Warren Spector Joining Otherside for System Shock 3

Otherside Entertainment announces that famed designer Warren Spector will soon be joining their company, saying that: "Efforts on System Shock 3 will accelerate this year under Warren’s direction, while OtherSide continues working on Underworld Ascendant, the successor to the Ultima Underworld series." This reunites Warren with Paul Neurath, as both were part of the glory days of Looking Glass Studios. "I’m delighted to have Warren stepping up into a director role at OtherSide and helping lead the charge with our innovative approach to gaming," says Paul. "I can think of no one better suited to take on this creative challenge. Warren has changed the industry before and will do so again." Word is he will break on through to the other side following the conclusion of his current teaching duties:
OtherSide Entertainment is thrilled to announce that Warren Spector, one of the leading creative minds in the game industry, will soon be joining the company.

Warren has been a producer, designer, and director behind some of the industry’s most beloved games, including System Shock, Deus Ex, and the Ultima series. He led Junction Point Studios in creating the best-selling Disney Epic Mickey and recently oversaw the Denuis-Sam Gaming Academy post-baccalaureate program at UT Austin.

Warren has acted as a Creative Advisor to OtherSide since the studio’s inception. Following the end of this semester’s classes at UT Austin, he will transition into a full-time position as one of OtherSide’s Studio Directors. Warren will continue to help in a creative capacity on Underworld Ascendant and, later this year, ramp up and lead the team developing System Shock 3.

Warren has a long history working with members of the OtherSide team, having collaborated with founder Paul Neurath on the original Ultima Underworld games, Thief: The Dark Project, and System Shock.
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Re: Warren Spector Joining Otherside for System Shock 3
Feb 18, 2016, 02:00
Re: Warren Spector Joining Otherside for System Shock 3 Feb 18, 2016, 02:00
Feb 18, 2016, 02:00
DangerDog wrote on Feb 17, 2016, 16:21:
There are mods that turn off the weapons breaking and the infinite enemy spawns for SS2, makes it much more enjoyable.

The real ending to SS2 was lost I believe to a hard drive crash and the one they ended up putting in the game was a last minute hack.

i remember that, but ken levine claims someone made the wrong ending cinematic requiring rewrites. which doesn't make any real sense since it was just animated and rendered in engine.

it's actually funny reading his claims about this very different game they had planned when considering bioshock. he had a chance to make a whole new game and then didn't just make a game like system shock 2, he made a game that was system shock 2. the same isolated environment, the same characters, the same story beats and exact same villain reveal, the same mediocre gunplay and psi powers-- i mean, plasmids, the hacking, etc etc. just dumbed down a notch for console tards and more plot beats pushed into the background with audio logs.
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