XCOM 2 Troubleshooting

There's a Basic Tech Troubleshooting FAQ on the 2K Games website with tips on getting better performance from XCOM 2, the recently released strategy sequel. They cover workarounds for some of the issues people are encountering, and say they are also working on fixes on their end. Word is: "We want everyone to have the best experience possible, and will continue supporting the title with upcoming patches." Thanks VG247.
View : : :
29 Replies. 2 pages. Viewing page 1.
Older [  1  2  ] Newer
1.
 
Re: XCOM 2 Troubleshooting
Feb 11, 2016, 11:01
1.
Re: XCOM 2 Troubleshooting Feb 11, 2016, 11:01
Feb 11, 2016, 11:01
 
My copy still hasn't arrived yet, argh. Apparently long loading times can be fixed by pressing the capslock key?

One thing they never fixed in XCOM EU is Muton Beserkers causing extreme fps drops when they move. It still happens for me. I'm hoping no glaring issue like that remains or will remain after patching in XCOM 2.
Avatar 37119
2.
 
Re: XCOM 2 Troubleshooting
Feb 11, 2016, 11:46
2.
Re: XCOM 2 Troubleshooting Feb 11, 2016, 11:46
Feb 11, 2016, 11:46
 
I'll probably wait for a patch or driver update to see if it improves performance for me. If not I'll have to *gasp* turn down some options.
3.
 
Re: XCOM 2 Troubleshooting
Feb 11, 2016, 13:12
3.
Re: XCOM 2 Troubleshooting Feb 11, 2016, 13:12
Feb 11, 2016, 13:12
 
Excellent. By the time I get around to actually having the free time required to play this, it'll have dropped in price and be patched up enough to run well on my old desktop. Mwahaha!

Avatar 54863
4.
 
Re: XCOM 2 Troubleshooting
Feb 11, 2016, 13:42
4.
Re: XCOM 2 Troubleshooting Feb 11, 2016, 13:42
Feb 11, 2016, 13:42
 
It'd be nice if it didn't release with the jank in the first place though, especially since they only had to focus on one platform.
Avatar 37119
5.
 
Re: XCOM 2 Troubleshooting
Feb 11, 2016, 14:22
5.
Re: XCOM 2 Troubleshooting Feb 11, 2016, 14:22
Feb 11, 2016, 14:22
 
I'm not here to defend shitty software release practices, and god knows 2K is guilty of that many times over, but saying a PC game maker "only had to focus on one platform" is patently ridiculous. Considering the almost limitless possible variations in PC hardware configs I'm surprised most games work as well as they do.
6.
 
Re: XCOM 2 Troubleshooting
Feb 11, 2016, 14:30
6.
Re: XCOM 2 Troubleshooting Feb 11, 2016, 14:30
Feb 11, 2016, 14:30
 
My performance was pretty terrible until I switched from MSAA down to FXAA. Slight dip in quality, but INSANE performance increase.

Also, hitting capslock while in the sky ranger to speed up load times is hilarious -- AND it works.

Either way, this is one of my favorite games of all time already. Loving it so much
Playing: Overwatch, FFXIV, Ion Fury
Xbox Live: Heinekev
PSN: Heinekev
7.
 
Re: XCOM 2 Troubleshooting
Feb 11, 2016, 14:52
7.
Re: XCOM 2 Troubleshooting Feb 11, 2016, 14:52
Feb 11, 2016, 14:52
 
Dropping depth of field from the highest setting to the next one down feels like it doubles my framerate. Guess my 970 doesn't like it.
Avatar 57352
8.
 
Re: XCOM 2 Troubleshooting
Feb 11, 2016, 14:55
8.
Re: XCOM 2 Troubleshooting Feb 11, 2016, 14:55
Feb 11, 2016, 14:55
 
Eh, Not ridiculous at all - its clear it was released with the idea that as long at it was not below a certain threshold (I.E., "The Batman Game Threshold") = then release it anyways. And differing hardware usually comes down to features and/or speed, there haven't exactly been extreme differences within the last 2 years, they all generally do the same thing; major differences in drivers would mainly just be Intel/AMD chips and Nvidia.

