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HTC Vive in April for $799

HTC Vive blog announces details on the consumer version of the TC Vive Steam VR headset, saying this will ship in early April with two full VR controllers for a price of $799. They celebrate the news with a new trailer, and outline their plans as follows:
We are proud to announce, in partnership with Valve®, the unveiling of the consumer edition of the ViveTM virtual reality system powered by Steam®VR.

The countdown has begun and is ticking away toward 10 a.m. Eastern time on Monday 2/29 at which time pre-orders will open worldwide with pre-order fulfillment and full commercial availability starting early April 2016. Vive will be delivered as a complete kit allowing users to instantly jump into a fully immersive virtual environment using two wireless controllers, 360 degree tracking and room scale movement sensors.The integration of SteamVR into the bundle ensures that all Vive equipment is kept up-to-date with the latest features.

Taking Vive one step further, with refreshed branding and an updated head strap, the Vive consumer edition builds upon the innovative features that were introduced into the Vive Pre. The consumer edition of Vive also integrates phone functionality. Enabling you to stay connected to the real world, without exiting the virtual world, Vive Phone Services demonstrates the ability to combine both realities without losing touch of either. By allowing you to receive and respond to both incoming and missed calls, get text messages and send quick replies and check upcoming calendar invites directly through the headset, it opens up a whole new world of possibilities for both consumers and businesses.

The Vive will be priced at $799 and for a limited time the consumer edition will also ship with two fully-fledged VR experiences to get you started in the virtual world.

  • Job Simulator, by Owlchemy Labs: In a firmly tongue-in-cheek world where robots have replaced all human jobs, step into the ‘Job Simulator’ to learn what it was like ‘to job’.
  • Fantastic Contraption, by Northway Games in collaboration with Radial Games: Imagine walking around a grassy island floating in the sky, building a machine the size of a horse with your own hands, then watching it roll out into the world.
But it’s not just about gaming. In addition to these launch titles, HTC is working with developers to foster the creation of content that spans multiple sectors including entertainment, retail, education, design, healthcare and automotive that will ultimately transform people’s lives.
“From the beginning, Vive has been at the forefront of virtual reality, with HTC pioneering several ground breaking technologies,” comments Cher Wang, chairwoman and CEO, HTC. “Since announcing Vive this time last year, we have worked tirelessly with Valve to deliver the best VR experience on the market, winning multiple awards and receiving critical acclaim from media, consumers and the industry. With the Vive consumer edition we are now able to realize our ultimate vision; bringing Vive into homes around the globe so that people can experience immersive virtual reality in a away that fires the imagination and truly changes the world.”
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94. Re: HTC Vive in April for $799 Feb 23, 2016, 21:01 saluk
 
HorrorScope wrote on Feb 22, 2016, 22:05:
Saboth wrote on Feb 22, 2016, 19:11:
Leper wrote on Feb 22, 2016, 17:54:
Can't wait to put my money down.

I hope you have a great time and thank you taking the risk of being an early-adopter. I'm definitely interested and might pick a device up in the next year if things look positive, but honestly it'll take less people like me and more like you to make VR a success.

Yeah, not for me. Too many people rushing around with products and there is no guarantee every (eventual) game will work with every VR solution. Right now, the library isn't there, the need isn't there. You could plunk down $800 and find out Oculus is the platform every developer decided to flock to and end up with 5 games and a useless VR headset. Maybe I'm an "old fogey", but I remember LaserDisc, Betamax, The Power Glove, HD DVD, Virtual Boy and a whole host of other super expensive flops throughout modern history.

And no one is asking someone who doesn't feel comfortable with VR at this time to take the plunge. There are plenty out there, hitting up all the different sites that will kick start it for us.

Yep. Like other technologies, there will be a ramp up period. I wouldn't want anyone who is unsure about it to spend that much on something and have buyers remorse. I think most of the "kick starters" will actually be those who lived through the 90s craze of the past and are thrilled to finally see the promise actually pay off.
 
