No Man's Sky in June; Preorders Underway

No Man's Sky is coming to North America on June 21st and elsewhere on June 24th, and preorders for the Windows edition of the procedural space game are now underway on GOG.com and on Steam. Word is: "The pre-order incentive for No Man's Sky includes the Horizon Omega ship — faster engines, better guns, all to kickstart your trip and help you survive longer on the interstellar journey." And for the truly fanatical, iam8bit offers a $149.99 No Man's Sky "Explorer's Edition" (thanks Eurogamer) which includes a die-cast spaceship and other goodies along with a game code. Here's word on the game from GOG.com:
Intergalactic travel changes the notion of time. Unimaginable speeds connect impossibly distant worlds, dilating lifetimes, blending generations. A round-trip may find your world aged and unrecognizable, separated from your loved ones, irrevocably alien. In an intergalactic society, only the few set off towards the stars — explorers, those unafraid and with nothing to lose. They set off never to come back as far as our lifetimes are concerned. And thus, we still look up at an infinite sky, now within our reach, yet still untouched — a no man's land, a No Man's Sky.

No Man's Sky promises discovery of an infinite, uncharted universe. Its billions of stars, planets, unknown living creatures, breathtaking sights and lonely wastelands — all seamlessly connected — populated with explorers drawn to the distant mysteries of the horizon, eager to leave a permanent mark in their wake.

The frontier is merciless and dangerous. Exposed to a universe of extremities in your fragile suit and ship, you'll need resources and upgrades to get far — as well as the means stand your ground in fight.

Whether you journey to the center of it all or seek out the farthest reaches of existence, the trip will not be simple or dull. You'll catalogue things unseen, discover alien artifacts and reveal mysteries of the universe. If you survive.

The pre-order incentive for No Man's Sky includes the Horizon Omega ship — faster engines, better guns, all to kickstart your trip and help you survive longer on the interstellar journey.
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Re: No Man's Sky in June; Preorders Underway
Mar 4, 2016, 01:05
14.
Re: No Man's Sky in June; Preorders Underway Mar 4, 2016, 01:05
Mar 4, 2016, 01:05
 
rudra wrote on Mar 3, 2016, 21:02:
nobody has even begun to tackle any kind of "procedural" storyline generation or quest structure... and that would not be impossible - just extremely difficult to figure out - thats why they always go for the low hanging fruit: the environments, items, creatures, etc.
Actually, procedural storytelling is Ken Levine's current project.

actually i think the limit theory kid was trying to do that but he lost his mind or something and has been spinning his wheels for a few years on that.. last i heard it was "just about to be finished!!" as usual
Yeah, Josh is pretty bad at estimating deadlines. I'll give the 23 year old a break tho. He did have some kind of mental breakdown, but has come back and work on the game continues apace. After the breakdown, he stopped working at home and moved into an office in a tech park. Recently he had to give a presentation to the board:

Had to give a presentation to the 'board' today at work to be 'officially' accepted into the Tech Park (despite the fact that I've had an office and been working there for...a long time now...would have been pretty awkward had they say 'nah, get out' ).

They were very pleased with what they saw Apparently several wanted to be on my advisory team, so I've now got some serious businessfolk who will be helping me structure the timeline / work / everything else as we get closer to release (I can almost feel the communal sigh of relief at the thought of Josh having some form of 'project management' team!)


anyways, the real business would be some kind of procedural AI that makes NPCs that react with each other and the world and the player, and do it in a somewhat convincing way - honestly with the bullshit storylines that these dumbfucks come up with these days, a computer algorithm cant do much worse... probly improve on it quite a bit
Yeah, I'd be down for that, but it'll be a couple of decades before we get something decent.
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