SUPERHOT Released

SUPERHOT Team announces the release of SUPERHOT, their time-warped first-person shooter that's so Hansel right now. The Windows, OS X, and Linux editions are now available through the SUPERHOT website, and there's a version coming to Xbox One next month. Here's the launch trailer, and here's word:
Blurring the lines between cautious strategy and unbridled mayhem, SUPERHOT is the stylishly time-bending FPS in which time moves only when you move, available today on PC (Win/Mac/Linux) via retailers and digital distributors.

In addition to a reality-warping main storyline, SUPERHOT features:

  • Endless Mode - How long can you last against unyielding waves of enemies?
  • Challenge Mode - Take on SUPERHOT with your bare hands, no restarts, timed runs, and more.
  • Replay Editor - Edit and upload your best runs for all to see on Killstagram.com.
  • Extras - Delve further into SUPERHOT with mini-games, ASCII art, and [redacted].

No regenerating health bars. No conveniently placed ammo drops. It's just you, outnumbered and outgunned, grabbing the weapons of fallen enemies to shoot, slice, and maneuver through a hurricane of slow-motion bullets.

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19.
 
Re: SUPERHOT Released
Feb 27, 2016, 10:24
19.
Re: SUPERHOT Released Feb 27, 2016, 10:24
Feb 27, 2016, 10:24
 
Quinn wrote on Feb 26, 2016, 21:40:
Remember the game Chaser? It was one of the first FPS games togethet with F.E.A.R. where you could enter slow-motion on command. That was revolutionary back in the day. No need for textureless shit like this to be revolutionary.

The reality is most don't have any memory of gaming history from prior to when they started gaming. So superhot would be 'revolutionary' if you were between 8-20 years old. Someone who started gaming in the mid 2000's isn't going to remember anything pre 2005.
18.
 
Re: SUPERHOT Released
Feb 26, 2016, 21:40
18.
Re: SUPERHOT Released Feb 26, 2016, 21:40
Feb 26, 2016, 21:40
 
Suppa7 wrote on Feb 26, 2016, 09:45:
Quinn wrote on Feb 26, 2016, 07:37:
I think there's no right or wrong answer to that question. It comes down to taste. Personally, I want a better balance between gameplay and graphics. I'd be OK with this SUPERHOT experience if I found myself in an arcade hall.

I agree from an ideal standpoint, but almost all modern games are watered down retreads of past works if you are honest. I know what you mean that the cinematic gaming experience is awe inspiring, but it also takes away from replayability. There is only so much money and dev time to go around. If all of it is spent making a pseudo-movie experience than that most often means gameplay systems suffer.

Games like Gears of War, if those were becoming standard tradition I would be worried. Luckily, not the case. Those are games where gameplay heavily suffered to give way to a cinematic feel.

Remember the game Chaser? It was one of the first FPS games togethet with F.E.A.R. where you could enter slow-motion on command. That was revolutionary back in the day. No need for textureless shit like this to be revolutionary.

heroin wrote on Feb 26, 2016, 10:23:
It was a solid design decision not to include textures. The idea matches the story and looks perfect/gorgeous - so it's a perfect art/design solution... I've been loving my Overwatch beta with all it's great environments and animations but for me - SuperHot is right up there with Overwatch!

Does the idea match the story, or might it be that the story matches the idea *slash* cheap excuse?
17.
 
Re: SUPERHOT Released
Feb 26, 2016, 10:23
17.
Re: SUPERHOT Released Feb 26, 2016, 10:23
Feb 26, 2016, 10:23
 
It was a solid design decision not to include textures. The idea matches the story and looks perfect/gorgeous - so it's a perfect art/design solution... I've been loving my Overwatch beta with all it's great environments and animations but for me - SuperHot is right up there with Overwatch!
16.
 
Re: SUPERHOT Released
Feb 26, 2016, 09:45
16.
Re: SUPERHOT Released Feb 26, 2016, 09:45
Feb 26, 2016, 09:45
 
Quinn wrote on Feb 26, 2016, 07:37:
I think there's no right or wrong answer to that question. It comes down to taste. Personally, I want a better balance between gameplay and graphics. I'd be OK with this SUPERHOT experience if I found myself in an arcade hall.

I agree from an ideal standpoint, but almost all modern games are watered down retreads of past works if you are honest. I know what you mean that the cinematic gaming experience is awe inspiring, but it also takes away from replayability. There is only so much money and dev time to go around. If all of it is spent making a pseudo-movie experience than that most often means gameplay systems suffer.
15.
 
Re: SUPERHOT Released
Feb 26, 2016, 08:58
15.
Re: SUPERHOT Released Feb 26, 2016, 08:58
Feb 26, 2016, 08:58
 
It's great in VR too apparently. Planning on picking this up.
Avatar 54867
14.
 
Re: SUPERHOT Released
Feb 26, 2016, 07:37
14.
Re: SUPERHOT Released Feb 26, 2016, 07:37
Feb 26, 2016, 07:37
 
Suppa7 wrote on Feb 26, 2016, 07:32:
Quinn wrote on Feb 26, 2016, 07:18:
Soooo they just didn't add textures and people are completely fine with that...

Baffles the mind.

They are laughing so incredibly fucking hard, their hearts won't make it all the way to the bank.

The real question is, does the time and money to texture levels add anything to the fun of the game? IF anything the game industry has spent so much money on art that gameplay has been suffering for more than a decade. I wouldn't mind deeper more fun experiences at lower detail.