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93. Re: HTC Vive in April for $799 Feb 23, 2016, 16:14 djinn
 
descender wrote on Feb 23, 2016, 16:01:
That first time opening up GLQuake and seeing the transparent water and dynamic lighting effects.. :O That sure felt like "the future", been a while since I've felt that way about anything in gaming.

The leap back then was huge and in such a short time frame too. From Wolfenstein to glquake in what? Just over 4 years. Guess we need to wait until maybe the first wave of cards that can push path tracing at a reasonable rate to see that sort of a leap again.
 
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92. Re: HTC Vive in April for $799 Feb 23, 2016, 16:01 descender
 
That first time opening up GLQuake and seeing the transparent water and dynamic lighting effects.. :O That sure felt like "the future", been a while since I've felt that way about anything in gaming.  
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91. Re: HTC Vive in April for $799 Feb 23, 2016, 15:53 djinn
 
Agent.X7 wrote on Feb 22, 2016, 19:48:
Psssh, I waited and got an openGL card for Unreal. Never did bother with 3DFX and their BS proprietary drivers. (I think it was openGL? I don't remember. This was back in the day when you had to go to local computer shows to buy hardware because nobody carried this stuff yet.)

I think it was Glide. Will never forget getting my Voodoo 2 and playing Quake. Was like night and day and also gave a bit of an unfair advantage in multiplayer, back when people weren't used to 60+ fps as standard.
 
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90. Re: HTC Vive in April for $799 Feb 23, 2016, 12:37 Kxmode
 
descender wrote on Feb 23, 2016, 11:06:
Lots of people are going to pull the towers off their desks
Lots of people are going to get injured running around a room they can't see.

Quite a bit of truth to this. You only have to look up some Wii launch video's to understand how dangerously uncoordinated the average person is.

Yup
 
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89. Re: HTC Vive in April for $799 Feb 23, 2016, 11:06 descender
 
Lots of people are going to pull the towers off their desks
Lots of people are going to get injured running around a room they can't see.

Quite a bit of truth to this. You only have to look up some Wii launch video's to understand how dangerously uncoordinated the average person is.
 
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88. Re: HTC Vive in April for $799 Feb 22, 2016, 22:05 HorrorScope
 
Saboth wrote on Feb 22, 2016, 19:11:
Leper wrote on Feb 22, 2016, 17:54:
Can't wait to put my money down.

I hope you have a great time and thank you taking the risk of being an early-adopter. I'm definitely interested and might pick a device up in the next year if things look positive, but honestly it'll take less people like me and more like you to make VR a success.

Yeah, not for me. Too many people rushing around with products and there is no guarantee every (eventual) game will work with every VR solution. Right now, the library isn't there, the need isn't there. You could plunk down $800 and find out Oculus is the platform every developer decided to flock to and end up with 5 games and a useless VR headset. Maybe I'm an "old fogey", but I remember LaserDisc, Betamax, The Power Glove, HD DVD, Virtual Boy and a whole host of other super expensive flops throughout modern history.

And no one is asking someone who doesn't feel comfortable with VR at this time to take the plunge. There are plenty out there, hitting up all the different sites that will kick start it for us.
 
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87. Re: HTC Vive in April for $799 Feb 22, 2016, 20:00 Agent.X7
 
saluk wrote on Feb 22, 2016, 17:19:
Can't wait to put my money down.

Fun watching all you old fogeys whining about how your black and white tv is just fine and you don't need to spend the $1000 for a color set.

Yup, 640k is enough memory for anybody.

Speech in movies? What a laugh! I don't want a giant face in a movie theater creepily talking to me!

I hate riding the train too, because at 20mph, it makes me want to throw up. That's faster than man was designed to move.


Yes, we are totally still pre-mainstream. But the writing is on the wall. 800 is cheap for a generation 1 of any new technology. I can't think of many that were cheaper, except the first iphone was cheaper (at 599 it matches the introductory price of the Oculus).

This is the game I'm most looking forward to, and the reason I'm more excited about the Vive than the Oculus at this point: http://store.steampowered.com/app/380220/

That game looks OK...but the things I keep thinking when watching all these videos:

Lots of people are going to pull the towers off their desks

Lots of people are going to get injured running around a room they can't see.
 
