jdreyer wrote on Apr 11, 2016, 02:53:They've stated that they're working on procedural tech for more than just planets. It would be very easy to build out stores in varied layouts using procedural tech, then just build out the specifics of each area. Don't get me wrong though, as I don't see any way they're going to get out 100 star systems and landing zones by the end of next year. I think the dates will slide but I do think they'll get there.theyarecomingforyou wrote on Apr 10, 2016, 05:09:jdreyer wrote on Apr 9, 2016, 20:32:Star Citizen combines procedural with artist driven design. There's a video here demonstrating that. The planets themselves will be procedural, with landing zones created by hand from a pool of assets. It means that once they have the assets created (shops, textures, materials, etc) they can quickly ramp up the number of planets. Don't forget that SC isn't due out this year, only S42 is - the full game won't be until at least last 2017, more likely beyond that.
Meh, that's probably the wrong term for it. 2.3 plays nicely, even if it's only one environment. They'll just never make it a "universe" of 100 systems before they run out of money. There's a reason E:D and NMS went procedural.
Yes, the planets will be procedural, but all the locations are hand-built. A couple dozen locations per system, times 100 systems is thousands of hand crafted locations. I love it in theory, but that's insane in practice.
In NMS everything is procedural. So they just need to concentrate on improving those procedural engines. Ditto for Limit Theory.
And while E:D is a combination of hand made and procedural,
A) their game is small subset of what SC is trying to accomplish
B) their systems are entirely procedural, unlike SC. So you'll never see something like the spectacular Broken Moon on the one hand, on the other hand they didn't have to spend months building it.
The point is they're taking an extremely labor-intensive approach.
theyarecomingforyou wrote on Apr 10, 2016, 05:09:jdreyer wrote on Apr 9, 2016, 20:32:Star Citizen combines procedural with artist driven design. There's a video here demonstrating that. The planets themselves will be procedural, with landing zones created by hand from a pool of assets. It means that once they have the assets created (shops, textures, materials, etc) they can quickly ramp up the number of planets. Don't forget that SC isn't due out this year, only S42 is - the full game won't be until at least last 2017, more likely beyond that.
Meh, that's probably the wrong term for it. 2.3 plays nicely, even if it's only one environment. They'll just never make it a "universe" of 100 systems before they run out of money. There's a reason E:D and NMS went procedural.
vvenaya wrote on Apr 10, 2016, 13:28:
Bluesnews forum is saturated withtrollspeople who have a clue what is going on at CIG. If you wantany decent discussionto circle jerk with fellow cultists until your weenie falls off go to the Official SC forums.
Dagnamit wrote on Apr 10, 2016, 08:12:
I'm sorry but the opinion of one disgruntled former employee, or even a few, is not convincing evidence of a sinking ship, nor is a game still clearly in development a failed experiment. No doubt CR has unrealistic ambition, but this has been known for decades, and is actually is reason I backed the project at $150. Foolish? Maybe. But I'm taking the risk to see how it plays out.
Muscular Beaver wrote on Apr 10, 2016, 08:16:
What happened to all of you guys? All I read here anymore is personal attacks because you dont like someones opinion in the style of "oh look theres our resident troll/whiner/apologist/whatever".
One could think you guys didnt get older in the last 10 years, but instead are about to crawl back into your mothers wombs...
theyarecomingforyou wrote on Apr 10, 2016, 10:56:*Cricket*
This topic is about SC's EVA system. Care to actually contribute to that discussion?
Kxmode wrote on Apr 10, 2016, 05:37:I make comments about the topic at hand; you trash the game and insult others. You have zero interest in a sincere discussion, whereas I am perfectly open to discussing the project's shortcomings and frequently criticise aspects of the game. You frequently lie and make unsubstantiated claims, taking offence at the notion that anyone could like the game.
Oh look. It's theyarearecomingforyou; our resident Star Citizen apologist and White Knight. Tell us all about Star Citizen's awesome fidelitah and wonderful immershun.
Kxmode wrote on Apr 10, 2016, 07:54:Redmask wrote on Apr 10, 2016, 07:14:Kxmode wrote on Apr 10, 2016, 05:37:
Oh look. It's theyarearecomingforyou; our resident Star Citizen apologist and White Knight. Tell us all about Star Citizen's awesome fidelitah and wonderful immershun.
You of all people should not be singling out others about Star Citizen, you have been obsessively stalking this game since its inception and have hundreds, if not thousands of comments across forums about it. Months of this creepy behavior is not healthy, seek help.
No, I'm not a backer or a dupe account for someone else before you go into weirdo conspiracy theory mode. You're just really unhinged and its very obvious.
Or perhaps Chris Roberts is a habitual liar and incapable of self restraint. I am simply calling out what I see as a failed experiment. If you don't believe me watch Rob Irving's brutally honest assessment of Star Citizen on a recent Matt Chat Q&A. The man worked on Star Citizen and even he's thinking it's a sinking ship.
Redmask wrote on Apr 10, 2016, 07:14:Kxmode wrote on Apr 10, 2016, 05:37:
Oh look. It's theyarearecomingforyou; our resident Star Citizen apologist and White Knight. Tell us all about Star Citizen's awesome fidelitah and wonderful immershun.
You of all people should not be singling out others about Star Citizen, you have been obsessively stalking this game since its inception and have hundreds, if not thousands of comments across forums about it. Months of this creepy behavior is not healthy, seek help.
No, I'm not a backer or a dupe account for someone else before you go into weirdo conspiracy theory mode. You're just really unhinged and its very obvious.
