Rise of the Tomb Raider DirectX 12 Patch

This Steam Community Group Announcement has details on a new patch for Rise of the Tomb Raider that adds DirectX 12 support to the Windows edition of the adventure game (a patch for those who got the game through the Windows 10 store will follow). Square Enix says they "expect this patch to be an improvement for everyone," but they offer the ability to revert to the previous version for anyone with problems. They point to this blog post for more details, as PC developer Nixxes Software explains some of the advantages DirectX 12 brings. Here's a bit:
The above advantage we feel is the most important one for Rise of the Tomb Raider, but there are many more advantages that make us excited about DirectX 12. Another big feature, which we are also using on Xbox One, is asynchronous compute. This allows us to re-use GPU power that would otherwise go to waste, and do multiple tasks in parallel. And there is a never before seen level of control over NVIDIA SLI and AMD CrossFireX configurations, which means that as a developer we can take full control over those systems and ensure users get a great experience with them.

Being one of the first game titles out there using DirectX 12 there are still many more optimizations to make and DirectX 11 is available for the most predictable and proven experience. However, as seen above there are large gains to be found already, and we encourage you to check out DirectX 12 for yourself in our latest patch!
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22.
 
Re: Rise of the Tomb Raider DirectX 12 Patch
Mar 13, 2016, 14:27
22.
Re: Rise of the Tomb Raider DirectX 12 Patch Mar 13, 2016, 14:27
Mar 13, 2016, 14:27
 
Nucas wrote on Mar 13, 2016, 07:19:
SlimRam wrote on Mar 12, 2016, 21:04:
AirWreck wrote on Mar 12, 2016, 20:51:
Oh he's been around for longer than that I think -- too many caps in GZ's posts.
If I had to guess, I would say harlock and rudra are the same. They both don't use caps, they both get mean when confronted, and harlock was banned; his last post was on Jan 25, 2016. rudra was created on Feb 7, 2016. Just a guess though, it doesn't really matter I suppose.
ahh, that explains it. the way rudra just appeared in conversations last month, with exceedingly angry and condescending comments, seemed really strange to me.
Ban them and they only come back weaker.
Avatar 58135
21.
 
Re: Rise of the Tomb Raider DirectX 12 Patch
Mar 13, 2016, 07:19
Nucas
 
21.
Re: Rise of the Tomb Raider DirectX 12 Patch Mar 13, 2016, 07:19
Mar 13, 2016, 07:19
 Nucas
 
SlimRam wrote on Mar 12, 2016, 21:04:
AirWreck wrote on Mar 12, 2016, 20:51:
Oh he's been around for longer than that I think -- too many caps in GZ's posts.
If I had to guess, I would say harlock and rudra are the same. They both don't use caps, they both get mean when confronted, and harlock was banned; his last post was on Jan 25, 2016. rudra was created on Feb 7, 2016. Just a guess though, it doesn't really matter I suppose.

ahh, that explains it. the way rudra just appeared in conversations last month, with exceedingly angry and condescending comments, seemed really strange to me.
Avatar 49584
20.
 
Re: Rise of the Tomb Raider DirectX 12 Patch
Mar 12, 2016, 22:54
20.
Re: Rise of the Tomb Raider DirectX 12 Patch Mar 12, 2016, 22:54
Mar 12, 2016, 22:54
 
CJ_Parker wrote on Mar 11, 2016, 20:57:
GarthZombie wrote on Mar 11, 2016, 20:26:
CJ_Parker wrote on Mar 11, 2016, 19:10:
lol @ "large gains"

I've seen a lot of reports from users where the game produces less fps in DX12 than 11.

Seems like more patches are in order...

lol @ you don't know jack shit

Nvidia fucked up the 980 with partial DX12 features, the rest are emulated == terrible performance.

I love your comments, you say some of the best bullshit on the internet.

^ thus spoke the uber n00b

The only thing where nVidia is behind in DirectX 12 is when async compute plays a large role which is NOT the case AT ALL in RotTR. Get a fucking clue.

Since async is all but irrelevant here, neither nVidia nor AMD seem to benefit from the DirectX 12 patch but both manufacturer's cards seem to run worse according to many user benchmarks (pro benchmarks from hardware sites will certainly follow in the days to come).
Yes, there is the occasional user post where the DirectX 12 version seems to run slightly faster (mostly people with older CPUs) but the general trend appears to be indicating no improvement to actually a detrimental effect on performance. There are also reports about more crashes and other severe issues with the game than pre-patch.

Who cares really anyway!? The game is a a sucking shitfest on rails.
19.
 
Re: Rise of the Tomb Raider DirectX 12 Patch
Mar 12, 2016, 22:27
Quboid
 
19.
Re: Rise of the Tomb Raider DirectX 12 Patch Mar 12, 2016, 22:27
Mar 12, 2016, 22:27
 Quboid
 
RedEye9 wrote on Mar 12, 2016, 17:40:
SlimRam wrote on Mar 12, 2016, 02:04:
Looks like CJ has made a new friend
I fear we may be witnessing the reincarnation of El Capitan Harlock

Huh, he finally got thrown out? Big surprise.
Avatar 10439
18.
 