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86. Re: HTC Vive in April for $799 Feb 22, 2016, 19:48 Agent.X7
 
McTurbo wrote on Feb 21, 2016, 17:13:
Some of you have forgotten or were not around when 3DFX launched.. an entire industry exists and todays console and pc market owes its current existance to one decision. .to launch the 3DFX card on the popularity of one game.. quake 1.. the jump from software to 3d graphics simply shocked people with how good it was.. so until we have all experianced an oculus or vive and seen VR for ourselves.. all you are doing is spouting your ignorance and claiming it as fact.

Psssh, I waited and got an openGL card for Unreal. Never did bother with 3DFX and their BS proprietary drivers. (I think it was openGL? I don't remember. This was back in the day when you had to go to local computer shows to buy hardware because nobody carried this stuff yet.)
 
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85. Re: HTC Vive in April for $799 Feb 22, 2016, 19:11 Saboth
 
Leper wrote on Feb 22, 2016, 17:54:
Can't wait to put my money down.

I hope you have a great time and thank you taking the risk of being an early-adopter. I'm definitely interested and might pick a device up in the next year if things look positive, but honestly it'll take less people like me and more like you to make VR a success.

Yeah, not for me. Too many people rushing around with products and there is no guarantee every (eventual) game will work with every VR solution. Right now, the library isn't there, the need isn't there. You could plunk down $800 and find out Oculus is the platform every developer decided to flock to and end up with 5 games and a useless VR headset. Maybe I'm an "old fogey", but I remember LaserDisc, Betamax, The Power Glove, HD DVD, Virtual Boy and a whole host of other super expensive flops throughout modern history.
 
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84. Re: HTC Vive in April for $799 Feb 22, 2016, 18:53 clint
 
saluk wrote on Feb 22, 2016, 17:19:
...
Fun watching all you old fogeys whining about how your black and white tv is just fine and you don't need to spend the $1000 for a color set.

Yup, 640k is enough memory for anybody.

Speech in movies? What a laugh! I don't want a giant face in a movie theater creepily talking to me!

I hate riding the train too, because at 20mph, it makes me want to throw up. That's faster than man was designed to move.

...

I dont think any of that is fair, are you in the right thread. I read that people are excited for VR but to borrow your analogies,
wont buy a color tv when there is no good color tv shows,
wont buy more than 640k when there is nothing running more than 512k.
.. umm, wont buy a train ticket until there are rail lines.

I read here that we all want VR to work, be more affordable, and go more mainstream. People like you will help start that. People like the rest of us will continue it.
 
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83. Re: HTC Vive in April for $799 Feb 22, 2016, 18:30 The Pyro
 
saluk wrote on Feb 22, 2016, 17:19:
Fun watching all you old fogeys whining about how your black and white tv is just fine and you don't need to spend the $1000 for a color set.

You act like nobody's tried VR before. They have. From simple stereoscopic displays to more elaborate setups with head tracking, people have experimented with VR for *decades* now and it's never really caught on. Maybe this time will be different, but you can't fault people for being skeptical after so many failed attempts.

I owned a stereoscopic system 10 years ago. It worked quite well, and it was pretty fun at times... but there were many games I preferred playing without it, even if there weren't glaring technical issues.

Refresh rate was the biggest issue at the time. My monitor could only reach 90 Hz at decent resolutions, which left you with just 45 fps in stereo mode. Wasn't quite ready for silky-smooth gaming.
 
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82. Re: HTC Vive in April for $799 Feb 22, 2016, 18:29 HorrorScope
 
clint wrote on Feb 22, 2016, 16:57:
I would assume occulus is throwing millions at everyone to make the killer game/app that will sell their device to make good use of facebooks huge pockets. Throw money at Bethesda/bioware/etc to have their next games fully VR supported. Valve need to get off their backside and start releasing games again. If valve released a big "3" pack of games that fully supported the vive, people would be selling their furniture to get the best experience in VR.
Until then, this is a very cool gimmick and no AAA developer will risk it.
At the moment, I rate this is as mainstream as gaming on 4K monitors and I have a feeling that 4k monitors will be more popular over the next few years.