Kxmode wrote on Apr 10, 2016, 05:37:
Oh look. It's theyarearecomingforyou; our resident Star Citizen apologist and White Knight. Tell us all about Star Citizen's awesome fidelitah and wonderful immershun.
theyarecomingforyou wrote on Apr 10, 2016, 05:09:Kosumo wrote on Apr 9, 2016, 18:44:Artificial gravity. It's present in ships and platforms but obviously not on the underside of unused areas. I believe they're looking at a magnetic boots style system for other areas but it's not confirmed as far as I'm aware.
Why is it that the player model can not walk on the underside of the platform - what makes the top side so special?Kosumo wrote on Apr 9, 2016, 18:44:It's still very much work in progress. They've been iterating on this repeatedly over the last few months, with noticeable changes between PTU builds. The initial release was so bad they had to revert back to the previous system - now it's really enjoyable. This is nowhere near final.
The model itself is super stiff as fuck and the ragdoll having no 'life' to it.Kosumo wrote on Apr 9, 2016, 18:44:There's never been any game made on this scale with this level of freedom. The work they've done on zero-g animations is impressive and nowhere near completion. The procedural planet tech is progressing rapidly. Multi-crew ships where players can move around freely has never been done before. The game is breaking major new ground technologically. Every time I try out the game it's improved from where it was before. Don't get me wrong though, as there's a huge amount of development still left and the game is in its infancy.
Can someone tell me what they see in it because I'm not seeing anything impressive.Kxmode wrote on Apr 9, 2016, 20:13:Troll.
Vaporwarejdreyer wrote on Apr 9, 2016, 20:32:Star Citizen combines procedural with artist driven design. There's a video here demonstrating that. The planets themselves will be procedural, with landing zones created by hand from a pool of assets. It means that once they have the assets created (shops, textures, materials, etc) they can quickly ramp up the number of planets. Don't forget that SC isn't due out this year, only S42 is - the full game won't be until at least last 2017, more likely beyond that.
Meh, that's probably the wrong term for it. 2.3 plays nicely, even if it's only one environment. They'll just never make it a "universe" of 100 systems before they run out of money. There's a reason E:D and NMS went procedural.Frijoles wrote on Apr 9, 2016, 22:46:No. The whole point of the video is the animations and transitions, with the combined animations of first-person and third-person. Anyone can make a zero-g game where you simply float about.
Meh, wasn't Shattered Horizon doing this a half a decade ago?
Kosumo wrote on Apr 9, 2016, 18:44:Artificial gravity. It's present in ships and platforms but obviously not on the underside of unused areas. I believe they're looking at a magnetic boots style system for other areas but it's not confirmed as far as I'm aware.
Why is it that the player model can not walk on the underside of the platform - what makes the top side so special?
Kosumo wrote on Apr 9, 2016, 18:44:It's still very much work in progress. They've been iterating on this repeatedly over the last few months, with noticeable changes between PTU builds. The initial release was so bad they had to revert back to the previous system - now it's really enjoyable. This is nowhere near final.
The model itself is super stiff as fuck and the ragdoll having no 'life' to it.
Kosumo wrote on Apr 9, 2016, 18:44:There's never been any game made on this scale with this level of freedom. The work they've done on zero-g animations is impressive and nowhere near completion. The procedural planet tech is progressing rapidly. Multi-crew ships where players can move around freely has never been done before. The game is breaking major new ground technologically. Every time I try out the game it's improved from where it was before. Don't get me wrong though, as there's a huge amount of development still left and the game is in its infancy.
Can someone tell me what they see in it because I'm not seeing anything impressive.
Kxmode wrote on Apr 9, 2016, 20:13:Troll.
Vaporware
jdreyer wrote on Apr 9, 2016, 20:32:Star Citizen combines procedural with artist driven design. There's a video here demonstrating that. The planets themselves will be procedural, with landing zones created by hand from a pool of assets. It means that once they have the assets created (shops, textures, materials, etc) they can quickly ramp up the number of planets. Don't forget that SC isn't due out this year, only S42 is - the full game won't be until at least last 2017, more likely beyond that.
Meh, that's probably the wrong term for it. 2.3 plays nicely, even if it's only one environment. They'll just never make it a "universe" of 100 systems before they run out of money. There's a reason E:D and NMS went procedural.
Frijoles wrote on Apr 9, 2016, 22:46:No. The whole point of the video is the animations and transitions, with the combined animations of first-person and third-person. Anyone can make a zero-g game where you simply float about.
Meh, wasn't Shattered Horizon doing this a half a decade ago?
Frijoles wrote on Apr 9, 2016, 22:46:
Meh, wasn't Shattered Horizon doing this a half a decade ago? Doesn't look bad, but nothing really impressive IMO. I guess the difference between this and SH is you can go inside the ship and steal it.
jdreyer wrote on Apr 9, 2016, 20:32:Kxmode wrote on Apr 9, 2016, 20:13:Meh, that's probably the wrong term for it. 2.3 plays nicely, even if it's only one environment. They'll just never make it a "universe" of 100 systems before they run out of money. There's a reason E:D and NMS went procedural.
Vaporware
CJ_Parker wrote on Apr 9, 2016, 20:07:eRe4s3r wrote on Apr 9, 2016, 19:40:
We'll see soon enough If it (SQ42) doesn't release this year I am not gonna be happy though.
Well, then... prepare to be not happy. The odds are the same as successfully navigating an asteroid field and Christ Roberts sure as hell ain't no Han Solo.
It won't happen this year. No chance. They are lagging behind on all fronts. Animations, flight model, proper controls, ships that are required to be finished for S42, FPS gameplay (for S42 FPS missions), engine development, everything.
It will be a miracle of epic proportions if it releases within the next eight months and if it does it won't be pretty because it will be half-assed as fuck, making those horrible UWP games from Microshit look like polished pro releases by comparison.