Quantum Break PC Issues

Eurogamer takes a look at Quantum Break, discussing technical problems with Remedy's just-released PC version of the third-person shooter, saying "to suggest that the results are disappointing would be a massive understatement." They discuss framerate and image quality issues, and draw the conclusion that more development time would have been necessary to deliver a proper experience. They also offer this video with a breakdown of how the game plays on NVIDIA and AMD hardware, saying: "John and Rich assess the train wreck that is the PC version of Quantum Break. We feel that Remedy can resolve most of these issues, but what's clear is that the game needed more time in development - while UWP is proving to be a real issue. And what's up with Nvidia's driver?" Here's more:
In situations like this, it's hard not to sympathise with the developer to a certain extent - and it's an especially surprising situation as Remedy is well known for delivering excellent PC products. But perhaps this port simply needed more time to adapt into a series of new systems imposed on it - Quantum Break makes use of the relatively new DirectX 12 API and it has to cope with UWP too. The game's core design is tailored to squeeze every ounce of performance out of the Xbox One console. While Microsoft's universal approach to app development is designed specifically to enable easier cross-platform development, it's clear that high-end games still require special care.

While we feel for Remedy, the reality is that Microsoft is still asking customers to fork out £49.99 for a game that just doesn't work as it should. When a PC equipped with the fastest hardware available falls short of the consistency offered by a far less capable console, you know there's something wrong. There's the sense that this game needed more focus, a lot more testing, and - in Nvidia's case - better drivers. But Microsoft has to bear responsibility too: several of the issues encountered here are a direct result of UWP's lack of features and quality, to the point where even downloading and installing the game is a trial.

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44 Replies. 3 pages. Viewing page 1.
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44.
 
Re: Quantum Break PC Issues
Apr 10, 2016, 05:08
44.
Re: Quantum Break PC Issues Apr 10, 2016, 05:08
Apr 10, 2016, 05:08
 
I know you have a decomposing horse to flog, but what I commented on had nothing to do with UWP. Sure, it`s evil. It also isn`t the reason why the game is buggy - same with GoW - and definitely not related to some madcap console conspiracies.

43.
 
Re: Quantum Break PC Issues
Apr 9, 2016, 10:31
43.
Re: Quantum Break PC Issues Apr 9, 2016, 10:31
Apr 9, 2016, 10:31
 
Tachikoma wrote on Apr 9, 2016, 06:03:
HorrorScope wrote on Apr 8, 2016, 19:01:
Yeah I'm going to buy a console because a couple devs are intentionally gimping pc games. I'd feel like a chump if I gave into that weak ass tactic.

ROTFL @ PC Master Race conspiracy theories.

When a Witcher game is released, it`s a pathetic mess sprinkled with bugs. In fact, it`s like that whenever any fairly complex game is released. Some will get patched to a decent state, some won`t. Has to do with dev cycles, day one patches, PC being a secondary market, sheeple swallowing it all etc.

BUT NO! It`s the evil consoles. And masons. Perhaps masonic consoles form Planet X? Who knows...but the truth is out here, in a true PC gamer`s heart.


Dude. STFU. You clearly have absolutely no clue.

It's not just about bugs. With UWP games you have the following limitations (just the highlights):

- VSync always on so locked FPS and no G-Sync or FreeSync can be used
- No exclusive fullscreen
- You can not run/use overlay proggies that require the detection of a running executable (*.exe) which includes a number of popular "apps" like Fraps, MSI Afterburner or GeForce Experience etc.
- No multi GPU (SLI/Crossfire)
- No modding

It'd be major news to me if The Witcher games had all of these limitations on launch.
UWP games are a complete CLUSTERFUCK of the most epic proportions because you get all that shit above in addition to the usual bugs and of course some of the limitations of UWP interact with the "regular" bugs to create all sorts of new super-bugs.

The mere concept of UWP is the biggest fucking joke with regard to PC gaming EVER. We've had games works as programs for decades. Why does Microshit now feel they need to obfuscate the program in order to embed it in a shitty locked walled garden store system of theirs? It's completely fucking unnecessary, uncalled for and retarded.

This shit needs to fail hard, that super-moron Phil Spencer needs to get fired on the spot and they need to return to a customer friendly and developer friendly alternative system (though even if they did I still would never ever in my life buy/own a game on a MS storefront again due to the GFWL fraud).
42.
 
