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No Man's Sky in June; Preorders Underway

No Man's Sky is coming to North America on June 21st and elsewhere on June 24th, and preorders for the Windows edition of the procedural space game are now underway on GOG.com and on Steam. Word is: "The pre-order incentive for No Man's Sky includes the Horizon Omega ship faster engines, better guns, all to kickstart your trip and help you survive longer on the interstellar journey." And for the truly fanatical, iam8bit offers a $149.99 No Man's Sky "Explorer's Edition" (thanks Eurogamer) which includes a die-cast spaceship and other goodies along with a game code. Here's word on the game from GOG.com:
Intergalactic travel changes the notion of time. Unimaginable speeds connect impossibly distant worlds, dilating lifetimes, blending generations. A round-trip may find your world aged and unrecognizable, separated from your loved ones, irrevocably alien. In an intergalactic society, only the few set off towards the stars explorers, those unafraid and with nothing to lose. They set off never to come back as far as our lifetimes are concerned. And thus, we still look up at an infinite sky, now within our reach, yet still untouched a no man's land, a No Man's Sky.

No Man's Sky promises discovery of an infinite, uncharted universe. Its billions of stars, planets, unknown living creatures, breathtaking sights and lonely wastelands all seamlessly connected populated with explorers drawn to the distant mysteries of the horizon, eager to leave a permanent mark in their wake.

The frontier is merciless and dangerous. Exposed to a universe of extremities in your fragile suit and ship, you'll need resources and upgrades to get far as well as the means stand your ground in fight.

Whether you journey to the center of it all or seek out the farthest reaches of existence, the trip will not be simple or dull. You'll catalogue things unseen, discover alien artifacts and reveal mysteries of the universe. If you survive.

The pre-order incentive for No Man's Sky includes the Horizon Omega ship faster engines, better guns, all to kickstart your trip and help you survive longer on the interstellar journey.
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31. Re: No Man's Sky in June; Preorders Underway Mar 4, 2016, 15:13 saluk
 
Minus hype and years of waiting, this would have been an AMAZING 20-40$ indie title. It's not going to be good enough to support the AAA hype and 60$ price point.

I still think it will be a great tech demo to pick up and mess around with when it hits a lower price.
 
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30. Re: No Man's Sky in June; Preorders Underway Mar 4, 2016, 14:44 Fion
 
Sure it's a result of the hype, but it's also a result of the console market's increasing interest in the indie game scene. Expect all their indie exclusives to be $60/90/150 affairs with $60 DLC bundles that includes 3 of the 5 $25 DLC packs and lets not forget the $350 'No Man's Sky' PS4 skin!  
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29. Re: No Man's Sky in June; Preorders Underway Mar 4, 2016, 14:32 jdreyer
 
SpectralMeat wrote on Mar 4, 2016, 10:21:
Yeah I was bit surprised by the price tag also.
Best of luck to them I guess.

The price is a direct result of the hype. Sites like Kotaku or PC gamer did week-long multipart series on the game. Does seem a bit high for what so far looks like a tech demo made by 10 people.
 
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28. Re: No Man's Sky in June; Preorders Underway Mar 4, 2016, 13:39 Cutter
 
jdreyer wrote on Mar 4, 2016, 00:27:
Yeah, it definitely feels like they put the cart (world-building) before the horse (gameplay).

Still, at least they have a shipping date, unlike *some* space games.

I know right, it's the same reason you can't teach a horse philosophy. You just can't put Descarte before the horse.
 
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27. Re: No Man's Sky in June; Preorders Underway Mar 4, 2016, 12:38 Kxmode
 
This game feels like Spore. I was so hyped for that game and then completely disappointed with the final product. However NMS could end up being a great game, so I'm not going to make any judgement calls until after its release.  
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26. Re: No Man's Sky in June; Preorders Underway Mar 4, 2016, 10:28 gilly775
 
Burrito of Peace wrote on Mar 3, 2016, 20:57:

This game is a joke. "Look, you discovered a plant! You can name it! Look, you discovered another plant that looks almost exactly like the last plant you just discovered except it's a different color. Isn't this exciting? Isn't this revolutionary?"

