The above advantage we feel is the most important one for Rise of the Tomb Raider, but there are many more advantages that make us excited about DirectX 12. Another big feature, which we are also using on Xbox One, is asynchronous compute. This allows us to re-use GPU power that would otherwise go to waste, and do multiple tasks in parallel. And there is a never before seen level of control over NVIDIA SLI and AMD CrossFireX configurations, which means that as a developer we can take full control over those systems and ensure users get a great experience with them.
Being one of the first game titles out there using DirectX 12 there are still many more optimizations to make and DirectX 11 is available for the most predictable and proven experience. However, as seen above there are large gains to be found already, and we encourage you to check out DirectX 12 for yourself in our latest patch!
Nucas wrote on Mar 13, 2016, 07:19:Ban them and they only come back weaker.SlimRam wrote on Mar 12, 2016, 21:04:ahh, that explains it. the way rudra just appeared in conversations last month, with exceedingly angry and condescending comments, seemed really strange to me.AirWreck wrote on Mar 12, 2016, 20:51:If I had to guess, I would say harlock and rudra are the same. They both don't use caps, they both get mean when confronted, and harlock was banned; his last post was on Jan 25, 2016. rudra was created on Feb 7, 2016. Just a guess though, it doesn't really matter I suppose.
Oh he's been around for longer than that I think -- too many caps in GZ's posts.
SlimRam wrote on Mar 12, 2016, 21:04:AirWreck wrote on Mar 12, 2016, 20:51:If I had to guess, I would say harlock and rudra are the same. They both don't use caps, they both get mean when confronted, and harlock was banned; his last post was on Jan 25, 2016. rudra was created on Feb 7, 2016. Just a guess though, it doesn't really matter I suppose.
Oh he's been around for longer than that I think -- too many caps in GZ's posts.
CJ_Parker wrote on Mar 11, 2016, 20:57:GarthZombie wrote on Mar 11, 2016, 20:26:CJ_Parker wrote on Mar 11, 2016, 19:10:
lol @ "large gains"
I've seen a lot of reports from users where the game produces less fps in DX12 than 11.
Seems like more patches are in order...
lol @ you don't know jack shit
Nvidia fucked up the 980 with partial DX12 features, the rest are emulated == terrible performance.
I love your comments, you say some of the best bullshit on the internet.
^ thus spoke the uber n00b
The only thing where nVidia is behind in DirectX 12 is when async compute plays a large role which is NOT the case AT ALL in RotTR. Get a fucking clue.
Since async is all but irrelevant here, neither nVidia nor AMD seem to benefit from the DirectX 12 patch but both manufacturer's cards seem to run worse according to many user benchmarks (pro benchmarks from hardware sites will certainly follow in the days to come).
Yes, there is the occasional user post where the DirectX 12 version seems to run slightly faster (mostly people with older CPUs) but the general trend appears to be indicating no improvement to actually a detrimental effect on performance. There are also reports about more crashes and other severe issues with the game than pre-patch.
AirWreck wrote on Mar 12, 2016, 20:51:If I had to guess, I would say harlock and rudra are the same. They both don't use caps, they both get mean when confronted, and harlock was banned; his last post was on Jan 25, 2016. rudra was created on Feb 7, 2016. Just a guess though, it doesn't really matter I suppose.
Oh he's been around for longer than that I think -- too many caps in GZ's posts.
Pr()ZaC wrote on Mar 12, 2016, 06:55:Right! Just saw that in a video again.Flo wrote on Mar 12, 2016, 05:19:IIRC, the first F.E.A.R. had impressive AI... No?eRe4s3r wrote on Mar 12, 2016, 04:54:DangerDog wrote on Mar 12, 2016, 04:42:
Judging from youtube videos what this game needs is a patch to make the AI not appear to be functionally brain dead.
Could be said for every Tomb Raider / console game ever though
Did anyone ever create better AI in enemies than the original Half Life's special ops ninjas?
Flo wrote on Mar 12, 2016, 05:19:IIRC, the first F.E.A.R. had impressive AI... No?eRe4s3r wrote on Mar 12, 2016, 04:54:DangerDog wrote on Mar 12, 2016, 04:42:
Judging from youtube videos what this game needs is a patch to make the AI not appear to be functionally brain dead.
Could be said for every Tomb Raider / console game ever though
Did anyone ever create better AI in enemies than the original Half Life's special ops ninjas?
eRe4s3r wrote on Mar 12, 2016, 04:54:DangerDog wrote on Mar 12, 2016, 04:42:
Judging from youtube videos what this game needs is a patch to make the AI not appear to be functionally brain dead.
Could be said for every Tomb Raider / console game ever though
CJ_Parker wrote on Mar 11, 2016, 19:10:Yes, it's the same here with Ashes of the Singularity, the DX11 version runs way better on my 960GTX since Nvidia fucked it up on the hardware side with DX12 in this generation.
lol @ "large gains"
I've seen a lot of reports from users where the game produces less fps in DX12 than 11.
Seems like more patches are in order...
GarthZombie wrote on Mar 12, 2016, 01:46:You made a bullshit claim and got put in your place. Making comments like that only serves to draw more attention to your original ignorant post.
Oh cool you can actually respond like your head isn't made of a bag of shit, impressive.
GarthZombie wrote on Mar 11, 2016, 20:26:CJ_Parker wrote on Mar 11, 2016, 19:10:
lol @ "large gains"
I've seen a lot of reports from users where the game produces less fps in DX12 than 11.
Seems like more patches are in order...
lol @ you don't know jack shit
Nvidia fucked up the 980 with partial DX12 features, the rest are emulated == terrible performance.
I love your comments, you say some of the best bullshit on the internet.