The Muton Beserker bug better not still be in XCOM 2, because that crap was hella annoying in the first one (which they never fixed).
Avatar 37119
9.
 
Re: XCOM 2 Troubleshooting
Feb 11, 2016, 15:03
9.
Re: XCOM 2 Troubleshooting Feb 11, 2016, 15:03
Feb 11, 2016, 15:03
 
What was the Muton Beserker bug? I don't remember it, maybe never encountered or simply never noticed it.
10.
 
Re: XCOM 2 Troubleshooting
Feb 11, 2016, 15:26
10.
Re: XCOM 2 Troubleshooting Feb 11, 2016, 15:26
Feb 11, 2016, 15:26
 
MoreLuckThanSkill wrote on Feb 11, 2016, 13:12:
Excellent. By the time I get around to actually having the free time required to play this, it'll have dropped in price and be patched up enough to run well on my old desktop. Mwahaha!

I'm with you. In my case I need my Grim Dawn addiction to wane...
Avatar 9616
11.
 
Re: XCOM 2 Troubleshooting
Feb 11, 2016, 16:37
11.
Re: XCOM 2 Troubleshooting Feb 11, 2016, 16:37
Feb 11, 2016, 16:37
 
I only get framerate issues during the load screens showing the dropship. All other times it runs just fine. I've got most settings at max, but I have turned off Depth of Field and think I have shadows set to one below max. 970.
Avatar 15604
12.
 
Re: XCOM 2 Troubleshooting
Feb 11, 2016, 16:39
12.
Re: XCOM 2 Troubleshooting Feb 11, 2016, 16:39
Feb 11, 2016, 16:39
 
|RaptoR| wrote on Feb 11, 2016, 14:30:
My performance was pretty terrible until I switched from MSAA down to FXAA. Slight dip in quality, but INSANE performance increase.

You're asking your card to render 50% (for MSAA 2x) less, so that seems fairly logical.


Also, hitting capslock while in the sky ranger to speed up load times is hilarious -- AND it works.

I need to try that. The load times are very annoying. There's no reason it should take 40 seconds to load something from a 500MB/s SSD...
Avatar 15604
13.
 
Re: XCOM 2 Troubleshooting
Feb 11, 2016, 16:47
Jivaro
 
13.
Re: XCOM 2 Troubleshooting Feb 11, 2016, 16:47
Feb 11, 2016, 16:47
 Jivaro
 
Shok wrote on Feb 11, 2016, 15:26:
MoreLuckThanSkill wrote on Feb 11, 2016, 13:12:
Excellent. By the time I get around to actually having the free time required to play this, it'll have dropped in price and be patched up enough to run well on my old desktop. Mwahaha!

I'm with you. In my case I need my Grim Dawn addiction to wane...

I keep meaning to get to that. I kicked in money for it...I played some of it very early on and was really happy with the direction it was going...and than I got sidetracked and decided to wait for it to be "content final" before I would play again. It's basically there now and I have managed to get neck deep in a backlog over the holidays. Again. First world gamer problems. *sigh*
Avatar 55841
14.
 
Re: XCOM 2 Troubleshooting
Feb 11, 2016, 16:54
14.
Re: XCOM 2 Troubleshooting Feb 11, 2016, 16:54
Feb 11, 2016, 16:54
 
I'm sure it can be improved, but the FPS in a turn based strategy game is largely irrelevant. I suspect this factored in the settings their Autodetect selects.
I'm not giving them a pass, but the frame rate issues and hitching in this game actually doesn't affect my ability to play it well, while in an FPS it would cripple it.

And yes, dialing AA to FXAA and reducing or turning off ambient occlusion makes an incredible difference in all the rigs I've seen.
Avatar 57213
15.
 
Re: XCOM 2 Troubleshooting
Feb 11, 2016, 17:26
15.
Re: XCOM 2 Troubleshooting Feb 11, 2016, 17:26
Feb 11, 2016, 17:26
 
So, I have a strange issue happening now that I am on my 12th mission.

