Street Fighter V New Character & Patch Plans

CapCom Unity has details on Alex, the first new character being added to Street Fighter V, offering images of him in the game, and an outline of all his abilities. This includes details about gameplay changes that will come to the brawler along with the new street fighter, and here is the part of the update covering the patch:
Alex will become available when the update is scheduled to go live later this month. Remember, by playing through all Character Story Mode content, you will earn more than enough Fight Money to buy Alex for free!

The update also comes with a slew of new modes and content, as well as bug fixes that are designed to improve the overall gameplay experience. Check out all the new modes and content below!

  • Challenge Mode
    • Demonstrations: Learn the ins and outs of Street Fighter Vthrough helpful demonstration and tutorial content. Contains content for each of the 16 characters, as well as advice geared towards players of all skill levels:
      • Beginner Tutorials: 12 lessons covering, movement, normal attacks, special attacks, V-System, throws, counter hits, chip/recoverable damage, etc.
      • Intermediate Tutorials: 11 lessons covering projectiles, invincibility frames, armor and armor break, recovery, cross-up attacks, anti-air options, etc.
      • Advanced Tutorials: 4 lessons covering back dashing, frame advantage/disadvantage, combo potential, button priority, etc.
      • Character Tutorials: 16 lessons covering each individual character.
    • Trials: Put your skills to the ultimate test with combo trials for all 16 characters, ranging from basic to pro combos. Completing Trials will also earn you some extra Fight Money.
  • In-Game Shop
    • Fight Money Expenditure: Spend your hard earned Fight Money to purchase extra game content, such as DLC characters and the Story Mode Costumes.
  • Online Rematch Option
    • Salty from a close loss online? Want revenge? Players can now play a 2/3 set in Ranked Match, provided both players accept the rematch.
  • Battle Lounge Improvements
    • Enjoy up to 8 person lobbies, complete with match spectating.

In addition to all of this new content, the following bugs will be fixed in the update:

  • Bug: Sometimes you don’t get EXP from casual matches
  • Bug: On a rare occurrence, if you restart the game after you unlock colors, the colors you unlocked will disappear

There are a few gameplay related bug fixes and balance changes as well:

  • Vega:
    • If you hit V-Trigger Bloody Kiss (anti-air) in certain situations, Vega will no longer continue to rise off the top of the screen.
  • M. Bison:
    • If M. Bison is interrupted by an opponent’s V-Trigger or Critical Art during his invisible frames of Double Knee Press in V-Trigger mode, M. Bison will no longer remain invisible until his next move.
  • Rashid:
    • Rashid will no longer float in the air for a moment if you perform his V-Trigger after he touches the ground upon a missed Eagle Spike.
  • Chun-Li:
    • During V-Trigger activation, the hit stop and block stop has been made the same for multi-hitting moves (medium or heavy attacks for both normal and special moves).
      • She was previously able to perform option selects involving standing HP into Houyokusen, so this has been removed.
  • Vertical and Back Jump Frames:
    • All characters except Birdie and Zangief: Vertical jump and back jump frames have changed from 3f->4f.
    • Birdie: Vertical jump and back jump frames have changed from 4f->5f.
    • Zangief: No changes to jump frames.
      • These changes reduce the effectiveness of throw tech option selects involving jumping (also known as “jump grab”). Changing forward jump frames would affect the game balance too much so those remain unchanged.
  • Throw Escape Change:
    • If you push buttons during the normal throw delayed tech window you are unable to escape throws for 2 frames.
      • Prevents using light attacks to option select with throw escapes.
    • If you execute specific special moves during the normal throw delayed tech window you are unable to immediately escape throws. Each characters V-skills, V-triggers, V-reversals, critical arts, and moves have been set individually.
      • Prevents throw escape option selects involving specific moves such as Shoryuken, etc.

All of these new SFV features and game improvements are planned to be ready later this month and we’ll share an exact date soon. More new content, including the Cinematic Story Mode, and game improvements are in the works and we’ll provide those specifics as soon as we can.

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18 Replies. 1 pages. Viewing page 1.
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18.
 
