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A post on the Limit Theory Forums has a status report on this crowdfunded procedural space simulation, which has had its share of ups and downs along the way. An update last year reassured backers and followers of the project that development continued, and now developer Josh Parnell outlines changes he has implemented under the hood. There are a lot of engine details, but here's his conclusion: "Having written a good bit it already, I can tell you guys that, all this technical stuff aside, the single best part of this new approach is that building LT actually feels like building LT, not like thinking about the best way to implement each tiny piece of it. In that respect, a HUGE burden has been lifted from both myself as well as future modders!" Thanks JDreyer.
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