Intergalactic travel changes the notion of time. Unimaginable speeds connect impossibly distant worlds, dilating lifetimes, blending generations. A round-trip may find your world aged and unrecognizable, separated from your loved ones, irrevocably alien. In an intergalactic society, only the few set off towards the stars — explorers, those unafraid and with nothing to lose. They set off never to come back as far as our lifetimes are concerned. And thus, we still look up at an infinite sky, now within our reach, yet still untouched — a no man's land, a No Man's Sky.
No Man's Sky promises discovery of an infinite, uncharted universe. Its billions of stars, planets, unknown living creatures, breathtaking sights and lonely wastelands — all seamlessly connected — populated with explorers drawn to the distant mysteries of the horizon, eager to leave a permanent mark in their wake.
The frontier is merciless and dangerous. Exposed to a universe of extremities in your fragile suit and ship, you'll need resources and upgrades to get far — as well as the means stand your ground in fight.
Whether you journey to the center of it all or seek out the farthest reaches of existence, the trip will not be simple or dull. You'll catalogue things unseen, discover alien artifacts and reveal mysteries of the universe. If you survive.
The pre-order incentive for No Man's Sky includes the Horizon Omega ship — faster engines, better guns, all to kickstart your trip and help you survive longer on the interstellar journey.
The_Pink_Tiger wrote on Mar 3, 2016, 19:18:
I dunno; the tech of this game is undeniably impressive, as is the art style but there still doesn't seem to be much of an actual game behind it all. It doesn't seem as if there is much longevity to this title; it's something you'll fool around with for an hour or two and then move on to a game where you can actually accomplish something. As such, I'm not sure it's worth its current price point and definitely is not something I'd risk a pre-order on. It's a shame because the concept seems sound; it's just the actual implementation that appears lacking.
I actually was sad to see a lack of small-scale quest structure, honestly, because that leaves combat as a more "shoot at things if you want to" sort of system, as opposed to a well-defined exercise in sci-fi blasting.
rudra wrote on Mar 3, 2016, 21:02:Except Skyrim 5 years ago with its radiant quest thing. Boring as hell but it was there.
nobody has even begun to tackle any kind of "procedural" storyline generation or quest structure...
The_Pink_Tiger wrote on Mar 3, 2016, 19:18:
I dunno; the tech of this game is undeniably impressive, as is the art style but there still doesn't seem to be much of an actual game behind it all. It doesn't seem as if there is much longevity to this title; it's something you'll fool around with for an hour or two and then move on to a game where you can actually accomplish something. As such, I'm not sure it's worth its current price point and definitely is not something I'd risk a pre-order on. It's a shame because the concept seems sound; it's just the actual implementation that appears lacking.
rudra wrote on Mar 3, 2016, 21:02:Actually, procedural storytelling is Ken Levine's current project.
nobody has even begun to tackle any kind of "procedural" storyline generation or quest structure... and that would not be impossible - just extremely difficult to figure out - thats why they always go for the low hanging fruit: the environments, items, creatures, etc.
actually i think the limit theory kid was trying to do that but he lost his mind or something and has been spinning his wheels for a few years on that.. last i heard it was "just about to be finished!!" as usualYeah, Josh is pretty bad at estimating deadlines. I'll give the 23 year old a break tho. He did have some kind of mental breakdown, but has come back and work on the game continues apace. After the breakdown, he stopped working at home and moved into an office in a tech park. Recently he had to give a presentation to the board:
Had to give a presentation to the 'board' today at work to be 'officially' accepted into the Tech Park (despite the fact that I've had an office and been working there for...a long time now...would have been pretty awkward had they say 'nah, get out' ).
They were very pleased with what they saw
Apparently several wanted to be on my advisory team, so I've now got some serious businessfolk who will be helping me structure the timeline / work / everything else as we get closer to release (I can almost feel the communal sigh of relief at the thought of Josh having some form of 'project management' team!)
anyways, the real business would be some kind of procedural AI that makes NPCs that react with each other and the world and the player, and do it in a somewhat convincing way - honestly with the bullshit storylines that these dumbfucks come up with these days, a computer algorithm cant do much worse... probly improve on it quite a bitYeah, I'd be down for that, but it'll be a couple of decades before we get something decent.
The_Pink_Tiger wrote on Mar 3, 2016, 19:18:
I dunno; the tech of this game is undeniably impressive, as is the art style but there still doesn't seem to be much of an actual game behind it all. It doesn't seem as if there is much longevity to this title; it's something you'll fool around with for an hour or two and then move on to a game where you can actually accomplish something. As such, I'm not sure it's worth its current price point and definitely is not something I'd risk a pre-order on. It's a shame because the concept seems sound; it's just the actual implementation that appears lacking.
The_Pink_Tiger wrote on Mar 3, 2016, 19:18:+1
I dunno; the tech of this game is undeniably impressive, as is the art style but there still doesn't seem to be much of an actual game behind it all. It doesn't seem as if there is much longevity to this title; it's something you'll fool around with for an hour or two and then move on to a game where you can actually accomplish something. As such, I'm not sure it's worth its current price point and definitely is not something I'd risk a pre-order on. It's a shame because the concept seems sound; it's just the actual implementation that appears lacking.
Bub wrote on Mar 4, 2016, 07:34:I believe the name of the pilot who discovered the planets will be indicated but you do not get to name planets.
The only thing unique here is that you get to name things you find first and the name sticks for everyone.