Re: Street Fighter V New Character & Patch Plans
Mar 14, 2016, 09:40
18.
Re: Street Fighter V New Character & Patch Plans Mar 14, 2016, 09:40
Mar 14, 2016, 09:40
 
Tachikoma wrote on Mar 14, 2016, 05:13:
Razumen wrote on Mar 13, 2016, 20:08:
When added all together, Steam's "minor" inconveniences definitely become pretty damn big. The platform's success is due to how far it's grown and improved, not because gamers are lazy.
So you`re saying that some mad discounts - which is a Walmart-like tactic that can be as well harmful - plus a united collection is bigger than an actual right to own the product you paid for? Stop and think about that for a second, if it`s still true for you, then well, nothing really to discuss furthermore.

I said ALL the conveniences, here, let me list some of the Pros:
Cheaper games, ease of access, automatic patching, friends lists, steamworks allowing the easy hosting and joining of friend's games, builtin voice chat, anti-cheater protection, steam workshop, sharing your games with friends and family, streaming, cloud saves, big screen mode, and more.

The cons:
DRM'd games, which can also be played offline.

Oh wow, yeah I'm surely being ripped off here, what a poor consumer am I.

As for your comment about sales being harmful, it's up to the publisher's and developers whether or not they want to put their games on discount, and by how much - it is not Valve's decision. The fact of the matter is that sales allow more people to buy more games, and move copies from which they would otherwise get $0 from.
17.
 
Re: Street Fighter V New Character & Patch Plans
Mar 14, 2016, 05:13
17.
Re: Street Fighter V New Character & Patch Plans Mar 14, 2016, 05:13
Mar 14, 2016, 05:13
 
Razumen wrote on Mar 13, 2016, 20:08:
When added all together, Steam's "minor" inconveniences definitely become pretty damn big. The platform's success is due to how far it's grown and improved, not because gamers are lazy.
So you`re saying that some mad discounts - which is a Walmart-like tactic that can be as well harmful - plus a united collection is bigger than an actual right to own the product you paid for? Stop and think about that for a second, if it`s still true for you, then well, nothing really to discuss furthermore.

Of course we, as humans, are suckers for "convenience". I myself shop in big supermarkets (partially because there`s really no choice left) despite hating their operations - but I don`t lie to myself about that.

Suppa7 wrote on Mar 14, 2016, 04:33:
It really has nothing to do with the fact that we are lazy, it's the fact we are 100's of miles away from these organizations we are buying games from.

It`s really disheartening to see somebody on the same side of the fence using a lame argument like this. Say, if I hated Sony TV`s for some reason, does that mean I would have to travel to Japan to tell them that? Come on man.

Online protests do work, it`s the one thing the whole social media is good for.
16.
 
Re: Street Fighter V New Character & Patch Plans
Mar 14, 2016, 04:33
16.
Re: Street Fighter V New Character & Patch Plans Mar 14, 2016, 04:33
Mar 14, 2016, 04:33
 
Razumen wrote on Mar 13, 2016, 20:08:
Tachikoma wrote on Mar 13, 2016, 11:29:
Simply put, people are more than willing to trade ownership for minor convenience and it`s a sad truth.

When added all together, Steam's "minor" inconveniences definitely become pretty damn big. The platform's success is due to how far it's grown and improved, not because gamers are lazy.

It really has nothing to do with the fact that we are lazy, it's the fact we are 100's of miles away from these organizations we are buying games from. Do we think gabe would have gotten away with shoving DRM in half-life and counterstrike in 2004 if we had all been within two blocks of his company? Hell no.

The free market simply doesn't scale because we can't keep trade relationships honest when buyer and seller are at a distance from one another.
15.
 
Re: Street Fighter V New Character & Patch Plans
Mar 13, 2016, 20:08
15.
Re: Street Fighter V New Character & Patch Plans Mar 13, 2016, 20:08
Mar 13, 2016, 20:08
 
Tachikoma wrote on Mar 13, 2016, 11:29:
Simply put, people are more than willing to trade ownership for minor convenience and it`s a sad truth.

When added all together, Steam's "minor" inconveniences definitely become pretty damn big. The platform's success is due to how far it's grown and improved, not because gamers are lazy.
14.
 
