DOOM – Multiplayer Maps Explored
From the blood-soaked UAC facilities on Mars to the fiery depths of Hell, DOOM multiplayer will take you on a tour of 9 deviously diverse locations. While each multiplayer map is distinct, they all share a few traits in common. For starters, you’ll need to stay in constant motion to stay alive; every map is constructed to keep the action brutally fast-paced. These multi-tiered combat arenas are littered with hazards, and packed with items that can turn the tide of combat at a moment’s notice. And while they all have secrets for you to uncover, none of them are built to allow for easy sniping or hiding points.
DOOM multiplayer launches with 9 unique maps, four of which are prominently featured in the video below. Check it out for a taste of what’ll you’ll experience when DOOM releases on May 13 on PlayStation 4, Xbox One and PC.
Along with what we showed in the video, a few more notes about the maps:
- Some maps include one- or two-way teleporters. Both humans and demons can use these, but weapon-fire can’t be teleported. (So don’t get cute and try to shoot rockets through a teleporter!)
- Need to leap to the top of a level? Look for a bounce pad. Both humans and demons can use these to quickly ascend to new heights.
- Like any good multiplayer map, you’ll find both explosive barrels and hazard canisters throughout. The former does exactly what you expect; the latter not only explodes but leaves behind hazardous slime – which, for a limited time, will continue to deliver damage to anyone unlucky enough to run through the glowing green muck.
- Speaking of green muck, some levels are surrounded by radioactive slime, which will harm humans. Fire will also deal damage to humans, as will energy/plasma (with the potential here for an instant kill, depending on the severity of the hazard). Demons are immune to all three of these hazards.
- And, as always, avoid lava and pits of death. Both are instant kills for humans and demons.
Here’s the full list of multiplayer maps available at DOOM’s launch:
- Excavation. A modest-sized UAC mining outpost. Watch out for the rock grinder!
- Infernal. A mid-sized Hell map with both interior and exterior elements. Lots of platforms and chasms, along with teleporters.
- Chasm. This massive map takes you deep below the polar ice caps of Mars. A great place to play Freeze Tag.
- Disposal. This smaller map is the main waste processing facility for the UAC research and residential complexes. Unsurprisingly, it’s full of radioactive slime.
- Helix. This is where they experiment on demons and develop advanced weaponry. Which, naturally, makes it perfect for a quick round of Clan Arena.
- Perdition. Disjointed and sadistic, this ancient arena is populated by the agonized moans of unfortunate souls who have suffered within its realm.
- Sacrilegious. Set within a fracture of Hell, this map offers clear lines of sight. Move fast… or die faster.
- Heatwave. An industrial UAC facility with glistening halls that will soon be slicked with human (and demon) blood.
- Beneath. Before being beamed to Earth, the energies of Hell are harnessed in this symmetrical and cavernous location.
christheshitter wrote on Mar 17, 2016, 18:52:
This is going to be a flop mark my words. This ain't Doom of old.
nin wrote on Mar 17, 2016, 11:07:GarthZombie wrote on Mar 17, 2016, 10:59:Julio wrote on Mar 17, 2016, 04:33:
9 whole maps? Sigh, Doom is not what it used to be.
Original doom had no MP maps
Next he'll tell you it's some womans fault...
GarthZombie wrote on Mar 17, 2016, 10:59:Julio wrote on Mar 17, 2016, 04:33:
9 whole maps? Sigh, Doom is not what it used to be.
Original doom had no MP maps
Julio wrote on Mar 17, 2016, 04:33:
9 whole maps? Sigh, Doom is not what it used to be.
Task wrote on Mar 16, 2016, 22:18:
That's great and all, but where is co-op?