Re: Quantum Break PC Issues
Apr 9, 2016, 07:43
Bub
42.
Re: Quantum Break PC Issues Apr 9, 2016, 07:43
Apr 9, 2016, 07:43
Bub
 
The fact they even released this game in this state tells the whole story. MS has gotten so big, so corporate, and so out of touch, they will be trying to sell Edsels from here on out.
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41.
 
Re: Quantum Break PC Issues
Apr 9, 2016, 06:03
41.
Re: Quantum Break PC Issues Apr 9, 2016, 06:03
Apr 9, 2016, 06:03
 
HorrorScope wrote on Apr 8, 2016, 19:01:
Yeah I'm going to buy a console because a couple devs are intentionally gimping pc games. I'd feel like a chump if I gave into that weak ass tactic.

ROTFL @ PC Master Race conspiracy theories.

When a Witcher game is released, it`s a pathetic mess sprinkled with bugs. In fact, it`s like that whenever any fairly complex game is released. Some will get patched to a decent state, some won`t. Has to do with dev cycles, day one patches, PC being a secondary market, sheeple swallowing it all etc.

BUT NO! It`s the evil consoles. And masons. Perhaps masonic consoles form Planet X? Who knows...but the truth is out here, in a true PC gamer`s heart.

40.
 
Re: Quantum Break PC Issues
Apr 9, 2016, 00:52
40.
Re: Quantum Break PC Issues Apr 9, 2016, 00:52
Apr 9, 2016, 00:52
 
I'll just sit here quietly and hope that Vulkan delivers on its promises. As AMD, Intel, ARM, Nvidia, Epic, Qualcomm, Sony, Samsung, Unity, Nintendo, and a whole bunch of other companies who have a stake in the graphics game are contributing and promoting members, I think we'll see Vulkan do what OpenGL couldn't, or at least couldn't do easily, and that is provide an API that is platform agnostic with features that, at minimum, are on par with DX12 if not surpass it.

Should that happen, it'll be interesting and I'll be able to dump Windows for good.
"Just take a look around you, what do you see? Pain, suffering, and misery." -Black Sabbath, Killing Yourself to Live.

“Man was born free, and he is everywhere in chains” -Jean-Jacques Rousseau

Purveyor of cute, fuzzy, pink bunny slippers.
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39.
 
Re: Quantum Break PC Issues
Apr 8, 2016, 23:19
39.
Re: Quantum Break PC Issues Apr 8, 2016, 23:19
Apr 8, 2016, 23:19
 
Beamer wrote on Apr 8, 2016, 14:43:
You can't expect it to be great at launch, but that doesn't make it bad or a bad idea.

Shouldn't we expect that? I know history has showed us that it isn't likely to happen, but that doesn't mean we shouldn't expect it.
Avatar 14675
38.
 
Re: Quantum Break PC Issues
Apr 8, 2016, 22:50
Quboid
 
38.
Re: Quantum Break PC Issues Apr 8, 2016, 22:50
Apr 8, 2016, 22:50
 Quboid
 
maddog wrote on Apr 8, 2016, 17:42:
It's on the taskbar.

After installing Windows 10, the little white and black icon that looks like a paper bag with the MS logo on it is the app store.

http://www.windowscentral.com/microsoft-windows-store-task-bar-icon

Beamer wrote on Apr 8, 2016, 14:45:

I actually like it a ton, really only having two minor complaints.

But I've had it for two months and don't even know where the Windows Store is, let alone have any interest in finding it and finding things on it. I've never seen anything in W10 advertising it or pushing me to it or even linking to it. I literally wouldn't know it exists if not for everyone discussing what a failure it is (those could also be connected.)

I have absolutely no memory of that. I must have deleted it as soon as Win 10 was installed and it has never been a problem. I don't even know how to get to the app store, such is my apathy and its unobtrusiveness. I don't expect it's hard to find but it hasn't gotten in my way.

I expect DirectX 12 implementations will improve. UMP probably will too, but I have zero faith in Microsoft being either willing or able to make a palatable retail service.
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37.
 
Re: Quantum Break PC Issues
Apr 8, 2016, 19:57
Slick
 
37.
Re: Quantum Break PC Issues Apr 8, 2016, 19:57
Apr 8, 2016, 19:57
 Slick
 
NegaDeath wrote on Apr 8, 2016, 13:58:
Echoing others I simply will not trust any Microsoft game distribution platform after the long, painful debacle of GFWL. They're already demonstrated a shameful inability/lack of desire to properly maintain this sort of thing for PC.

