DOOM Open Beta Next Week; DLC/Season Pass Plans

An update on has details on the upcoming open beta test for DOOM as well as an outline of post-release content for the upcoming return to id Software's shooter series (thanks Frans). They remind everyone that the open beta will run from April 15-17 and that no codes will be required to join in. They also explain what will follow once the game is officially released on May 13th, outlining plans for free and paid content, including a three DLC season pass:
We know the DOOM community has always been about great user-generated content, and that’s something we want to continue to encourage with SnapMap, an innovative new component of DOOM designed to make creating, sharing and playing new game experiences fast and easy. On top of being able to access and play new modes and maps created by your fellow gamers, id plans to offer content updates for SnapMap, including map modules; props and objects; additional features and functionality; AI enhancements; editing tool enhancements and more. Multiplayer will also receive content updates in the form of new game modes. Both of these SnapMap and multiplayer updates will be free to use and play.

In addition to the planned free support and content updates, we will also be releasing three premium multiplayer DLC packs after launch, which will get you a number of new maps, hack modules, playable demons, weapons and more. The first DLC will be available this summer and give you access to:

  • Three new maps
  • One new weapon
  • One new playable demon
  • One new armor set
  • One new piece of equipment
  • New hack modules and taunts
  • New customization colors and patterns

Each DLC pack will cost $14.99 (£11.99 [UK]), or you can get them all at a discount with the Season Pass for $39.99 (£29.99 [UK]). Check your preferred retailer to pre-order the DOOM Season Pass.

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Re: DOOM Open Beta Next Week; DLC/Season Pass Plans
Apr 9, 2016, 12:43
Re: DOOM Open Beta Next Week; DLC/Season Pass Plans Apr 9, 2016, 12:43
Apr 9, 2016, 12:43
The Positive Stuff:
1. The DLC can be pre-ordered AFTER the don't have to buy anything without knowing its value first.
2. This business plan is Identical to TF2 in every way except it's not "free to play" because you have to buy the game before you can play MP and there are no in-game item drops. But, perhaps in the future they will offer "Doom Live" like they did with "Quake Live".
3. Idsoftware has always tried to maintain game balance, so no matter what they offer for purchase they will need to balance everything to keep the game fun. They know that it has to be fun to succeed...give them some credit.
4. I actually want something like SnapMap...I get frustrating moding other games because I am not a good takes me days to create a decent texture. It will be nice to have the textures already applied and shined up on everything. I might actually be able to release a final product after decades of works-in-progress.

The Negative Stuff:
1. It looks like Idsoftware with the fixed load-outs is trying to make Doom MP like TF2. All they are doing is making it obvious that they feel like fools for not hiring Robin Walker, John Cook, and Ian Caughley 20 years ago when they had the chance. Doom should have stayed with all weapons for everyone. I doubt that I will play Doom MP much because I can already play TF2 for FREE! and not some knock-off.
2. No true deathmatch/arena mode where all players get all the same weapons and armor? Am I missing something? Doom Deathmatch is what made the original Doom so much fun...then Quake CTF and Quake Arena turned it into a true sport. If those two features aren't in MP then you won't see me in any MP games for very long...I'll return to playing TF2 after I finish the Single Player component.
3. I'm afraid Doom MP is going to quickly dwindle like Enemy Territory Quake may be new and fun at first, but will soon become predictable and not fun.
Let's Rock!
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Re: DOOM Open Beta Next Week; DLC/Season Pass Plans