The Ship: Remasted
is now available in early access
, offering a
remake of this mystery game with a 15% launch discount. The game's release
was delayed by a week
implement limited online multiplayer support, and they say the service is
currently suffering bandwidth constraints, but they are working with Unity to
resolve these issues, and add that they expect to begin testing dedicated server
support within the next few weeks. Their first
weekly Weather Report
discusses the state of the game, their
covers the future, and
covers the release. Here's word:
This is an Early
Access game, which means not all content and features are currently live.
Please visit our Development Roadmap for information on what’s still to come.
Our Weekly Weather Report has a little bit more detail on the current situation
with online multiplayer, but here’s the short version:
- LAN Games – live and working well (16
players). Check out Yogcast’s recent playthrough of a LAN game to get an
idea of performance.
- Hosted Relay Games – we’ve rolled this
option out to testers and it’s working in a limited capacity (we’re working
with Unity to resolve these issues). Until then, these matches are limited
to 4 players and there will be a cap on concurrent users. This means that if
everyone decides to join a game at the same time, some of you may experience
connection problems. Please bear with us on this one!
- Standalone Servers – currently in internal
testing and we’d expect this to become available within a matter of weeks.
This will allow players to setup their own self-hosted servers without the
limitations of hosted relay matches, but would require rendering support
(your host machine would need a graphics card to run the host instance of
the game). This is intended as a mid-way solution to full dedicated servers.
- Dedicated Servers – a downloadable tool
that will run headless (no rendering support required). This is also
currently in internal testing and should be available shortly after