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BobBob wrote on Feb 23, 2016, 00:52:
They'll probably come out with some kind of full immersion chamber with liquid filled nano bubbles - a substance with changeable viscosity and properties; ex can instantly transforms from air light to water to oil to gel to solid), flowing and constantly fluctuating that simulates moving within a world with ever changing currents and pressures to emulate distinct environmental qualities. Could even be an air pressure system or hybri of both. It'll have to be a full immersion chamber to get the proper effect - like astronauts in swimming pools or those spas with high pressure streams to simulate swimming in a pool, but far more intricate and advanced. Eventually it will be refined to wearable body suits leading to realistic augmented reality - slaying a dragon at the local park, paint ball style warfare with virtual lasers that provide impact and possible true handicaps (leg hit so suit hinders or weights down on wounded area), virtual terrain felt on the legs and feet. Just brainstorming. Sorry for typos, using phone. Something to put in a story. Hmm...
theglaze wrote on Feb 22, 2016, 14:08:Having Valve as a partner definitely helps. Though I don't see developers or Valve locking out Rift; given that they're going to have a significant chunk of the VR headset market, that would be business suicide. If you want to develop high budget VR games, you'll need to sell to the Vive and the Rift.
It's hard to not side with the Vive and the full ecosystem they are pushing to enable immersion and interaction in a digital space, rather than just the stationary perspective of Oculus. Plus, as others mentioned, the connection Vive has with Steam.
The Music of the Spheres incorporates the metaphysical principle that mathematical relationships express qualities or "tones" of energy which manifest in numbers, visual angles, shapes and sounds – all connected within a pattern of proportion. Pythagoras first identified that the pitch of a musical note is in proportion to the length of the string that produces it, and that intervals between harmonious sound frequencies form simple numerical ratios. In a theory known as the Harmony of the Spheres, Pythagoras proposed that the Sun, Moon and planets all emit their own unique hum (orbital resonance) based on their orbital revolution, and that the quality of life on Earth reflects the tenor of celestial sounds which are physically imperceptible to the human ear.
jdreyer wrote on Feb 22, 2016, 16:10:
Interesting article comparing Vive and Oculus.
HoSpanky wrote on Feb 22, 2016, 11:27:
I don't have the room for the walkaround experience, so it's the controllers/external camera that are drawing my attention. I'm considering cancelling my rift order for one of these. Or keeping the rift order, and betting someone on eBay is willing to pay full price or more for it.
Yes, it's expensive, but when I was wavering on the Rift, my girlfriend said "isn't this what you built that machine FOR?". From what I'm reading, the Vive SDK is more stable than the rift, at least, it was. I'd be sticking to the Steam storefront, instead of getting an Oculus account and yet another platform to fiddle with. But it's $200 more than the already tough-to-swallow Rift. I've got a few days to decide before the Vive pre-orders start up.