Re: Street Fighter V New Character & Patch Plans
Mar 13, 2016, 14:21
14.
Re: Street Fighter V New Character & Patch Plans Mar 13, 2016, 14:21
Mar 13, 2016, 14:21
 
Tachikoma wrote on Mar 13, 2016, 06:30:
ledhead1969 wrote on Mar 12, 2016, 14:30:
Point being, this is how it is done. It is how it will be done forever. Complaining about it is pointless.

Shame about the conclusion since the breakdown itself wasn`t too bad.

However the only reason "it will be done forever" is precisely because of the lack of "complaining". Gamers seem to be especially gullible somehow and this is why we`re being nickel and dimed as much as possible. But when we occasionally unite - somehow for a silly (ME3 ending) or not so silly (X1 online only) reason, change might happen.

I'm as bummed about my conclusion as you are.
13.
 
Re: Street Fighter V New Character & Patch Plans
Mar 13, 2016, 11:29
13.
Re: Street Fighter V New Character & Patch Plans Mar 13, 2016, 11:29
Mar 13, 2016, 11:29
 
Suppa7 wrote on Mar 13, 2016, 09:44:
If the smart half of the gaming community was within a couple blocks of major game companies we could force policy changes by venting our anger and complaints. Complaining from 100 miles away simply doesn't work. The rise of Steam/MMO's/DRM is all because companies are far away from us when they are pulling their criminal shit.

Huh? Microsoft was forced to backtrack on always-online BS because of the online uproar. Sure, it`s nice to have a demo outside their HQ, but this is online age and digital protests can be as effective.

Modern gamers are e-literate enough to fire an email or tweet or post on fb. And the real reason that, for example, we have Lord Gaben is because there`s no "smart half" of the gaming community - majority signed up for Steam, because of trivial crap like Half Life, firesales and "having it all in one place".

Simply put, people are more than willing to trade ownership for minor convenience and it`s a sad truth.
12.
 
Re: Street Fighter V New Character & Patch Plans
Mar 13, 2016, 10:54
12.
Re: Street Fighter V New Character & Patch Plans Mar 13, 2016, 10:54
Mar 13, 2016, 10:54
 
Suppa7 wrote on Mar 13, 2016, 10:47:
Razumen wrote on Mar 13, 2016, 10:35:
Steam is one of the best things to happen to PC gaming,

No it was the worst, it paved the way for the acceptance of alway online DRM. Note most new releases on steam now have permanent online DRM. They've boiled you all so slowly and now all new AAA games can be shut off at the whim of game companies you moron. They've successfully removed game ownership from your hands and are doing the full court press to take away game ownership permanently.

The list of AAA games going always online is growing every year until every AAA will require an online connection. You can thank MMO companies and gabe for that, we used to get dedicated servers with games in the 90's, we haven't had real dedicated servers that were not steam back ends or bullshit integrated matchmaking on publishers servers for many years now.

Which new releases all require online connections? That statement requires backing up.

Don't even make me mention that Steam's DRM is completely separate and unrelated to developers adding their own extra DRM to it. The slippery slope is an enticing argument, but it's fallacious.

Don't like Steam's DRM? It's pretty damn easy to remove. The problem lies with individual publishers.
11.
 
Re: Street Fighter V New Character & Patch Plans
Mar 13, 2016, 10:47
11.
Re: Street Fighter V New Character & Patch Plans Mar 13, 2016, 10:47
Mar 13, 2016, 10:47
 
Razumen wrote on Mar 13, 2016, 10:35:
Steam is one of the best things to happen to PC gaming,

No it was the worst, it paved the way for the acceptance of alway online DRM. Note most new releases on steam now have permanent online DRM. They've boiled you all so slowly and now all new AAA games can be shut off at the whim of game companies you moron. They've successfully removed game ownership from your hands and are doing the full court press to take away game ownership permanently.

The list of AAA games going always online is growing every year until every AAA will require an online connection. You can thank MMO companies and gabe for that, we used to get dedicated servers with games in the 90's, we haven't had real dedicated servers that were not steam back ends or bullshit integrated matchmaking on publishers servers for many years now.

10.
 
