DOOM Trailer

Another new trailer from the new DOOM game is up on Bethesda.net, offering a look at the demons, power weapons, and power-ups in the shooter remake. The accompanying article fills in a lot of details about all these elements, kicked off by the following introduction:
For more than two decades, the DOOM marine has shot, smashed, blasted and chainsawed his way through heaving hordes of hellspawn. But come May 13, when DOOM releases on PlayStation 4, Xbox One and PC, the demons will finally have their day. For the first time in the history of id’s seminal shooter, players can actually become a demon and wreak all kinds of havoc in intense multiplayer matches.

But that’s not all. Along with the newly playable demons, combatants can also grab hold of devastating power weapons and unique power-ups that enhance the intensely fun multiplayer mayhem. For a look at just a few of the demons, power weapons and power-ups in DOOM multiplayer, watch our new video.

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18.
 
Re: DOOM Trailer
Mar 25, 2016, 18:45
18.
Re: DOOM Trailer Mar 25, 2016, 18:45
Mar 25, 2016, 18:45
 
Quake 1 for life.
17.
 
Re: DOOM Trailer
Mar 25, 2016, 10:07
17.
Re: DOOM Trailer Mar 25, 2016, 10:07
Mar 25, 2016, 10:07
 
Same shit as every other MP shooter ever made, reskinned. Again. *snore* They may as well just remake Minesweeper.
16.
 
Re: DOOM Trailer
Mar 25, 2016, 09:59
Beamer
 
16.
Re: DOOM Trailer Mar 25, 2016, 09:59
Mar 25, 2016, 09:59
 Beamer
 
The Pyro wrote on Mar 25, 2016, 09:28:
Honestly, the last thing Carmack did that was great was the Quake 3 engine.

I think he deserves some credit for what he tried with the Doom 3 engine. It was one of the first games to really take a stab at universal per-pixel lighting. The game definitely had some great moments - I still love all the shadows and lighting effects from imps hurling fireballs in dark rooms. Unfortunately the hardware of the time couldn't quite handle Doom 3's demands, and id was forced to sacrifice quite a lot of other things (e.g. texture resolution) for performance reasons.


This is why I wouldn't give him credit for the Doom 3 engine. It was ahead of its time, and that was a bad thing. He focused on lighting and shadows, as you mentioned, but hardware wasn't ready for it. As a result, quite a bit had to be sacrificed. Doom 3 gameplay was designed very specifically around the lighting and shadows - whether this was because it was what the engine did best or simply how things developed I do not know, but that was a bad thing, as well.

Ultimately, it was an engine really good at one thing, but nothing could handle that one thing, and not particularly good at other things. As a result of this (and the tools not being as good as the competition), Prey is the only game made with the engine not directly connected to id itself.

It was a bad game engine for the time. It was a bad business decision. It resulted in a bad Doom game. From a technical perspective it was impressive, but it didn't really work. This, to me, makes it a failure. John's job was to create powerful engines that make impressive games. id tech 4 was a tech demo.
15.
 
Re: DOOM Trailer
Mar 25, 2016, 09:28
15.
Re: DOOM Trailer Mar 25, 2016, 09:28
Mar 25, 2016, 09:28
 
Honestly, the last thing Carmack did that was great was the Quake 3 engine.

I think he deserves some credit for what he tried with the Doom 3 engine. It was one of the first games to really take a stab at universal per-pixel lighting. The game definitely had some great moments - I still love all the shadows and lighting effects from imps hurling fireballs in dark rooms. Unfortunately the hardware of the time couldn't quite handle Doom 3's demands, and id was forced to sacrifice quite a lot of other things (e.g. texture resolution) for performance reasons.

Avatar 6134
14.
 
Re: DOOM Trailer
Mar 25, 2016, 06:34
14.
Re: DOOM Trailer Mar 25, 2016, 06:34
Mar 25, 2016, 06:34
 
a

This comment was edited on Sep 1, 2019, 01:18.
13.
 
Re: DOOM Trailer
Mar 25, 2016, 04:12
13.
Re: DOOM Trailer Mar 25, 2016, 04:12
Mar 25, 2016, 04:12
 
Looks like a slow Unreal Tournament.
Not that I will get it because of multiplayer, but I dont appreciate slow shooters in a setting like this.
I have given up on waiting for BIS to come back to their senses and do a real ArmA 2 successor.
Avatar 12928
12.
 
Re: DOOM Trailer
Mar 25, 2016, 01:34
12.
Re: DOOM Trailer Mar 25, 2016, 01:34
Mar 25, 2016, 01:34
 
NotOneOfUs wrote on Mar 25, 2016, 00:43:
Movement speed way too slow.