Ahh I believe there are AAA's stating they are working on VR related games. I made a list of all the companies working on hardware, they are the industry, the software companies are right behind. They all need the new hot thing so they'll all give it a go at the very least.
 
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81. Re: HTC Vive in April for $799 Feb 22, 2016, 17:54 Leper
 
Can't wait to put my money down.

I hope you have a great time and thank you taking the risk of being an early-adopter. I'm definitely interested and might pick a device up in the next year if things look positive, but honestly it'll take less people like me and more like you to make VR a success.
 
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80. Re: HTC Vive in April for $799 Feb 22, 2016, 17:19 saluk
 
Can't wait to put my money down.

Fun watching all you old fogeys whining about how your black and white tv is just fine and you don't need to spend the $1000 for a color set.

Yup, 640k is enough memory for anybody.

Speech in movies? What a laugh! I don't want a giant face in a movie theater creepily talking to me!

I hate riding the train too, because at 20mph, it makes me want to throw up. That's faster than man was designed to move.


Yes, we are totally still pre-mainstream. But the writing is on the wall. 800 is cheap for a generation 1 of any new technology. I can't think of many that were cheaper, except the first iphone was cheaper (at 599 it matches the introductory price of the Oculus).

This is the game I'm most looking forward to, and the reason I'm more excited about the Vive than the Oculus at this point: http://store.steampowered.com/app/380220/
 
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79. Re: HTC Vive in April for $799 Feb 22, 2016, 16:57 clint
 
I would assume occulus is throwing millions at everyone to make the killer game/app that will sell their device to make good use of facebooks huge pockets. Throw money at Bethesda/bioware/etc to have their next games fully VR supported. Valve need to get off their backside and start releasing games again. If valve released a big "3" pack of games that fully supported the vive, people would be selling their furniture to get the best experience in VR.
Until then, this is a very cool gimmick and no AAA developer will risk it.
At the moment, I rate this is as mainstream as gaming on 4K monitors and I have a feeling that 4k monitors will be more popular over the next few years.

This comment was edited on Feb 22, 2016, 17:05.
 
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78. Re: HTC Vive in April for $799 Feb 22, 2016, 13:44 Kxmode
 
HorrorScope wrote on Feb 22, 2016, 13:10:
Kxmode wrote on Feb 22, 2016, 12:58:
New technology that lacks Killer Application, be it software or hardware, never grow. That's a historical fact.

Never grow is a bit strong, but yes overall. For us here it is pc gaming, which doesn't mean mainstream killer app at all. I can tell you racing could have a big affect on me. Others may say a racing game can't be a killer app, but then again we haven't experienced the true immersive feeling of a great VR racing app yet. But there are many other genre's, I still think shooters will flourish, horror, I think mmo's could get a boost being even more social this way and simply things we aren't even thinking about.

As for outside of PC's. I could be movies. It could be virtual visits, again it could be things we aren't even thinking about. But when it hits on either PC or mainstream, the people will know.

You're right. Never is a bit strong. I mean more than likely.

I believe the killer app for VR isn't going to be a specific game. It's going to be porn. As they say "sex sells". I have to acknowledge that most people are debase. Sadly, VR Porn is the only thing that's going to transform VR into a mainstream device. I will, of course, be very happy if porn doesn't turn out to be a killer app.
 
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William Shakespeare's "Star Wars" Act I, Scene 1: Aboard the rebel ship. / Enter C-3PO and R2-D2. / C-3PO: "Now is the summer of our happiness / Made winter by this sudden, fierce attack!" / R2-D2 — Beep beep, Beep, beep, meep, squeak, beep, whee!
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77. Re: HTC Vive in April for $799 Feb 22, 2016, 13:10 HorrorScope
 
Kxmode wrote on Feb 22, 2016, 12:58:
HorrorScope wrote on Feb 22, 2016, 12:11:
Killer app not enough?

Well first we have to understand what we feel is the goal?