Re: Rise of the Tomb Raider DirectX 12 Patch
Mar 12, 2016, 21:04
18.
Re: Rise of the Tomb Raider DirectX 12 Patch Mar 12, 2016, 21:04
Mar 12, 2016, 21:04
 
AirWreck wrote on Mar 12, 2016, 20:51:
Oh he's been around for longer than that I think -- too many caps in GZ's posts.
If I had to guess, I would say harlock and rudra are the same. They both don't use caps, they both get mean when confronted, and harlock was banned; his last post was on Jan 25, 2016. rudra was created on Feb 7, 2016. Just a guess though, it doesn't really matter I suppose.
With a damaged Panzer still hunting 'The Haunted Tank' and Gus out of ammo, Jeb knew there was only one option, "Slim, RAM!"
Avatar 57335
17.
 
Re: Rise of the Tomb Raider DirectX 12 Patch
Mar 12, 2016, 20:51
17.
Re: Rise of the Tomb Raider DirectX 12 Patch Mar 12, 2016, 20:51
Mar 12, 2016, 20:51
 
Oh he's been around for longer than that I think -- too many caps in GZ's posts.
16.
 
Re: Rise of the Tomb Raider DirectX 12 Patch
Mar 12, 2016, 17:40
16.
Re: Rise of the Tomb Raider DirectX 12 Patch Mar 12, 2016, 17:40
Mar 12, 2016, 17:40
 
SlimRam wrote on Mar 12, 2016, 02:04:
Looks like CJ has made a new friend
I fear we may be witnessing the reincarnation of El Capitan Harlock
Avatar 58135
15.
 
Re: Rise of the Tomb Raider DirectX 12 Patch
Mar 12, 2016, 08:55
Flo
 
15.
Re: Rise of the Tomb Raider DirectX 12 Patch Mar 12, 2016, 08:55
Mar 12, 2016, 08:55
 Flo
 
Pr()ZaC wrote on Mar 12, 2016, 06:55:
Flo wrote on Mar 12, 2016, 05:19:
eRe4s3r wrote on Mar 12, 2016, 04:54:
DangerDog wrote on Mar 12, 2016, 04:42:
Judging from youtube videos what this game needs is a patch to make the AI not appear to be functionally brain dead.

Could be said for every Tomb Raider / console game ever though

Did anyone ever create better AI in enemies than the original Half Life's special ops ninjas?
IIRC, the first F.E.A.R. had impressive AI... No?
Right! Just saw that in a video again.
Supporter of the "Chewbacca Defense"
14.
 
Re: Rise of the Tomb Raider DirectX 12 Patch
Mar 12, 2016, 06:55
14.
Re: Rise of the Tomb Raider DirectX 12 Patch Mar 12, 2016, 06:55
Mar 12, 2016, 06:55
 
Flo wrote on Mar 12, 2016, 05:19:
eRe4s3r wrote on Mar 12, 2016, 04:54:
DangerDog wrote on Mar 12, 2016, 04:42:
Judging from youtube videos what this game needs is a patch to make the AI not appear to be functionally brain dead.

Could be said for every Tomb Raider / console game ever though

Did anyone ever create better AI in enemies than the original Half Life's special ops ninjas?
IIRC, the first F.E.A.R. had impressive AI... No?
13.
 
Re: Rise of the Tomb Raider DirectX 12 Patch
Mar 12, 2016, 05:19
Flo
 
13.
Re: Rise of the Tomb Raider DirectX 12 Patch Mar 12, 2016, 05:19
Mar 12, 2016, 05:19
 Flo
 
eRe4s3r wrote on Mar 12, 2016, 04:54:
DangerDog wrote on Mar 12, 2016, 04:42:
Judging from youtube videos what this game needs is a patch to make the AI not appear to be functionally brain dead.

Could be said for every Tomb Raider / console game ever though

Did anyone ever create better AI in enemies than the original Half Life's special ops ninjas?
Supporter of the "Chewbacca Defense"
12.
 
Re: Rise of the Tomb Raider DirectX 12 Patch
Mar 12, 2016, 04:54
12.
Re: Rise of the Tomb Raider DirectX 12 Patch Mar 12, 2016, 04:54
Mar 12, 2016, 04:54
 
DangerDog wrote on Mar 12, 2016, 04:42:
Judging from youtube videos what this game needs is a patch to make the AI not appear to be functionally brain dead.

Could be said for every Tomb Raider / console game ever though
Avatar 54727
11.
 
Re: Rise of the Tomb Raider DirectX 12 Patch
Mar 12, 2016, 04:42
11.
Re: Rise of the Tomb Raider DirectX 12 Patch Mar 12, 2016, 04:42
Mar 12, 2016, 04:42
 
Judging from youtube videos what this game needs is a patch to make the AI not appear to be functionally brain dead.
Avatar 6174
10.
 
