Street Fighter V New Character & Patch Plans

CapCom Unity has details on Alex, the first new character being added to Street Fighter V, offering images of him in the game, and an outline of all his abilities. This includes details about gameplay changes that will come to the brawler along with the new street fighter, and here is the part of the update covering the patch:
Alex will become available when the update is scheduled to go live later this month. Remember, by playing through all Character Story Mode content, you will earn more than enough Fight Money to buy Alex for free!

The update also comes with a slew of new modes and content, as well as bug fixes that are designed to improve the overall gameplay experience. Check out all the new modes and content below!

  • Challenge Mode
    • Demonstrations: Learn the ins and outs of Street Fighter Vthrough helpful demonstration and tutorial content. Contains content for each of the 16 characters, as well as advice geared towards players of all skill levels:
      • Beginner Tutorials: 12 lessons covering, movement, normal attacks, special attacks, V-System, throws, counter hits, chip/recoverable damage, etc.
      • Intermediate Tutorials: 11 lessons covering projectiles, invincibility frames, armor and armor break, recovery, cross-up attacks, anti-air options, etc.
      • Advanced Tutorials: 4 lessons covering back dashing, frame advantage/disadvantage, combo potential, button priority, etc.
      • Character Tutorials: 16 lessons covering each individual character.
    • Trials: Put your skills to the ultimate test with combo trials for all 16 characters, ranging from basic to pro combos. Completing Trials will also earn you some extra Fight Money.
  • In-Game Shop
    • Fight Money Expenditure: Spend your hard earned Fight Money to purchase extra game content, such as DLC characters and the Story Mode Costumes.
  • Online Rematch Option
    • Salty from a close loss online? Want revenge? Players can now play a 2/3 set in Ranked Match, provided both players accept the rematch.
  • Battle Lounge Improvements
    • Enjoy up to 8 person lobbies, complete with match spectating.

In addition to all of this new content, the following bugs will be fixed in the update:

  • Bug: Sometimes you don’t get EXP from casual matches
  • Bug: On a rare occurrence, if you restart the game after you unlock colors, the colors you unlocked will disappear

There are a few gameplay related bug fixes and balance changes as well:

  • Vega:
    • If you hit V-Trigger Bloody Kiss (anti-air) in certain situations, Vega will no longer continue to rise off the top of the screen.
  • M. Bison:
    • If M. Bison is interrupted by an opponent’s V-Trigger or Critical Art during his invisible frames of Double Knee Press in V-Trigger mode, M. Bison will no longer remain invisible until his next move.
  • Rashid:
    • Rashid will no longer float in the air for a moment if you perform his V-Trigger after he touches the ground upon a missed Eagle Spike.
  • Chun-Li:
    • During V-Trigger activation, the hit stop and block stop has been made the same for multi-hitting moves (medium or heavy attacks for both normal and special moves).
      • She was previously able to perform option selects involving standing HP into Houyokusen, so this has been removed.
  • Vertical and Back Jump Frames:
    • All characters except Birdie and Zangief: Vertical jump and back jump frames have changed from 3f->4f.
    • Birdie: Vertical jump and back jump frames have changed from 4f->5f.
    • Zangief: No changes to jump frames.
      • These changes reduce the effectiveness of throw tech option selects involving jumping (also known as “jump grab”). Changing forward jump frames would affect the game balance too much so those remain unchanged.
  • Throw Escape Change:
    • If you push buttons during the normal throw delayed tech window you are unable to escape throws for 2 frames.
      • Prevents using light attacks to option select with throw escapes.
    • If you execute specific special moves during the normal throw delayed tech window you are unable to immediately escape throws. Each characters V-skills, V-triggers, V-reversals, critical arts, and moves have been set individually.
      • Prevents throw escape option selects involving specific moves such as Shoryuken, etc.

All of these new SFV features and game improvements are planned to be ready later this month and we’ll share an exact date soon. More new content, including the Cinematic Story Mode, and game improvements are in the works and we’ll provide those specifics as soon as we can.

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Re: Street Fighter V New Character & Patch Plans
Mar 13, 2016, 11:29
Re: Street Fighter V New Character & Patch Plans Mar 13, 2016, 11:29
Mar 13, 2016, 11:29
Suppa7 wrote on Mar 13, 2016, 09:44:
If the smart half of the gaming community was within a couple blocks of major game companies we could force policy changes by venting our anger and complaints. Complaining from 100 miles away simply doesn't work. The rise of Steam/MMO's/DRM is all because companies are far away from us when they are pulling their criminal shit.

Huh? Microsoft was forced to backtrack on always-online BS because of the online uproar. Sure, it`s nice to have a demo outside their HQ, but this is online age and digital protests can be as effective.

Modern gamers are e-literate enough to fire an email or tweet or post on fb. And the real reason that, for example, we have Lord Gaben is because there`s no "smart half" of the gaming community - majority signed up for Steam, because of trivial crap like Half Life, firesales and "having it all in one place".

Simply put, people are more than willing to trade ownership for minor convenience and it`s a sad truth.
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