Edit: And this is still ignoring all the really frustrating design decisions currently plaguing UWP that even prevent PC gamers from implementing fixes themselves. Simple fact is this game would not be as broken if it released as a standard exe on steam/origin/etc.

true. but still I think it's all just undercooked, and honestly it's better that they take a stab at it with their own game than throwing a 3rd party studio under the bus with this shit.

It is mind boggling how the people who created PC gaming have such little motivation to release a quality product on their own platform, it truely is strange.

But for now, I'm giving them the benefit of the doubt. Come back in 2 years with another UWP title, and see if you can't do something with it. If it's still laughably broken, then shove it up your ass M$.
Avatar 57545
36.
 
Re: Quantum Break PC Issues
Apr 8, 2016, 19:51
Slick
 
36.
Re: Quantum Break PC Issues Apr 8, 2016, 19:51
Apr 8, 2016, 19:51
 Slick
 
Flo wrote on Apr 8, 2016, 09:57:
UWP is pretty much beta, DX12 is pretty much beta and current gen nvidia hardware is known for its poor dx12 support. Saw this coming.

pretty much.

I mean people have been coding for win32 for literally decades, the new kid on the block hasn't been around more than several months...

but still, it seems like they should stick it back in the oven till it's done. kinda embarrassing.
Avatar 57545
35.
 
Re: Quantum Break PC Issues
Apr 8, 2016, 19:01
35.
Re: Quantum Break PC Issues Apr 8, 2016, 19:01
Apr 8, 2016, 19:01
 
Task wrote on Apr 8, 2016, 17:46:
Cutter wrote on Apr 8, 2016, 14:47:
Wow, PCs are no good anymore. Perhaps I should get a console.

Or just have some of each like me

Yeah I'm going to buy a console because a couple devs are intentionally gimping pc games. I'd feel like a chump if I gave into that weak ass tactic.
Avatar 17232
34.
 
Re: Quantum Break PC Issues
Apr 8, 2016, 18:05
34.
Re: Quantum Break PC Issues Apr 8, 2016, 18:05
Apr 8, 2016, 18:05
 
Cutter wrote on Apr 8, 2016, 17:59:

I was joking in response to what Horroscope posted.

Ah, I see. My other point still stands though that this game gets 3 outta 5 shrugs from me.
Avatar 37119
33.
 
Re: Quantum Break PC Issues
Apr 8, 2016, 17:59
33.
Re: Quantum Break PC Issues Apr 8, 2016, 17:59
Apr 8, 2016, 17:59
 
Task wrote on Apr 8, 2016, 17:46:
Cutter wrote on Apr 8, 2016, 14:47:
Wow, PCs are no good anymore. Perhaps I should get a console.

Or just have some of each like me, but this game Quantum Break doesn't even look that interesting after watching a Let's Play, at least to me. More like Quantum Who Cares. I can understand for those that did want to try it on PC, but it just seems like an average romp linear game.

I was joking in response to what Horroscope posted.
“With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably." - Aaron Sati
32.
 
Re: Quantum Break PC Issues
Apr 8, 2016, 17:55
32.
Re: Quantum Break PC Issues Apr 8, 2016, 17:55
Apr 8, 2016, 17:55
 
maddog wrote on Apr 8, 2016, 17:42:
After installing Windows 10, the little white and black icon that looks like a paper barf bag with the MS logo on it is the app store.

^ fixed
31.
 
Re: Quantum Break PC Issues
Apr 8, 2016, 17:46
31.
Re: Quantum Break PC Issues Apr 8, 2016, 17:46
Apr 8, 2016, 17:46
 
Cutter wrote on Apr 8, 2016, 14:47:
Wow, PCs are no good anymore. Perhaps I should get a console.

Or just have some of each like me, but this game Quantum Break doesn't even look that interesting after watching a Let's Play, at least to me. More like Quantum Who Cares. I can understand for those that did want to try it on PC, but it just seems like an average romp linear game.
Avatar 37119
30.
 
Re: Quantum Break PC Issues
Apr 8, 2016, 17:42
30.
Re: Quantum Break PC Issues Apr 8, 2016, 17:42
Apr 8, 2016, 17:42
 
It's on the taskbar.