Total domination of the masses, well out side of pc gaming? Or for pc gamers to accept this as a standard device most have for enjoyment? To me the later is the focus for me at this point, I'm not here worried about company stock prices.

But the idea of a killer app is that it is the one that changed everything, drove it home, yada yada. There only ever has to be one killer app to get the whole thing going, otherwise it wouldn't be considered "killer app", just a very nice app.

Exactly. If Halo didn't exist Xbox wouldn't be where it is today. If iPhone didn't exist the mobile industry wouldn't be where it is today. If Final Fantasy 7 didn't exist PlayStation would be where it is today. If 3Dfx didn't exist the visual fidelity in gaming would be a lot different today. History is replete with examples of killer apps or killer hardware that caused a fundamental shift in specific or broad-based technology. Killer Apps drive a technology out of the hobbyist phase and into the mainstream.

The reason why 3D printers continue to stay a hobbyist thing is lack of any Killer App (or a product people can print that they MUST have). The reason why Drones continue to stay a hobbyist thing is lack of Killer App (or a use or function people absolutely MUST have).

New technology that lacks Killer Application, be it software or hardware, never grow. That's a historical fact.

Never grow is a bit strong, but yes overall. For us here it is pc gaming, which doesn't mean mainstream killer app at all. I can tell you racing could have a big affect on me. Others may say a racing game can't be a killer app, but then again we haven't experienced the true immersive feeling of a great VR racing app yet. But there are many other genre's, I still think shooters will flourish, horror, I think mmo's could get a boost being even more social this way and simply things we aren't even thinking about.

As for outside of PC's. I could be movies. It could be virtual visits, again it could be things we aren't even thinking about. But when it hits on either PC or mainstream, the people will know.
 
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76. Re: HTC Vive in April for $799 Feb 22, 2016, 12:58 Kxmode
 
HorrorScope wrote on Feb 22, 2016, 12:11:
Killer app not enough?

Well first we have to understand what we feel is the goal?

Total domination of the masses, well out side of pc gaming? Or for pc gamers to accept this as a standard device most have for enjoyment? To me the later is the focus for me at this point, I'm not here worried about company stock prices.

But the idea of a killer app is that it is the one that changed everything, drove it home, yada yada. There only ever has to be one killer app to get the whole thing going, otherwise it wouldn't be considered "killer app", just a very nice app.

Exactly. If Halo didn't exist Xbox wouldn't be where it is today. If iPhone didn't exist the mobile industry wouldn't be where it is today. If Final Fantasy 7 didn't exist PlayStation would be where it is today. If 3Dfx didn't exist the visual fidelity in gaming would be a lot different today. History is replete with examples of killer apps or killer hardware that caused a fundamental shift in specific or broad-based technology. Killer Apps drive a technology out of the hobbyist phase and into the mainstream.

The reason why 3D printers continue to stay a hobbyist thing is lack of any Killer App (or a product people can print that they MUST have). The reason why Drones continue to stay a hobbyist thing is lack of Killer App (or a use or function people absolutely MUST have).

New technology that lacks Killer Application, be it software or hardware, never grow. That's a historical fact.
 
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William Shakespeare's "Star Wars" Act I, Scene 1: Aboard the rebel ship. / Enter C-3PO and R2-D2. / C-3PO: "Now is the summer of our happiness / Made winter by this sudden, fierce attack!" / R2-D2 — Beep beep, Beep, beep, meep, squeak, beep, whee!
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75. Re: HTC Vive in April for $799 Feb 22, 2016, 12:11 HorrorScope
 
Killer app not enough?

Well first we have to understand what we feel is the goal?

Total domination of the masses, well out side of pc gaming? Or for pc gamers to accept this as a standard device most have for enjoyment? To me the later is the focus for me at this point, I'm not here worried about company stock prices.

But the idea of a killer app is that it is the one that changed everything, drove it home, yada yada. There only ever has to be one killer app to get the whole thing going, otherwise it wouldn't be considered "killer app", just a very nice app.

This comment was edited on Feb 22, 2016, 12:18.
 
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