Pathetic.

No, but how is this different from the original Elites? Back then it was the same gameplay and people praised it for being revolutionary....but it played the same. So no not revolutionary, compared to Elite 1/2 but honestly games have been cookie-cutting for a looooong time.
 
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25. Re: No Man's Sky in June; Preorders Underway Mar 4, 2016, 10:21 SpectralMeat
 
Yeah I was bit surprised by the price tag also.
Best of luck to them I guess.
 
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24. Re: No Man's Sky in June; Preorders Underway Mar 4, 2016, 10:16 rudra
 
i thought it would be 15-20 also

60 is a fucking joke
 
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23. Re: No Man's Sky in June; Preorders Underway Mar 4, 2016, 10:12 Tumbler
 
Still looks like a $20-$30 PSN game...

It reminds of minecraft and even in the beginning I don't think that was ever more than $30. Maybe at release on consoles because they overcharge for everything but prices today are about $20 on every platform for minecraft.

Giving it the ole 100% markup because it's new still doesn't get you to to $60 price point. Seems like they're shooting themselves in the foot with that price.

Assuming it's going to support Playstation VR that could be a big deal for many people. Buying a playstation VR thing is probably going to be the lowest cost option on the market and so if this game is one of the few available maybe it will do ok in that respect.

I'm guessing this will drop to $40 by end of August, if not much sooner.
 
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22. Re: No Man's Sky in June; Preorders Underway Mar 4, 2016, 09:12 rawbelly
 
.

This comment was edited on Jul 22, 2019, 11:56.
 
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21. Re: No Man's Sky in June; Preorders Underway Mar 4, 2016, 09:02 Angrius Maximis
 
Cant wait to see this fail hard.  
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20. Re: No Man's Sky in June; Preorders Underway Mar 4, 2016, 07:46 SpectralMeat
 
Bub wrote on Mar 4, 2016, 07:34:
The only thing unique here is that you get to name things you find first and the name sticks for everyone.
I believe the name of the pilot who discovered the planets will be indicated but you do not get to name planets.
At least that is what I thought how it works.
Otherwise the naming will go way out of hand not to mention coming up with new names after a few million planets have been named.
 
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19. Re: No Man's Sky in June; Preorders Underway Mar 4, 2016, 07:37 SpectralMeat
 
The_Pink_Tiger wrote on Mar 3, 2016, 19:18:
I dunno; the tech of this game is undeniably impressive, as is the art style but there still doesn't seem to be much of an actual game behind it all. It doesn't seem as if there is much longevity to this title; it's something you'll fool around with for an hour or two and then move on to a game where you can actually accomplish something. As such, I'm not sure it's worth its current price point and definitely is not something I'd risk a pre-order on. It's a shame because the concept seems sound; it's just the actual implementation that appears lacking.

+1
 
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18. Re: No Man's Sky in June; Preorders Underway Mar 4, 2016, 07:34 Bub
 
The only thing unique here is that you get to name things you find first and the name sticks for everyone.

Boy will those 12 year olds have fun with that. BiggusButtas, a large gas giant, etc...
 
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17. Re: No Man's Sky in June; Preorders Underway Mar 4, 2016, 01:44 Reactor
 
If the game is entertaining, I'm happy for it to be whatever it is.

That said, preordering without knowing if it's entertaining isn't something I'll be doing, especially at that price.
 
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16. Re: No Man's Sky in June; Preorders Underway Mar 4, 2016, 01:34 Slick
 
The_Pink_Tiger wrote on Mar 3, 2016, 19:18:
I dunno; the tech of this game is undeniably impressive, as is the art style but there still doesn't seem to be much of an actual game behind it all. It doesn't seem as if there is much longevity to this title; it's something you'll fool around with for an hour or two and then move on to a game where you can actually accomplish something. As such, I'm not sure it's worth its current price point and definitely is not something I'd risk a pre-order on. It's a shame because the concept seems sound; it's just the actual implementation that appears lacking.