Re: Rise of the Tomb Raider DirectX 12 Patch
Mar 12, 2016, 04:38
10.
Re: Rise of the Tomb Raider DirectX 12 Patch Mar 12, 2016, 04:38
Mar 12, 2016, 04:38
 
Having read some of the posts at Steam this patch has added DX12 "compatibility" and with it: no improvement but instead a ton of issues LOL. So, fail. But keep trying or, better, let DX11 titles be what they are: made for DX11.
9.
 
Re: Rise of the Tomb Raider DirectX 12 Patch
Mar 12, 2016, 03:32
Flo
 
9.
Re: Rise of the Tomb Raider DirectX 12 Patch Mar 12, 2016, 03:32
Mar 12, 2016, 03:32
 Flo
 
CJ_Parker wrote on Mar 11, 2016, 19:10:
lol @ "large gains"

I've seen a lot of reports from users where the game produces less fps in DX12 than 11.

Seems like more patches are in order...
Yes, it's the same here with Ashes of the Singularity, the DX11 version runs way better on my 960GTX since Nvidia fucked it up on the hardware side with DX12 in this generation.
Supporter of the "Chewbacca Defense"
8.
 
Re: Rise of the Tomb Raider DirectX 12 Patch
Mar 12, 2016, 03:19
8.
Re: Rise of the Tomb Raider DirectX 12 Patch Mar 12, 2016, 03:19
Mar 12, 2016, 03:19
 
GarthZombie wrote on Mar 12, 2016, 01:46:
Oh cool you can actually respond like your head isn't made of a bag of shit, impressive.
You made a bullshit claim and got put in your place. Making comments like that only serves to draw more attention to your original ignorant post.

You've only made 11 posts and most of them are bitter attacks.
"The price of freedom is eternal vigilance."
Avatar 22891
7.
 
Re: Rise of the Tomb Raider DirectX 12 Patch
Mar 12, 2016, 02:04
7.
Re: Rise of the Tomb Raider DirectX 12 Patch Mar 12, 2016, 02:04
Mar 12, 2016, 02:04
 
Looks like CJ has made a new friend
With a damaged Panzer still hunting 'The Haunted Tank' and Gus out of ammo, Jeb knew there was only one option, "Slim, RAM!"
Avatar 57335
6.
 
Re: Rise of the Tomb Raider DirectX 12 Patch
Mar 12, 2016, 01:46
6.
Re: Rise of the Tomb Raider DirectX 12 Patch Mar 12, 2016, 01:46
Mar 12, 2016, 01:46
 
[

This comment was edited on Jul 22, 2016, 08:50.
5.
 
Re: Rise of the Tomb Raider DirectX 12 Patch
Mar 11, 2016, 20:57
5.
Re: Rise of the Tomb Raider DirectX 12 Patch Mar 11, 2016, 20:57
Mar 11, 2016, 20:57
 
GarthZombie wrote on Mar 11, 2016, 20:26:
CJ_Parker wrote on Mar 11, 2016, 19:10:
lol @ "large gains"

I've seen a lot of reports from users where the game produces less fps in DX12 than 11.

Seems like more patches are in order...

lol @ you don't know jack shit

Nvidia fucked up the 980 with partial DX12 features, the rest are emulated == terrible performance.

I love your comments, you say some of the best bullshit on the internet.

^ thus spoke the uber n00b

The only thing where nVidia is behind in DirectX 12 is when async compute plays a large role which is NOT the case AT ALL in RotTR. Get a fucking clue.

Since async is all but irrelevant here, neither nVidia nor AMD seem to benefit from the DirectX 12 patch but both manufacturer's cards seem to run worse according to many user benchmarks (pro benchmarks from hardware sites will certainly follow in the days to come).
Yes, there is the occasional user post where the DirectX 12 version seems to run slightly faster (mostly people with older CPUs) but the general trend appears to be indicating no improvement to actually a detrimental effect on performance. There are also reports about more crashes and other severe issues with the game than pre-patch.
4.
 
Re: Rise of the Tomb Raider DirectX 12 Patch
Mar 11, 2016, 20:26
4.
Re: Rise of the Tomb Raider DirectX 12 Patch Mar 11, 2016, 20:26
Mar 11, 2016, 20:26
 
.

This comment was edited on Jul 22, 2016, 08:50.
3.
 
Re: Rise of the Tomb Raider DirectX 12 Patch
Mar 11, 2016, 19:32
3.
Re: Rise of the Tomb Raider DirectX 12 Patch Mar 11, 2016, 19:32
Mar 11, 2016, 19:32
 
Games that have DX12 patched in are probably never going to perform that well. Certainly not as well as games designed from the ground up for it.

Even performance is probably the best they can hope for, especially being one of the first ones out of the gate.

Get your laughs in now. :p How long until devs drop DX11 support entirely?
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