I think there's no right or wrong answer to that question. It comes down to taste. Personally, I want a better balance between gameplay and graphics. I'd be OK with this SUPERHOT experience if I found myself in an arcade hall.
13.
 
Re: SUPERHOT Released
Feb 26, 2016, 07:32
13.
Re: SUPERHOT Released Feb 26, 2016, 07:32
Feb 26, 2016, 07:32
 
Quinn wrote on Feb 26, 2016, 07:18:
Soooo they just didn't add textures and people are completely fine with that...

Baffles the mind.

They are laughing so incredibly fucking hard, their hearts won't make it all the way to the bank.

The real question is, does the time and money to texture levels add anything to the fun of the game? IF anything the game industry has spent so much money on art that gameplay has been suffering for more than a decade. I wouldn't mind deeper more fun experiences at lower detail.
12.
 
Re: SUPERHOT Released
Feb 26, 2016, 07:18
12.
Re: SUPERHOT Released Feb 26, 2016, 07:18
Feb 26, 2016, 07:18
 
Soooo they just didn't add textures and people are completely fine with that...

Baffles the mind.

They are laughing so incredibly fucking hard, their hearts won't make it all the way to the bank.
11.
 
Re: SUPERHOT Released
Feb 26, 2016, 07:14
11.
Re: SUPERHOT Released Feb 26, 2016, 07:14
Feb 26, 2016, 07:14
 
It has taken me about two hours to finish the main story line, which means this game is not overly long, but it's just so damn good that it's absolutely worth the price. These two hours have been a blast and I'm looking forward to the other challenges.

Unfortunately I have to boot up my Windows partition. At least it runs fine on my laptop.
Now we donce.
10.
 
Re: SUPERHOT Released
Feb 26, 2016, 07:04
10.
Re: SUPERHOT Released Feb 26, 2016, 07:04
Feb 26, 2016, 07:04
 
heroin wrote on Feb 26, 2016, 00:41:
Awesome sound, awesome experimental design art stuff, awesome graphics & white rooms, awesome scenarios, addictive mechanic.

I haven't played this yet so I can't say anything about the mechanic, but "experimental design art stuff" and "awesome graphics & white rooms" seem exaggerated to me, because when you create a map this is more or less where you start and very easy to do. Applying textures is the hard part and I would rather see something like this in a real full featured world than in all white prototyp design...
9.
 
Re: SUPERHOT Released
Feb 26, 2016, 06:53
9.
Re: SUPERHOT Released Feb 26, 2016, 06:53
Feb 26, 2016, 06:53
 
Here's my video review.
Avatar 24934
8.
 
Re: SUPERHOT Released
Feb 26, 2016, 04:56
8.
Re: SUPERHOT Released Feb 26, 2016, 04:56
Feb 26, 2016, 04:56
 
so good... This would be ideal in VR, just saying...
Avatar 57520
7.
 
Re: SUPERHOT Released
Feb 26, 2016, 00:41
7.
Re: SUPERHOT Released Feb 26, 2016, 00:41
Feb 26, 2016, 00:41
 
I was pissed about Firewatch's price after playing through and it being so underwhelmingly short. That is not the case with Superhot, though it's short in my opinion it's well worth the price of admission. Awesome sound, awesome experimental design art stuff, awesome graphics & white rooms, awesome scenarios, addictive mechanic. I'll definitely replay it in the future because it's so damn fun & awesome. Admittedly, I hate difficult games and I am sick as %^&$ of "rogues" and games that try to be difficult for the sake of it. Failing and replaying in this game is a damn joy. Would have loved to have a bit more story elements. What is on hand is cool & minimal though. Superhot = SuperGOLDen

This comment was edited on Feb 26, 2016, 00:47.
6.
 
Re: SUPERHOT Released
Feb 25, 2016, 23:22
nin
6.
Re: SUPERHOT Released Feb 25, 2016, 23:22
Feb 25, 2016, 23:22
nin
 
heroin wrote on Feb 25, 2016, 23:18:
Such a dope game... which there was A LOT more of it though.

Yeah, I just sent in a review to Blue - the guy gushes about how great the game is, but also openly admits it needs more maps.

To be fair, they do promise additional (free) content in the future (under "future plans").

All in all, it's a great first step. I expect more in the future.

5.
 
Re: SUPERHOT Released
Feb 25, 2016, 23:18
5.
Re: SUPERHOT Released Feb 25, 2016, 23:18
Feb 25, 2016, 23:18
 
Such a dope game... wish there was A LOT more of it though.

This comment was edited on Feb 25, 2016, 23:49.
4.
 
Re: SUPERHOT Released
Feb 25, 2016, 20:43
4.
Re: SUPERHOT Released Feb 25, 2016, 20:43
Feb 25, 2016, 20:43
 
This is almost like a first person puzzler in how a lot of it plays out, well worth the money.
Avatar 57682
3.
 
Re: SUPERHOT Released
Feb 25, 2016, 19:34
3.
Re: SUPERHOT Released Feb 25, 2016, 19:34
Feb 25, 2016, 19:34
 
Loved the Zoolander joke, Blue.
2.
 
Re: SUPERHOT Released
Feb 25, 2016, 19:16
2.
Re: SUPERHOT Released Feb 25, 2016, 19:16
Feb 25, 2016, 19:16
 

State of the art......

Avatar 55780
1.
 
Re: SUPERHOT Released
Feb 25, 2016, 19:15
nin
1.
Re: SUPERHOT Released Feb 25, 2016, 19:15
Feb 25, 2016, 19:15
nin
 

Happy to back this one. I think having a working demo during the KS really helped them.

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