Re: Street Fighter V New Character & Patch Plans
Mar 13, 2016, 10:35
10.
Re: Street Fighter V New Character & Patch Plans Mar 13, 2016, 10:35
Mar 13, 2016, 10:35
 
Suppa7 wrote on Mar 13, 2016, 09:44:
Tachikoma wrote on Mar 13, 2016, 06:30:
However the only reason "it will be done forever" is precisely because of the lack of "complaining". Gamers seem to be especially gullible somehow and this is why we`re being nickel and dimed as much as possible. But when we occasionally unite - somehow for a silly (ME3 ending) or not so silly (X1 online only) reason, change might happen.

Has nothing to do with it, the new generation gamers have no idea how computers work. The vast majority of gamers are computer illiterate. This one reason why game companies can get away with total criminality.

The real reason though is that free market theory is false.

"We" (those of us who resisted DRMs/MMO, etc) didn't do anything, the stupid half of mankind did. AKA the theory of the free market is false and can only work when buyer and seller are within a block of one another. Otherwise we can't effect these companies policies because we are 100's of miles away, so they can just shove shit on through and the stupid half will buy enough to cause the rest to cave.

If the smart half of the gaming community was within a couple blocks of major game companies we could force policy changes by venting our anger and complaints. Complaining from 100 miles away simply doesn't work. The rise of Steam/MMO's/DRM is all because companies are far away from us when they are pulling their criminal shit. It allows them to just be nakedly criminal without immediate geographic blowback they'd normally get if we were all close to them.

Wow, what a tangent.

Steam is one of the best things to happen to PC gaming, despite it's DRM (Which isn't really that bad)- you want to vent your anger somewhere, look towards Microsoft's new ultra shitty UWP format.

Anyways, the reason Capcom can get away with this is because they're abusing the position they're in, if you're into SF at all, casually, or more importantly professionally, you NEED to buy this alpha quality version just to stay competitive.
9.
 
Re: Street Fighter V New Character & Patch Plans
Mar 13, 2016, 09:44
9.
Re: Street Fighter V New Character & Patch Plans Mar 13, 2016, 09:44
Mar 13, 2016, 09:44
 
Tachikoma wrote on Mar 13, 2016, 06:30:
However the only reason "it will be done forever" is precisely because of the lack of "complaining". Gamers seem to be especially gullible somehow and this is why we`re being nickel and dimed as much as possible. But when we occasionally unite - somehow for a silly (ME3 ending) or not so silly (X1 online only) reason, change might happen.

Has nothing to do with it, the new generation gamers have no idea how computers work. The vast majority of gamers are computer illiterate. This one reason why game companies can get away with total criminality.

The real reason though is that free market theory is false.

"We" (those of us who resisted DRMs/MMO, etc) didn't do anything, the stupid half of mankind did. AKA the theory of the free market is false and can only work when buyer and seller are within a block of one another. Otherwise we can't effect these companies policies because we are 100's of miles away, so they can just shove shit on through and the stupid half will buy enough to cause the rest to cave.

If the smart half of the gaming community was within a couple blocks of major game companies we could force policy changes by venting our anger and complaints. Complaining from 100 miles away simply doesn't work. The rise of Steam/MMO's/DRM is all because companies are far away from us when they are pulling their criminal shit. It allows them to just be nakedly criminal without immediate geographic blowback they'd normally get if we were all close to them.
8.
 
Re: Street Fighter V New Character & Patch Plans
Mar 13, 2016, 06:30
8.
Re: Street Fighter V New Character & Patch Plans Mar 13, 2016, 06:30
Mar 13, 2016, 06:30
 
ledhead1969 wrote on Mar 12, 2016, 14:30:
Point being, this is how it is done. It is how it will be done forever. Complaining about it is pointless.

Shame about the conclusion since the breakdown itself wasn`t too bad.

However the only reason "it will be done forever" is precisely because of the lack of "complaining". Gamers seem to be especially gullible somehow and this is why we`re being nickel and dimed as much as possible. But when we occasionally unite - somehow for a silly (ME3 ending) or not so silly (X1 online only) reason, change might happen.
7.
 