The game goes through the loading cutscene of the meat puppets in the delivery can and allows me to hit the mission start button fairly quickly. Then it shows the cutscene where the meat puppets drop down the rope and loads the world...and then pauses. From anywhere between 3-7 minutes. Just pauses. Disk (SSD) isn't especially busy.

I'm using the leadership, SMG, disable mission timer, and slower Avatar mods. Disabling them all and starting a new game exhibits the same behavior.

Anyone else seeing that?

This comment was edited on Feb 11, 2016, 18:31.
"Just take a look around you, what do you see? Pain, suffering, and misery." -Black Sabbath, Killing Yourself to Live.
Avatar 21247
16.
 
Re: XCOM 2 Troubleshooting
Feb 11, 2016, 18:02
16.
Re: XCOM 2 Troubleshooting Feb 11, 2016, 18:02
Feb 11, 2016, 18:02
 
Creston wrote on Feb 11, 2016, 16:39:
|RaptoR| wrote on Feb 11, 2016, 14:30:
My performance was pretty terrible until I switched from MSAA down to FXAA. Slight dip in quality, but INSANE performance increase.

You're asking your card to render 50% (for MSAA 2x) less, so that seems fairly logical.


Also, hitting capslock while in the sky ranger to speed up load times is hilarious -- AND it works.

I need to try that. The load times are very annoying. There's no reason it should take 40 seconds to load something from a 500MB/s SSD...

why is that even a thing? like, i don't... i can't even... caps lock?!? really?
17.
 
Re: XCOM 2 Troubleshooting
Feb 11, 2016, 19:09
17.
Re: XCOM 2 Troubleshooting Feb 11, 2016, 19:09
Feb 11, 2016, 19:09
 
The main problem I have with the XCOM 2 performance is that even while framerate is wildly dipping, my video card's fan is still at idle speed - it doesn't seem to be using the full capability of the card. Hopefully a patch or some new drivers will fix this.
18.
 
Re: XCOM 2 Troubleshooting
Feb 11, 2016, 21:38
18.
Re: XCOM 2 Troubleshooting Feb 11, 2016, 21:38
Feb 11, 2016, 21:38
 
1badmf wrote on Feb 11, 2016, 18:02:
why is that even a thing? like, i don't... i can't even... caps lock?!? really?

I'm honestly not sure what people are talking about. I tried it, and the loading times are exactly as long as they were before (ie, insanely long.)

The only thing it seems to do (I'm not 100% sure, but it looks like it is) is that it's auto-interrupting some of the small cutscenes and advancing you that way. (so it interrupts the cutscenes of the avenger flying over, and your squad rappelling down.)
Avatar 15604
19.
 
Re: XCOM 2 Troubleshooting
Feb 11, 2016, 21:39
19.
Re: XCOM 2 Troubleshooting Feb 11, 2016, 21:39
Feb 11, 2016, 21:39
 
Burrito of Peace wrote on Feb 11, 2016, 17:26:
So, I have a strange issue happening now that I am on my 12th mission.

The game goes through the loading cutscene of the meat puppets in the delivery can and allows me to hit the mission start button fairly quickly. Then it shows the cutscene where the meat puppets drop down the rope and loads the world...and then pauses. From anywhere between 3-7 minutes. Just pauses. Disk (SSD) isn't especially busy.

I'm using the leadership, SMG, disable mission timer, and slower Avatar mods. Disabling them all and starting a new game exhibits the same behavior.

Anyone else seeing that?

I have pauses from time to time (and the game actually just crashed on me for the first time), but nothing that long...
Avatar 15604
20.
 
No subject
Feb 11, 2016, 21:56
20.
No subject Feb 11, 2016, 21:56
Feb 11, 2016, 21:56
 
And nothing on the game breaking bug where the geomap no longer works. Good job 2k.
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
29 Replies. 2 pages. Viewing page 1.
Older [  1  2  ] Newer