BurntSoul wrote on Mar 30, 2016, 11:58:
You know, I think the reason why Sword Coast Legends devs closed their doors was not because they had a shit game. I believe it was closed due to reviews made by a part of the community that felt/thought they were told one thing about the game and it didn't meet their expectations. Then you have the, 'yeah, me too' crowd that pig pile on top of those initial reviews causing a tipping point where no one will buy the game - merely because the Steam or Metacritic review score was bad. I can understand where they are coming from, but the issue itself became what the game was about to those who don't care to read. In short, a small group of Rabid, very loud fans of D&D (and what they think a D&D game should be) destroyed the chance of the game getting better. The devs in turn made less money than what could sustain themselves and the game in the future. Boom.
If it were advertised without D&D attached to it, the game would have had a much better survival rate and the devs would have probably continued working on it. When you attach D&D to your game, you'd better make it just like the tools in NWN, I guess...maybe they should have developed for another year?
It's too bad, really. The game itself never had any game stopping bugs, the story was good, it has an interesting multiplayer game mechanic that looks like something not seen in many RPGs (an easily accessible, live action dungeon master role using on-the-fly randomized dungeons + tilesets).
Are you Dan Tudge, by any chance?
Seriously though, the game had a lot of faults, and saying you can "remove" the D&D license and it would be fine is ridiculous. Yeah, they could have, but then it would just be another bland CRPG amongst a sea of bland Steam CRPGs that already exist. Go play Shadows: Heretic Kingdoms if you want an example of that.
SCL barely used 5th edition. It used it in much the same way Pool of Radiance 2 used the 3rd edition rules...which is to say *barely*. The system they implemented was extremely watered down and bared little resemblance to 5th edition. Not the way ToEE/BG/IWD or any other D&D license game used their own rule edition at the time.
the mediocre reviews it received were deserved. The game's combat was abysmally bland, the story was bland, and the character creation? Yup. Everything about the game was middle-of-the-road average. Not bad per se, but just "bland". We live in an age where a hundred RPGs get shoved out onto steam every year, so if you want to make money you better make something with some real heart behind it, or risk going out of business.