After installing Windows 10, the little white and black icon that looks like a paper bag with the MS logo on it is the app store.

http://www.windowscentral.com/microsoft-windows-store-task-bar-icon

Beamer wrote on Apr 8, 2016, 14:45:

I actually like it a ton, really only having two minor complaints.

But I've had it for two months and don't even know where the Windows Store is, let alone have any interest in finding it and finding things on it. I've never seen anything in W10 advertising it or pushing me to it or even linking to it. I literally wouldn't know it exists if not for everyone discussing what a failure it is (those could also be connected.)
Avatar 21885
29.
 
Re: Quantum Break PC Issues
Apr 8, 2016, 17:32
29.
Re: Quantum Break PC Issues Apr 8, 2016, 17:32
Apr 8, 2016, 17:32
 
DangerDog wrote on Apr 8, 2016, 16:34:
Kind of happy this is happening, UWP needs to die in a fire.

Microsoft probably feels the game is working fine, you don't need more than 30 er 25 hmmm 18 frames per second or so.

Microsoft logic:

1 frame = A picture
A picture = 1,000 words of information
18 frames = 18,000 words of information

Look at how fast information appears on screen!
"Listen, Peter... with great horsepower comes... the sickest drifts..." - source
Avatar 18786
28.
 
Re: Quantum Break PC Issues
Apr 8, 2016, 16:34
28.
Re: Quantum Break PC Issues Apr 8, 2016, 16:34
Apr 8, 2016, 16:34
 
Kind of happy this is happening, UWP needs to die in a fire.

Microsoft probably feels the game is working fine, you don't need more than 30 er 25 hmmm 18 frames per second or so.

one click console ports to UWP is the future guys!
Avatar 6174
27.
 
Re: Quantum Break PC Issues
Apr 8, 2016, 16:28
27.
Re: Quantum Break PC Issues Apr 8, 2016, 16:28
Apr 8, 2016, 16:28
 
Cutter wrote on Apr 8, 2016, 14:47:
Wow, PCs are no good anymore. Perhaps I should get a console.

Perhaps you should. Also be sure to frequent NeoGAF. It's a site for peasants console gamers.
"Listen, Peter... with great horsepower comes... the sickest drifts..." - source
Avatar 18786
26.
 
Re: Quantum Break PC Issues
Apr 8, 2016, 16:08
26.
Re: Quantum Break PC Issues Apr 8, 2016, 16:08
Apr 8, 2016, 16:08
 
Man, that's one ugly, ugly game. At least from these featured videos it is. There would be nothing wrong at all with UWP provided Microsoft would enhance the PC functionality to equal what is possible outside of UWP. Trying to limit all devices to the very low common denominator of the xBone--or a cell phone(!)--results in--well, games like QB so far--ugly looking and ugly playing. And what's with giving the guy an eye patch when the game is played absent an Internet connection? Good grief that's stupid--I guess nothing was learned after all from their disastrous xBone reveal.

Microsoft seems to constantly take one step forward and then two steps back when it comes to gaming--the company just never seems to get it, which I find absolutely amazing. It's hard to expect much from a company that blows $2B on Minecraft--which had already maximized its IP profit potential for the previous owner.

Everyone knows that Maxwell is not a d3d12 12_1 GPU by now--at least I hope they do. But that explains the nVidia driver problems completely, imo. Some d3d12 features can be "worked around" in an inferior fashion with d3d11 GPU hardware--some cannot be worked around at all but require new hardware that is d3d12 compliant. nVidia's Maxwell is simply going to crash when it meets code requiring hardware Maxwell simply doesn't have.

Shortly after nVidia launches Pascal, I predict they'll announce that unfortunately they just couldn't get d3d12 running on Maxwell as they'd hoped (poor things) and that if you want d3d12-compliant hardware you will have to buy a new nVidia GPU to get it. Surprise, nVidia does it yet again!
It is well known that I cannot err--and so, if you should happen across an error in anything I have written you can be absolutely sure that *I* did not write it!...;)
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25.
 
Re: Quantum Break PC Issues
Apr 8, 2016, 14:47
25.
Re: Quantum Break PC Issues Apr 8, 2016, 14:47
Apr 8, 2016, 14:47
 
Wow, PCs are no good anymore. Perhaps I should get a console.
“With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably." - Aaron Sati
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