NO. please god no. there's a million other games out there that rely solely on a small-scale quest system to make up the "content". fuck that shit. give me PvP, arena, some sort of galactic campaign with all the other players, daily/weekly/monthly objectives to do, other than that just let me explore. It's possible to have things hidden, for there to be all sorts of secrets to uncover, new mechanics to uncover by exploring, upgrading tech, your ship etc, now global faction plots.

but please god, no more fucking questing. that shit needs to die.
 
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15. Re: No Man's Sky in June; Preorders Underway Mar 4, 2016, 01:16 The Half Elf
 
Maybe this is the Sci-Fi version of Minecraft. Seem's Minecraft is doing ok for itself.  
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14. Re: No Man's Sky in June; Preorders Underway Mar 4, 2016, 01:05 jdreyer
 
rudra wrote on Mar 3, 2016, 21:02:
nobody has even begun to tackle any kind of "procedural" storyline generation or quest structure... and that would not be impossible - just extremely difficult to figure out - thats why they always go for the low hanging fruit: the environments, items, creatures, etc.
Actually, procedural storytelling is Ken Levine's current project.

actually i think the limit theory kid was trying to do that but he lost his mind or something and has been spinning his wheels for a few years on that.. last i heard it was "just about to be finished!!" as usual
Yeah, Josh is pretty bad at estimating deadlines. I'll give the 23 year old a break tho. He did have some kind of mental breakdown, but has come back and work on the game continues apace. After the breakdown, he stopped working at home and moved into an office in a tech park. Recently he had to give a presentation to the board:

Had to give a presentation to the 'board' today at work to be 'officially' accepted into the Tech Park (despite the fact that I've had an office and been working there for...a long time now...would have been pretty awkward had they say 'nah, get out' ).

They were very pleased with what they saw Apparently several wanted to be on my advisory team, so I've now got some serious businessfolk who will be helping me structure the timeline / work / everything else as we get closer to release (I can almost feel the communal sigh of relief at the thought of Josh having some form of 'project management' team!)


anyways, the real business would be some kind of procedural AI that makes NPCs that react with each other and the world and the player, and do it in a somewhat convincing way - honestly with the bullshit storylines that these dumbfucks come up with these days, a computer algorithm cant do much worse... probly improve on it quite a bit
Yeah, I'd be down for that, but it'll be a couple of decades before we get something decent.
 
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13. Re: No Man's Sky in June; Preorders Underway Mar 4, 2016, 00:27 jdreyer
 
The_Pink_Tiger wrote on Mar 3, 2016, 19:18:
I dunno; the tech of this game is undeniably impressive, as is the art style but there still doesn't seem to be much of an actual game behind it all. It doesn't seem as if there is much longevity to this title; it's something you'll fool around with for an hour or two and then move on to a game where you can actually accomplish something. As such, I'm not sure it's worth its current price point and definitely is not something I'd risk a pre-order on. It's a shame because the concept seems sound; it's just the actual implementation that appears lacking.


Yeah, it definitely feels like they put the cart (world-building) before the horse (gameplay).

Still, at least they have a shipping date, unlike *some* space games.
 
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The land in Minecraft is flat, Minecraft simulates the Earth, ergo the Earth is flat.
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12. Re: No Man's Sky in June; Preorders Underway Mar 3, 2016, 23:49 Squirmer
 
rudra wrote on Mar 3, 2016, 21:02:
nobody has even begun to tackle any kind of "procedural" storyline generation or quest structure...
Except Skyrim 5 years ago with its radiant quest thing. Boring as hell but it was there.

"Procedural storylines" is just approaching it in the wrong way. Games like Crusader Kings 2 and Dwarf Fortress are all about generating stories, and they're amazing. But people usually think of "stories" like in movies or novels, like you need characters with motivations that they communicate in speech and so on. That's what's hard to do with games. But I can't figure out why anyone wants that shit in games. Games already do amazing things (see above examples) but everyone wants them to be more like movies.
 
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