I like the Quake 3 influences, but damn, so slow.

But look at that speedy muthafucka run by when the announcer says invisibility... Actually looks like they might have tried to cover up a frame slow down there... maybe caused by the invisibility effect.
Avatar 17249
11.
 
Re: DOOM Trailer
Mar 25, 2016, 00:43
11.
Re: DOOM Trailer Mar 25, 2016, 00:43
Mar 25, 2016, 00:43
 
Movement speed way too slow.

I like the Quake 3 influences, but damn, so slow.
Avatar 13188
10.
 
Re: DOOM Trailer
Mar 24, 2016, 23:32
Jivaro
 
10.
Re: DOOM Trailer Mar 24, 2016, 23:32
Mar 24, 2016, 23:32
 Jivaro
 
Looks great to me. Can't wait.
Avatar 55841
9.
 
Re: DOOM Trailer
Mar 24, 2016, 23:12
9.
Re: DOOM Trailer Mar 24, 2016, 23:12
Mar 24, 2016, 23:12
 
Yaaawwwwwnnnn
8.
 
Re: DOOM Trailer
Mar 24, 2016, 22:39
8.
Re: DOOM Trailer Mar 24, 2016, 22:39
Mar 24, 2016, 22:39
 
Looks good. Quad Damage a "unique" power-up?

Avatar 15604
7.
 
Re: DOOM Trailer
Mar 24, 2016, 22:31
Beamer
 
7.
Re: DOOM Trailer Mar 24, 2016, 22:31
Mar 24, 2016, 22:31
 Beamer
 
bigspender wrote on Mar 24, 2016, 22:11:
Trailer runs at 60 FPS, too bad the game can't hold 60fps during the recording lol. It dropped down to what looked like 15 FPS several times. yuck.
When? Ran fine for me.
6.
 
Re: DOOM Trailer
Mar 24, 2016, 22:11
6.
Re: DOOM Trailer Mar 24, 2016, 22:11
Mar 24, 2016, 22:11
 
Trailer runs at 60 FPS, too bad the game can't hold 60fps during the recording lol. It dropped down to what looked like 15 FPS several times. yuck.
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5.
 
Re: DOOM Trailer
Mar 24, 2016, 22:08
5.
Re: DOOM Trailer Mar 24, 2016, 22:08
Mar 24, 2016, 22:08
 
PacoTaco wrote on Mar 24, 2016, 19:04:
feels bad man... no excitement at all to bad id died when carmack left waste time on VR.


id died loooooong before Carmack left.

Actually, the last great game they made with Carmack was Quake 3. Carmack's tech for Doom 3 was cool to look at from a graphics programmer's perspective, but not good enough for a game like Doom 3 should have been. Then his tech for Rage was again, cool for a graphics programmer to think about, but turned out to be crap for a game. It took tons of space and was still blurry as shit and had pop-in like crazy. The aspect of having "unique textures everywhere" went unnoticed due to the blur and pop-in.

Honestly, the last thing Carmack did that was great was the Quake 3 engine.
4.
 
Re: DOOM Trailer
Mar 24, 2016, 20:48
4.
Re: DOOM Trailer Mar 24, 2016, 20:48
Mar 24, 2016, 20:48
 
PacoTaco wrote on Mar 24, 2016, 19:04:
feels bad man... no excitement at all to bad id died when carmack left waste time on VR.

iD was never really a great fps game maker once other developers got better then them at doing the single player portion of the game. iD was great at making multiplayer and good engines. Rage was just a giant abortion that ended up being unfinished. Sign of the times really, their team size/budget for rage wasn't big enough to really finish the game even and you can tell near the end of the game they pushed it out.
3.
 
Re: DOOM Trailer
Mar 24, 2016, 20:20
3.
Re: DOOM Trailer Mar 24, 2016, 20:20
Mar 24, 2016, 20:20
 
Those animation sequences look great, but what is that going to do to the speed of a multiplayer game?
Like, are you invulnerable for 3 seconds when you ram a chainsaw into someones back?
Avatar 6672
2.
 
Re: DOOM Trailer
Mar 24, 2016, 19:22
2.
Re: DOOM Trailer Mar 24, 2016, 19:22
Mar 24, 2016, 19:22
 
Yeah, BFG!
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1.
 
Re: DOOM Trailer
Mar 24, 2016, 19:04
1.
Re: DOOM Trailer Mar 24, 2016, 19:04
Mar 24, 2016, 19:04
 
a

This comment was edited on Sep 1, 2019, 01:19.
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