Re: Street Fighter V New Character & Patch Plans
Mar 12, 2016, 22:21
7.
Re: Street Fighter V New Character & Patch Plans Mar 12, 2016, 22:21
Mar 12, 2016, 22:21
 
born2expire wrote on Mar 12, 2016, 14:38:
intermarer wrote on Mar 12, 2016, 13:45:
Worth mentioning that the actual gameplay is awesome, though
'
exactly!!! those of us playing the game and not moaning about it are LOVING it.

Yeah, what little is there.
6.
 
Re: Street Fighter V New Character & Patch Plans
Mar 12, 2016, 14:38
6.
Re: Street Fighter V New Character & Patch Plans Mar 12, 2016, 14:38
Mar 12, 2016, 14:38
 
intermarer wrote on Mar 12, 2016, 13:45:
Worth mentioning that the actual gameplay is awesome, though
'
exactly!!! those of us playing the game and not moaning about it are LOVING it.
5.
 
Re: Street Fighter V New Character & Patch Plans
Mar 12, 2016, 14:30
5.
Re: Street Fighter V New Character & Patch Plans Mar 12, 2016, 14:30
Mar 12, 2016, 14:30
 
intermarer wrote on Mar 12, 2016, 12:38:
Yay, stuff that should have been in at launch is getting added!

On disc DLC has been the norm for half a decade, if not more. Why are you still complaining about it? Let me clue you in to how the world works for gaming now.

1) Build full game
2) Cut out 30%
3) Release 70% of the game at 100% price
3.1) Release 'pre-order editions' with virtual perks for 150% price
4) Sell remaining 30% for 50% of full price (in essence, selling $60 game for $90 or $100)
5) Add in micro-transactions and 'events' the whole time for additional revenue

(multiple combinations of the above)

or

1) Build 70% of the game
2) Release 70% of the game at 100% price
2.1) Release 'pre-order editions' with virtual perks for 150% price
3) With proceeds from #2,2.1, build out remaining 30% and sell for 50% of full price (in essence, selling $60 game for $100)
4) Add in micro-transactions and 'events' the whole time for additional revenue

etc plus 'early access' models or Star Citizen craziness, subscriptions, 'HD remakes'

Special note - looks like the new model will be the 'Destiny model' where they get people to pay a shit ton for a game, hold back 50%, and then make them pay full price for stuff on-disc 2 years earlier, and call it Destiny 2.

Point being, this is how it is done. It is how it will be done forever. Complaining about it is pointless.

4.
 
Re: Street Fighter V New Character & Patch Plans
Mar 12, 2016, 13:45
4.
Re: Street Fighter V New Character & Patch Plans Mar 12, 2016, 13:45
Mar 12, 2016, 13:45
 
Worth mentioning that the actual gameplay is awesome, though
3.
 
Re: Street Fighter V New Character & Patch Plans
Mar 12, 2016, 13:11
3.
Re: Street Fighter V New Character & Patch Plans Mar 12, 2016, 13:11
Mar 12, 2016, 13:11
 
Wow... These companies really taking advantage of the "update/patch" system, and not for your benefit -- for theirs. Selling games that aren't done, to get early cash, meanwhile you're the rats that tests it for them.

Not to mention, they can change anything they want whenever they want, even when you disagree with those changes.

So pathetic.

CapCom, if you don't have the resources to test your product enough, and finish it on time, then maybe it's time to think about closing shop and moving onto doing something else in life.

Because, your lack of resources is not our problem -- and you're currently making it our problem by doing stuff like this.

This goes for all companies doing this now.

Stop releasing a game and then changing it all the time.
2.
 
Re: Street Fighter V New Character & Patch Plans
Mar 12, 2016, 13:03
2.
Re: Street Fighter V New Character & Patch Plans Mar 12, 2016, 13:03
Mar 12, 2016, 13:03
 
intermarer wrote on Mar 12, 2016, 12:38:
Yay, stuff that should have been in at launch is getting added!

Yeah, I miss the day that when you bought a console game you'd know that what was on the disc was the actual full game (or at least what they managed to finish).
1.
 
Re: Street Fighter V New Character & Patch Plans
Mar 12, 2016, 12:38
1.
Re: Street Fighter V New Character & Patch Plans Mar 12, 2016, 12:38
Mar 12, 2016, 12:38
 
Yay, stuff that should have been in at launch is getting added!
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