AmericanWulf wrote on Feb 23, 2016, 16:42:
HorrorScope wrote on Feb 23, 2016, 12:09:
Ahmm... there are less people playing all the above combined than in Flint.
39K was the total of SWBF on all platforms, PC, XB1, and ps4. There are about 79K people living in Flint.
Basically I was stating that a game that was suppose to have
sold shipped through a number of copies in the upper 15 million mark has less people playing it in total than a major city in steep population decline. It's just a statement that SWBF is shittier to play than to live in Flint MI at this point.
Some research analyst is where that number came from:Fortune website Reference
Which is probably a big shot in the dark. I would say it's not unrealistic to expect about 5 million copies sold. Even then, there's 39,000 people playing it at any given time.
Which means less than 1% of the people who purchased the game play it at any time, that number should realistically be higher than 2-4% if the game was good.
Just going to give some shitty math/assumption perspective:
You're sleeping/working on average 2/3 out of the day. You have to eat and travel so that takes up to 21 hours of the day being predisposed towards other things. So you have 3 hours out of each day but you only play every 1-2 days for 1 hour.
Lets assume you're casual of 4 hours a week or 2.38% of your time.
Still seems like it should be way higher than 1% unless all the gamers were casuals? Chances are, probably a core base of people really like it and the rest quit to something else (xcom2 comes to mind) Tells me the game was a good choice to skip.