference between this and SH is you can go inside the ship and steal it.
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21.
 
Re: Star Citizen EVA Video
Apr 9, 2016, 22:20
21.
Re: Star Citizen EVA Video Apr 9, 2016, 22:20
Apr 9, 2016, 22:20
 
jdreyer wrote on Apr 9, 2016, 20:32:
Kxmode wrote on Apr 9, 2016, 20:13:
Vaporware
Meh, that's probably the wrong term for it. 2.3 plays nicely, even if it's only one environment. They'll just never make it a "universe" of 100 systems before they run out of money. There's a reason E:D and NMS went procedural.

That's why I called it vaporware. It's never going to have all the things pitched, like 100 systems. Even if the game is released it won't be complete.
"Listen, Peter... with great horsepower comes... the sickest drifts..." - source
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20.
 
Re: Star Citizen EVA Video
Apr 9, 2016, 21:11
20.
Re: Star Citizen EVA Video Apr 9, 2016, 21:11
Apr 9, 2016, 21:11
 
CJ_Parker wrote on Apr 9, 2016, 20:07:
eRe4s3r wrote on Apr 9, 2016, 19:40:
We'll see soon enough If it (SQ42) doesn't release this year I am not gonna be happy though.

Well, then... prepare to be not happy. The odds are the same as successfully navigating an asteroid field and Christ Roberts sure as hell ain't no Han Solo.

It won't happen this year. No chance. They are lagging behind on all fronts. Animations, flight model, proper controls, ships that are required to be finished for S42, FPS gameplay (for S42 FPS missions), engine development, everything.
It will be a miracle of epic proportions if it releases within the next eight months and if it does it won't be pretty because it will be half-assed as fuck, making those horrible UWP games from Microshit look like polished pro releases by comparison.

Even if you may be right and believe me, I am preparing to be not happy, navigating an asteroid field is incredibly easy, in reality you could fly a city the size of New York through one, blind, and never hit anything ^^

(Just thought that was an interesting science fact)
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